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Censorship cube (pixelated blur).

616,061 просмотров • 8 месяцев назад •via X (Twitter)

Комментарии: 40

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

In the OP video above, I'm doing this via renderer features in URP 6.2. Similar technique, but implemented live on the scene's _CameraOpaqueTexture texture:

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Same technique I'm now experimenting with for my realtime volumetric fog:

Фото профиля Jamie Needham (岡部自美)
Jamie Needham (岡部自美)8 месяцев назад

I need one of these irl so I can’t be perceived.

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Sounds useful, a stylized cloak.

Фото профиля Jamie Needham (岡部自美)
Jamie Needham (岡部自美)8 месяцев назад

Exactly. But I want the cube. I want to be able to enter my cube of solitude and read a book or something.

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Yes! Peace and quiet is underrated. Over a decade ago, I'd sit in a small sound booth and do my programming/game dev. there. It was nice.

Фото профиля Jamie Needham (岡部自美)
Jamie Needham (岡部自美)8 месяцев назад

Back in college our hallways consistently looked like Jonestown, the morning after. I remember at one point after 16 hours of classes I just passed out inside of a potted fern. No one woke me up but I woke up with a throw blanket over me. I miss that vibe.

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Works *with* volumetric fog, too.

Фото профиля GlitchyTrashCan
GlitchyTrashCan8 месяцев назад

Gotta find a way to do this is blender

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Just blur and quantize!

Фото профиля GlitchyTrashCan
GlitchyTrashCan8 месяцев назад

Ooo! Thanks! Ill try it out and see if I can recreate it in blender :]

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

✍️ I've written an article about this, for 'pixelated glass' and blur.

Фото профиля Sam
Sam8 месяцев назад

You should pixelate the mask (stencil buffer or whatever you’re using to mask the effect) so there’s also pixelated edges of the censor cube

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

The mesh is a sampling a low-resolution, point-sampled texture processed via a renderer feature material with a 'Fullscreen' shader, with screen UV coordinates.

Фото профиля Sam
Sam8 месяцев назад

Ah ok, could extend to use a mask instead and be able to do proper pixelated edges

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Here's how to make this effect, and more!

Фото профиля Taka Moore(Unity gameDev)
Taka Moore(Unity gameDev)8 месяцев назад

this is so cool!

Фото профиля James
James8 месяцев назад

Very nice. Can see how this could create some interesting effects.

Фото профиля ✨ATHENA AIRIS🌌 VTUBER🪐
✨ATHENA AIRIS🌌 VTUBER🪐8 месяцев назад

So great!! Can it be possibly done using HDRP?

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

As long as you can render a texture of the scene to programmatically sample from the surface of an object rendered after it, yes. It's the same underlying technique.

Фото профиля HollowBeast
HollowBeast8 месяцев назад

This is cooooool

Фото профиля Medlmn36
Medlmn368 месяцев назад

can it come is spheres?

Фото профиля Void Future
Void Future8 месяцев назад

I dont think there is a Unity project without at least 1 plugin from you. 😎

Фото профиля Vladimir Storm
Vladimir Storm8 месяцев назад

Ohhh this is so cool. Are you gon post the code somewhere or sell it ?

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Just released, free :)

Фото профиля Vladimir Storm
Vladimir Storm8 месяцев назад

Legend 🔥

Фото профиля hernan coronel
hernan coronel8 месяцев назад

so it was your fault that we cant enjoy japanese porn?

Фото профиля Al3xis
Al3xis8 месяцев назад

It's so strangely satisfying to watch blurry pixelated cube that I can't describe it

Фото профиля P47⚜
P47⚜8 месяцев назад

instead of a cube.. could it be a walking human form?

Фото профиля Mirza Beig
Mirza Beig8 месяцев назад

Sure- it's just a 2D mask, from a 3D object. Use normals for refraction.

Фото профиля Tim Moore
Tim Moore8 месяцев назад

Very nice, well done

Фото профиля Minos Prime
Minos Prime8 месяцев назад

Ok now make an nsfw game but only the hands are blurred

Фото профиля David24
David248 месяцев назад

Gumball:

Фото профиля ビエハト
ビエハト8 месяцев назад

Wow so sexy...

Фото профиля Уменя Лапки
Уменя Лапки8 месяцев назад

and it's viewport space shader... nice

Фото профиля Chase Sommer
Chase Sommer8 месяцев назад

very neat sir

Фото профиля jh2007
jh20078 месяцев назад

Damn this is awesome This would be a much better way to censor stuff without going the black void way

Фото профиля SpeedKomodo
SpeedKomodo8 месяцев назад

Didn't maxis do the same thing in the sims games? Or was that 2d?

Фото профиля V-X00100000
V-X001000008 месяцев назад

let me just translate it for you real quick "modern internet cube"

Фото профиля Meloz メロズ
Meloz メロズ8 месяцев назад

@Shodah10

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