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Character Spotlight: Sephiroth With exceptionally high attack power, Sephiroth excels at ranged combat, pressuring enemies from afar. Dominate the battlefield with a wide array of area attacks! His ability "Super Nova" deals massive damage to all enemies. #DDFF #DISSIDIA

75,273 次观看 • 1 个月前 •via X (Twitter)

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First look at the new Deadlock hero - Apollo! 1️⃣ Disengaging Sigil - Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it. 2️⃣ Riposte - Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable, before performing a dash forward that stuns an enemy and reduces their Bullet Resist. 3️⃣ Flawless Advance - Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. 4️⃣ Itani Lo Sahn - Charge up and perform a long range slash. Struck enemies are cursed and stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"

‎Gabe Follower

49,170 次观看 • 5 个月前

Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,282 次观看 • 1 年前

Cronos: The New Dawn | Combat Overview Full Video ▶️ ▪️In addition to careful resource management, enemies can merge with each other during battle, potentially radically altering each encounter and 'exponentially increasing its difficult in real-time' ▪️Orphans (the game's enemies) become more resilient after merging and have new attack patterns ▪️Adds complexity to combat because by killing Orphans, you're effectively 'providing fuel' to other nearby enemies ▪️Most enemies are capable of merging, goal is stop them at all costs ▪️Spatial awareness is critical, spacing out kills, lure enemies away from fallen bodies, use environments to your advantage, interrupt merging attempts mid-fight ▪️Javelin: Rapid-fire capacity, perfect for crowd control ▪️Hammer: Deals heavy damage at close range, ideal for finishing off tough enemies before they can merge ▪️"Doppelganger" is an enemy with a variety of types like runners that rush towards you, others have ranged attacks, and 'bruisers' are heavy and durable and can soak up damage ▪️Others are more sneaky or act as traps for the player ▪️There are also special enemies that only appear in certain locations ▪️Weapons, tools, and your suit are upgradeable, such as firepower, stability, charge speed, reload, etc ▪️One tool is a weapon scanner you can acquire that tells you how much health enemies have left ▪️There are bosses in the game, studio will share more on those at a later date #CronosTheNewDawn

Shinobi602

60,031 次观看 • 1 年前

[FULL HD New Kenpachi Gameplay] [Counter] Kenpachi counters the enemys attack, pins them to the ground, stabs them, deals damage and accumulates (Battle Spirit) [Basic Attack] Normal : Kenpachi slashes widely with his Zanpakuto, attacking the enemy and dealing multiple hit damage. He gains 1 point of (Battle Spirit) when final hit lands. (Beserker Demon) State : Kenpachi unleashes an overwhelming and ferocious slash at the enemy, dealing multiple hits of damage while gaining ultimate energy. When ultimate energy is about to be fully charged, Kenpachi will release a powerful attack. [Basic Attack Branch] When your (Battle Spirit) is high enough, hold down normal attack button. Kenpachi will unleash a series of powerfull slashes with unstoppable momentum. At this time, tap the normal button to followup with a powerful slash, causing multiple hits of damage and accumulating a large amount of spiritual pressure [Technique 1] When Spiritual Pressure is full, Kenpachi dashes at his target and unleashes a powerful burst of Spiritual Pressure, knocking them away before slamming his sword into ground. At the end of the attack, he enters a brief time-stop state: during this time, tapping the technique button will initiate a followup AoE attack. At the end of the followup attack, tapping the basic attack button will unleash a second followup attack. Each followup attack consumes spiritual pressure. [Technique 2] Kenpachi dashes forward, dragging his Zanpakuto, dealing damage to all enemies in his path. If attacked during the charge, or upon reaching maximum charge distance, Kenpachi thrusts his Zanpakuto forward, deaing damage and gaining 1 point of (Battle Spirit) [Ultimate] Normal : Kenpachi removes his blindfold, fully unleashing his power and slashing at the enemy. He enters (Beserker Demon) State, during which his normal attacks are greatly enhanced and passively gains (Battle Spirit). He cannot use Techniques. (Beserker Demon) State : Kenpachi grips his Zanpakuto with both hands, unleashing a devastating blow, dealing massive damage and removing (Beserker Demon) State. #BLEACH #BleachSoulResonance

Bleach Soul Resonance - Guides & News

14,256 次观看 • 5 个月前