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Check out the sleek new HUD and enhanced post-processing in my SSX spiritual successor. #gamedev #indiegamedev #indiedev #indiegame
263,001 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 11

Looking good! Though I gotta say, the audio fadeout when you're in the air? I think it engages a bit too fast. Is a great feature but I think it should be best saved for bigger jumps, you know?

Good point, I'll change it to be that way.

I love it! I will wait for it! <3 Just as an opinion, play a little more with the frequencies that fade when jumping or being in the air, so the music will feel more dynamic. I leave an example applied to the video. I apologize if my comment and use of the video may be annoying.

Nice, I like it. I'll also make the effect reserved for big air.

Looks amazing, SSX3 was one of my favorite childhood games. Is it possible to ride down from the peak all the way down the mountain?

My priority is to add 8 standalone maps each with their own unique theme and style like SSX Tricky then I'm adding a campaign mode with a full connected mountain, collectables, secrets and character creation/customization.

great work I got so much nostalgia from this - are you custom making the songs?

Oh man this rocks. Twitter kind of destroys the video a bit but it does look great.

Ah yeah, I think the video quality slowly gets better over time but still always kinda sucks.

Great work, man 👏🏽

Thanks! Things are coming along nicely. Gearing up for a new demo, next gotta overhaul the graphics.
