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Check out this clever vehicle steering trick in Unity by PaceGame, using simple logic to make cars redirect toward unreachable targets without complex pathfinding. 🚗 See more: #unity3d #gamedev #indiedev

135,116 Aufrufe • vor 10 Monaten •via X (Twitter)

14 Kommentare

Profilbild von Blapman007
Blapman007vor 10 Monaten

This is... actually quite smart. Hats off to pacegame for thinking like this!

Profilbild von Ahmonza
Ahmonzavor 10 Monaten

I wonder if you can adjust the size of the circles based on the speed of the car to simulate sharp turns like you would when parking

Profilbild von Tom Brien
Tom Brienvor 10 Monaten

Thank you! I've had an issue with animals running around their target in circles for ages and this helped me get to an easy solution

Profilbild von 2114
2114vor 10 Monaten

Genius approach

Profilbild von Clarky
Clarkyvor 10 Monaten

As a “not yet” game dev I do not yet understand what the helly this is but it looks very cool

Profilbild von 🥶🥶🥶.eth
🥶🥶🥶.ethvor 10 Monaten

brilliant

Profilbild von Paulo Coutinho  🇧🇷
Paulo Coutinho  🇧🇷vor 10 Monaten

Too nice

Profilbild von Tech Ren
Tech Renvor 10 Monaten

gives me opensteer ptsd.

Profilbild von :3
:3vor 10 Monaten

This can be simplified even further with just a dot-produce comparison against the turn radius.

Profilbild von ghaanbaefi
ghaanbaefivor 10 Monaten

this is just a dubins path i think

Profilbild von Justin Barnett
Justin Barnettvor 10 Monaten

This is very clever!!

Profilbild von Zrov
Zrovvor 10 Monaten

very clever

Profilbild von Flesh & Bone VR
Flesh & Bone VRvor 10 Monaten

damn that's clever

Profilbild von Syed Mohammad Ali
Syed Mohammad Alivor 10 Monaten

curious how the turn radius calculation handles variable terrain slopes

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