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Check out this clever vehicle steering trick in Unity by PaceGame, using simple logic to make cars redirect toward unreachable targets without complex pathfinding. 🚗 See more: #unity3d #gamedev #indiedev

135,116 просмотров • 10 месяцев назад •via X (Twitter)

Комментарии: 14

Фото профиля Blapman007
Blapman00710 месяцев назад

This is... actually quite smart. Hats off to pacegame for thinking like this!

Фото профиля Ahmonza
Ahmonza10 месяцев назад

I wonder if you can adjust the size of the circles based on the speed of the car to simulate sharp turns like you would when parking

Фото профиля Tom Brien
Tom Brien10 месяцев назад

Thank you! I've had an issue with animals running around their target in circles for ages and this helped me get to an easy solution

Фото профиля 2114
211410 месяцев назад

Genius approach

Фото профиля Clarky
Clarky10 месяцев назад

As a “not yet” game dev I do not yet understand what the helly this is but it looks very cool

Фото профиля 🥶🥶🥶.eth
🥶🥶🥶.eth10 месяцев назад

brilliant

Фото профиля Paulo Coutinho  🇧🇷
Paulo Coutinho  🇧🇷10 месяцев назад

Too nice

Фото профиля Tech Ren
Tech Ren10 месяцев назад

gives me opensteer ptsd.

Фото профиля :3
:310 месяцев назад

This can be simplified even further with just a dot-produce comparison against the turn radius.

Фото профиля ghaanbaefi
ghaanbaefi10 месяцев назад

this is just a dubins path i think

Фото профиля Justin Barnett
Justin Barnett10 месяцев назад

This is very clever!!

Фото профиля Zrov
Zrov10 месяцев назад

very clever

Фото профиля Flesh & Bone VR
Flesh & Bone VR10 месяцев назад

damn that's clever

Фото профиля Syed Mohammad Ali
Syed Mohammad Ali10 месяцев назад

curious how the turn radius calculation handles variable terrain slopes

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