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check this out not bad for my first model in blender and my first car physics in godot right?
70,051 Aufrufe • vor 6 Tagen •via X (Twitter)
45 Kommentare

Oh man, this is giving Side By Side or Battle Gear type of handling, or maybe Wangan Midnight

ding ding ding! correct! that was the inspiration

Ayyyy! I'm glad! I look forward playing this! <3

this accurate Myogi reminds me of how weird Myogi is in the Initial D games

in the classic games is a loop, in the HD era games is more realistic but still not accurate, i tried to do more like real myogi

now use this

Cookin!

Handling really reminds me of Wangan Midnight Maximum Tune, this is awesome

何か懐かしい気持ちになって泣きそう

HOLY SHIT

sir i need the name of the song rn! game looking really good

Music is "Sweet Rain" by Y&Co. feat. Karin It's a Eurobeat track a friend recommended to me and I've been listening to it non-stop

This is Initial D for the psp

Looks great... Any tip on how to create some good car physics in Godot? I am planning to do something related to karting. Thanks!

What I did was instead of using Godot's built-in car physics, i made the it act like a character that moves like a car; imagine: it not as a vehicle with simulated wheel and body physics, but simply a moving cube affected by gravity

Ah I see! Are you raycasting down from the cube's corners to read the ground? I was planning on doing that, but it is my first time with vehicle physics. Thanks for answering!

no its way more simple, like i said the car is a character... literally its a CharacterBody3D, its like a platformer character that can't jump and has "tank controls" when you turn the car gets a drift angle that influences the turning speed

That is super smart! Thank you for the info. I am starting with Godot and i am loving it! I am buying your game when it is released btw, super cool vibes!

Looks like it could use some hand painted vertex lighting?

you're right! but first i'll need to learn that

TougeMax?

Wow look like wangan 🥰

Sweet Rain?? Peak eurobeat bgm selection

getting WMMT vibes from the way it looks like the 86 is handling

It definitely not as notorius as Touge Max 1 Peak Performance back in PS1! With camera that stiff hold and actual handling, I'd say you already got the "grip"!

nossa, eu tinha visto os seus modelos no sketchfab, que legalkkkk

haha, por enquanto esses modelos de Initial D são só placeholders, vou fazer carros com mais detalhe e customizáveis depois

estou ansioso para ver o resultado final!

So uh... How does one racing lover like myself get his grubby little hands on it so I can record some sick footageand have a ball? Cause this looks fun as hell.

Sick song choice! I'm sure I heard it somewhere... Maybe it was either Pop N' Music or Beatmania? DDR?

Real talk: I don't know when you started working on this game, but... I think I had a dream about two years ago of myself playing it? Because the aesthetic, how the camera moves in motion, how the car drifts around corners and the location all match up to my dream. Keep going.

myogi so tight on this map that nakazato will hit the guardrail 100% of the time

I'd say pretty fuckin good!

It's really good. I've tried many times and failed. Then I changed genre. 😅

It looks pretty great!

That’s just great. Awesome work.

Que top, tá bem legal.

close enough, welcome back battle gear

I must know your seeeecrets

ENMA挙動だ…!!

GAS GAS GAS

Open source?

I've been thinking about it, but I don't know if i will do it I'd like to be able to sell the game someday

I can appreciate that. I put my game engine in private with api access so people can use it without easily taking it🫡❤️

some of the best handling i’ve seen in an indie racing game. gg.
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