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City at night by Opus 5.5 Made from scratch with blender, image-gen, and Three.js. Still amazing that it runs in the browser. Also refined some combat, animations, and music. Game dev with AI is a reality now.
34,295 просмотров • 16 часов назад •via X (Twitter)
Комментарии: 43

Here’s the updated source code as always. Hope you liked it! It’s time to sunset this now, and start working on more complex stuff.

one man studio fr

For real lol

Coding is solved Animation is solved Gaming is solved Next is ....

Cancer, I hope

Check my pinned post for the workflow.

honestly dont even know how you're getting this so performant in a browser, that's the most impressive part of this whole thing to me lol

The critic checks the fps and render latency on most jobs, anything which is costly gets flagged and revisited in the next round. That’s how it kept working so far.

lol the classic modern meta, i like it

Good job man !! I made my own version of Spider man game too lol

Good luck!

Bro is this like an animation or a gameplay.. like making this without an engine is insane

Fully playable game in the browser

Coool

i am still waiting for you to take over sales made off last Spider Man on PS

Lmao. I’d give it a year before we see actual AAA games made by AI being sold. But playable ones will start coming soon.

amazing bro

Thank you!

Heading in to different future.

jezuz christ... this is desperately good.

bro switch to unity until it isn't too late

Haha this is probably the last I’d work on this. Game engines are coming next, just need to upgrade the hardware.

I tried this on 2 different gaming laptops one with a 3050 one with a 4050, it lagged on both, any tips on how to fix that, like I'm not saying little lag, it was like 10 fps

This shouldn’t happen. I recorded this time on an old 3050 gaming laptop. Do you have hardware acceleration in the browser and can confirm it’s using the gpu when it runs?

its really over when llms can create convincing animations

This was just a benchmark. The models to create 3D assets and animations already exist, and they do it really well.

how does the browser take this lmao

It’s actually pretty unoptimized as I was running out of tokens again.

The frames are kinda bad look into that is it a hardware issue? Or just bad optimization

Both I suppose. But I didn’t try to optimize it further, it’s definitely possible. I just wanted to see the visuals fast

bro, whaaaaaaaaaaaaaaaaaaaat

The wall-run straight up that lit billboard is the shot. Times Square at night, in a browser tab.

So all these assets are generated from scratch in four days? And you added parallax effect to windows?

Looks huge. How long did it take opus to do this? Was it also like one weekly limit? It really is a big game world.
Make something that isn’t a copy

MoCapAnything V2 use this for animations

If someone could put Psi Ops into an open world that'd be great

imagine with fable 5.5

fable is coming dude fable is coming 5.5 and its def better than opus at this its gona be crazy

Amazing work

Blender plus image-gen plus Three.js in one loop. That pipeline is the story here.

Check out @RemixGG_

How the hell is the performance so smooth. I made a city and it stutters due to overload every many rounds of optimizations
