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⚔️ Class Highlight: The Archer Precision. Mobility. Control. Experience the Archer like never before as we showcase this agile marksman through a blend of real gameplay and cinematic storytelling, giving you a closer look at one of the most iconic Delvers in Delvers: The Ember Depths. Which Delver should...

17,170 просмотров • 24 дней назад •via X (Twitter)

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A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn: “It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had: -A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture -Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?) -A quick gag of the grunts running scared We now have a bloated 30-second cinematic of: -A more constrained establishing shot. -Doorway framing, a cinematic language of its own not appropriate for a scene like this -Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long? -A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this -Inappropriate for Halo, an enemy, and for a character who you cant even see the face of. -The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might. You're remaking a game. You know the space. You know the story. You should know the intent.”

Rebs Gaming

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