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Claw arcade

42,565 次观看 • 2 个月前 •via X (Twitter)

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Just when you thought claw machines couldn’t be more of a scam. Try operating it from your phone. But there's something here that I really like. I can't quite articulate what it is yet. It feels like the future. It's a claw machine, but not just any claw machine. These are connected to the internet and people can play them from anywhere in the world, from their phones. They're controlling a real physical machine in real time, trying to win real physical prizes. And if they win, the prize either gets mailed to them or converted into a digital form and emailed to them instantly. You will not believe how many plays this thing got in one night. People are obsessed with this because it takes the satisfaction of a claw machine, the nostalgia, the challenge, the thrill of winning something, and it makes it accessible from anywhere at any time. You don't have to be at an arcade. You don't have to be at a mall. You can be sitting on your couch at midnight and decide you want to try to win a toy or a gift card or whatever's loaded in the machine. And this is interesting because you only need to own one physical machine, but you can have thousands of people playing it all over the world. And if multiple people want to play at the same time, then you can charge extra. If you have a fixed supply and high demand, your price goes up. The prizes can be anything, toys, electronics, gift cards, merch, whatever. People can share with their friends. They play over and over. It becomes content. It becomes competition. People stream themselves trying to win. And my mind is exploding with possibilities because it's not just a vending machine business. It's an entertainment business, it's e-commerce, it's gamification, it's live streaming, all wrapped into one. And someone just figured out how to make it work with a claw machine. 10,000 plays. That's how many plays this guy got overnight on his virtual claw machine business. You could do this with anything.

Chris Koerner

49,171 次观看 • 6 个月前

The Solana TCG scene is getting crowded, so I dug through it and made a curated map. 🎴 Bookmark this if you’re into packs, cards and onchain collectibles. Core Solana first 👇 • Collector Crypt One of the main infrastructure layers for tokenized TCG on Solana. Vaulted graded cards, digital packs, instant sellback, physical redemption and onchain ownership. • Gacha A dedicated pack-ripping platform for graded cards. Digital packs, real collectibles and global redemption, with a clean consumer experience. • gachasports Sports cards meet pack ripping. Powered by Collector Crypt, but focused on real sports collectibles instead of the usual Pokémon/One Piece angle. • phygitals Physical collectibles connected to digital ownership. Cards and other real assets become easier to trade, track and move through crypto rails. • Artifacte A broader collectibles and RWA project. Cards are part of the picture, but the angle extends into luxury collectibles and gacha-style mechanics powered by Collector Crypt. • BONKUJI An onchain oripa-style project for Pokémon/One Piece grails. The distinctive part is the connection to the wider BONK brand and culture, which makes it feel very native to Solana. • Token Rips Not really TCG, but worth including for the pack mechanic. Instead of opening packs for cards, users open packs for Solana tokens. Same “rip and reveal” behavior, different prize layer. • PokeRescue A Pokémon-focused collector tool around graded cards and NFTs. More about discovery, alerts and finding opportunities than classic pack ripping. • CollectorRoll 1v1 Pokémon pack battles on Solana. Two players open packs against each other, and the best pull wins the pot. • Slabz A Solana collectibles arcade. Games, packs and real cards, with more going on after the initial rip. • dm.fun A broader Solana consumer app with pack ripping inside. Chat, trade, meme, predict and open Pokémon packs in the same app. • Rosentica: One Arena A gameplay layer for TCG collectors. Online battles with real-world TCG cards, built with MagicBlock and powered by Collector Crypt. • TheCollectorGroup Live pack ripping with a Solana-native feel. Buy, queue, watch the rip on stream, then view or redeem cards through the site. • Pull.Fun Graded slabs with verifiable odds. Inventory-backed pulls, instant settlement and trade/redeem mechanics. • RipRip.io A straightforward digital-to-physical pack model on Solana. Open packs online, then ship or redeem the real cards. • Solflare - The Solana Wallet - Not a TCG project but Solflare Packs matters because it brings pack opening directly inside a crypto wallet (powered by Collector Crypt) Multi-chain and Solana-supported 👇 • Packy.GG A multi-chain pack platform for Pokémon/One Piece collectibles. Packs, races, battles, raffles, buybacks, withdrawals and SOL support. • Beezie A tokenized collectibles marketplace expanding into Solana. The arcade angle stands out: claw machines, transparent odds, authenticated collectibles and redemption. • DYLI A broader collectibles platform. Collect digitally, own physically, ship globally. More marketplace/infrastructure than pure TCG app. • Shiny A broader collectibles and entertainment platform. Less focused on one mechanic, more on the collector experience around cards and related assets. • Monster A trading card collecting platform with an active pack-opening experience. Focused on making trading cards easier and more fun to collect online. • Grailed Digital packs and pack battles around collectible cards. The focus is on opening packs, competing with others and shipping the real cards. • Verity A premium collectibles platform with provable ownership. Still early, but already experimenting with gacha-style drops and physical collectible ownership. Which one have you tried? And which one caught your attention the most and why?

Sailor

21,893 次观看 • 2 个月前