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COCOON - first prototype (2017) vs final game (2023). In this video we compare a simple pipe puzzle where the player needs to follow the orb.

53,317 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Jeppe Carlsen
Jeppe Carlsen2 лет назад

The final puzzle gains a lot from its scene complexity with multiple platforms in different heights and multiple routes. It becomes a part of the challenge to simply "parse" the landscape as you run.

Фото профиля Jassem 🇦🇷🌟
Jassem 🇦🇷🌟2 лет назад

This is actually quite fascinating to see The progression of the prototype in 2017 - to one of the best puzzle games in the last 5 to years I really enjoyed COCOON and I have said it multiple times my only issue is the game was short 🥺🥺💔 I wanted moren

Фото профиля Samuel Andrés Agudelo
Samuel Andrés Agudelo2 лет назад

How was that change from 2D to 3D? Was the prototyping always intended to be in 2D?

Фото профиля Jeppe Carlsen
Jeppe Carlsen2 лет назад

I think the transition was relatively smooth since the final game is still mostly 2D gameplay (navigation on a plane). We switched to 3D due to the art direction, not for the sake of gameplay.

Фото профиля Crazy Retro Games
Crazy Retro Games2 лет назад

@arboresis Wow amazing. Well done for having the vision to get from the prototype to what looks fantastic.

Фото профиля PureFilth
PureFilth2 лет назад

Cocoon is such a fantastic game and it's amazing how much different the atmosphere is from the prototype but NES demake when?!

Фото профиля Elyot Grant
Elyot Grant2 лет назад

There is something just inherently fun about watching a marble roll down a track. :D We may have tried something similar for Islands, but replayability was a bit limited for how involved it was. Perfect puzzle for Cocoon though.

Фото профиля Swinny
Swinny2 лет назад

This inspires me to really stick to programmer art and bare bones when designing gameplay systems - I always get stuck (my own fault) falling into assets and plateauing. Thanks

Фото профиля Dariusz Pietrala
Dariusz Pietrala2 лет назад

What was the prototype you reached out to a publisher with? Was it still that 2D or maybe something 3D already?

Фото профиля Jeppe Carlsen
Jeppe Carlsen2 лет назад

No. We started talking to publishers much later.

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