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COCOON - first prototype (2017) vs final game (2023). In this video we compare a simple pipe puzzle where the player needs to follow the orb.

53,317 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Jeppe Carlsen profil fotoğrafı
Jeppe Carlsen2 yıl önce

The final puzzle gains a lot from its scene complexity with multiple platforms in different heights and multiple routes. It becomes a part of the challenge to simply "parse" the landscape as you run.

Jassem 🇦🇷🌟 profil fotoğrafı
Jassem 🇦🇷🌟2 yıl önce

This is actually quite fascinating to see The progression of the prototype in 2017 - to one of the best puzzle games in the last 5 to years I really enjoyed COCOON and I have said it multiple times my only issue is the game was short 🥺🥺💔 I wanted moren

Samuel Andrés Agudelo profil fotoğrafı
Samuel Andrés Agudelo2 yıl önce

How was that change from 2D to 3D? Was the prototyping always intended to be in 2D?

Jeppe Carlsen profil fotoğrafı
Jeppe Carlsen2 yıl önce

I think the transition was relatively smooth since the final game is still mostly 2D gameplay (navigation on a plane). We switched to 3D due to the art direction, not for the sake of gameplay.

Crazy Retro Games profil fotoğrafı
Crazy Retro Games2 yıl önce

@arboresis Wow amazing. Well done for having the vision to get from the prototype to what looks fantastic.

PureFilth profil fotoğrafı
PureFilth2 yıl önce

Cocoon is such a fantastic game and it's amazing how much different the atmosphere is from the prototype but NES demake when?!

Elyot Grant profil fotoğrafı
Elyot Grant2 yıl önce

There is something just inherently fun about watching a marble roll down a track. :D We may have tried something similar for Islands, but replayability was a bit limited for how involved it was. Perfect puzzle for Cocoon though.

Swinny profil fotoğrafı
Swinny2 yıl önce

This inspires me to really stick to programmer art and bare bones when designing gameplay systems - I always get stuck (my own fault) falling into assets and plateauing. Thanks

Dariusz Pietrala profil fotoğrafı
Dariusz Pietrala2 yıl önce

What was the prototype you reached out to a publisher with? Was it still that 2D or maybe something 3D already?

Jeppe Carlsen profil fotoğrafı
Jeppe Carlsen2 yıl önce

No. We started talking to publishers much later.

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