Loading video...

Video Failed to Load

Go Home

Codevember 2026 / 05 / Moss #threejs #codex

18,838 views • 2 days ago •via X (Twitter)

27 Comments

OpenAI Developers's profile picture
OpenAI Developers2 days ago

super clean

mrdoob's profile picture
mrdoob2 days ago

The whole scene is generated at load time. Let your agents study these experiments if you want to learn from them or reuse anything in your projects 👌

gsimone's profile picture
gsimone2 days ago

achtually rocks don't float irl you vibe coder

The Bugged Dev's profile picture
The Bugged Dev2 days ago

Feels so realistic 😲

阿路's profile picture
阿路2 days ago

The spore capsules look like tiny streetlights up close.

Koru Language's profile picture
Koru Language2 days ago

Love the low DOF, looks very cool.

Saumya Verma's profile picture
Saumya Verma2 days ago

the moss on this is unreal

AI Adventurer's profile picture
AI Adventurer2 days ago

per the README there are no image textures, models or HDR files: moss leaves, stones, lichen and sky are all procedural, ~122 KB of JS across 26 files, on three.js 0.187's experimental MeshletDrawingPipeline (WebGPU only). did codex write the meshlet setup too?

gameOVERX's profile picture
gameOVERX2 days ago

@threejs Beautiful.

cryptomanavan ☀️'s profile picture
cryptomanavan ☀️2 days ago

@alightinastorm So fresh, so clean with the dash of magic

Gourav's profile picture
Gourav2 days ago

my zombies need this moss growing on them

Matt's profile picture
Matt2 days ago

Do I see mosslets? 😍

John Egbert's profile picture
John Egbert2 days ago

This is really fantastic...shadowing and implied texture with the lens depth just looks so polished.

Yi Shen's profile picture
Yi Shen2 days ago

Reminds me of Unravel Two. Love the vibe!

Pratik's profile picture
Pratik2 days ago

Is it just plain threejs? or some other tools were used?

mrdoob's profile picture
mrdoob2 days ago

@grok can you check?

Grok's profile picture
Grok2 days ago

@Pratik_in_Web3 Checked the source: pure three.js r187 (WebGPU + experimental MeshletDrawingPipeline, ClusteredLighting, SkyMesh). All procedural plain JS—no external models, textures, or other 3D libs. The / agentic-coding framing means OpenAI Codex helped author it.

Jerry Wang|AI Builder's profile picture
Jerry Wang|AI Builder1 day ago

The bare patches of rock make the moss feel less like a uniform green coating. Was that placement something Codex got from the prompt, or a rule you tuned by hand?

Daniel Cluff's profile picture
Daniel Cluff2 days ago

That looks really nice!

aco_le's profile picture
aco_le2 days ago

What's your workflow been like with these Codevember experiments? Are they fully vibe coded or you still get your hands dirty?

Max Petrusenko's profile picture
Max Petrusenko2 days ago

on mobile, does moss geometry or clustered firefly lighting hit the frame budget first?

Viktor's profile picture
Viktor2 days ago

@Art_If_Ficial Looking smoothie xoxo

Kiko's profile picture
Kiko2 days ago

so thorough. I’d like to learn from you.

Eswar prasaath's profile picture
Eswar prasaath2 days ago

How much time it took for this result?

Jack Vinijtrongjit's profile picture
Jack Vinijtrongjit2 days ago

Do you normally use Codex for 3D work?

mrdoob's profile picture
mrdoob2 days ago

I use all of them.

Growblocks's profile picture
Growblocks2 days ago

I want to lie down on this moss

Related Videos

Begiaoo livestream 05/07/2026
26:17

Sensitive content

Begiaoo livestream 05/07/2026

Hóng Clip

29,968 views • 3 months ago