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Codevember 2026 / 05 / Moss #threejs #codex

18,838 Aufrufe • vor 2 Tagen •via X (Twitter)

27 Kommentare

Profilbild von OpenAI Developers
OpenAI Developersvor 2 Tagen

super clean

Profilbild von mrdoob
mrdoobvor 2 Tagen

The whole scene is generated at load time. Let your agents study these experiments if you want to learn from them or reuse anything in your projects 👌

Profilbild von gsimone
gsimonevor 2 Tagen

achtually rocks don't float irl you vibe coder

Profilbild von The Bugged Dev
The Bugged Devvor 2 Tagen

Feels so realistic 😲

Profilbild von 阿路
阿路vor 2 Tagen

The spore capsules look like tiny streetlights up close.

Profilbild von Koru Language
Koru Languagevor 2 Tagen

Love the low DOF, looks very cool.

Profilbild von Saumya Verma
Saumya Vermavor 2 Tagen

the moss on this is unreal

Profilbild von AI Adventurer
AI Adventurervor 2 Tagen

per the README there are no image textures, models or HDR files: moss leaves, stones, lichen and sky are all procedural, ~122 KB of JS across 26 files, on three.js 0.187's experimental MeshletDrawingPipeline (WebGPU only). did codex write the meshlet setup too?

Profilbild von gameOVERX
gameOVERXvor 2 Tagen

@threejs Beautiful.

Profilbild von cryptomanavan ☀️
cryptomanavan ☀️vor 2 Tagen

@alightinastorm So fresh, so clean with the dash of magic

Profilbild von Gourav
Gouravvor 2 Tagen

my zombies need this moss growing on them

Profilbild von Matt
Mattvor 2 Tagen

Do I see mosslets? 😍

Profilbild von John Egbert
John Egbertvor 2 Tagen

This is really fantastic...shadowing and implied texture with the lens depth just looks so polished.

Profilbild von Yi Shen
Yi Shenvor 2 Tagen

Reminds me of Unravel Two. Love the vibe!

Profilbild von Pratik
Pratikvor 2 Tagen

Is it just plain threejs? or some other tools were used?

Profilbild von mrdoob
mrdoobvor 2 Tagen

@grok can you check?

Profilbild von Grok
Grokvor 2 Tagen

@Pratik_in_Web3 Checked the source: pure three.js r187 (WebGPU + experimental MeshletDrawingPipeline, ClusteredLighting, SkyMesh). All procedural plain JS—no external models, textures, or other 3D libs. The / agentic-coding framing means OpenAI Codex helped author it.

Profilbild von Jerry Wang|AI Builder
Jerry Wang|AI Buildervor 2 Tagen

The bare patches of rock make the moss feel less like a uniform green coating. Was that placement something Codex got from the prompt, or a rule you tuned by hand?

Profilbild von Daniel Cluff
Daniel Cluffvor 2 Tagen

That looks really nice!

Profilbild von aco_le
aco_levor 2 Tagen

What's your workflow been like with these Codevember experiments? Are they fully vibe coded or you still get your hands dirty?

Profilbild von Max Petrusenko
Max Petrusenkovor 2 Tagen

on mobile, does moss geometry or clustered firefly lighting hit the frame budget first?

Profilbild von Viktor
Viktorvor 2 Tagen

@Art_If_Ficial Looking smoothie xoxo

Profilbild von Kiko
Kikovor 2 Tagen

so thorough. I’d like to learn from you.

Profilbild von Eswar prasaath
Eswar prasaathvor 2 Tagen

How much time it took for this result?

Profilbild von Jack Vinijtrongjit
Jack Vinijtrongjitvor 2 Tagen

Do you normally use Codex for 3D work?

Profilbild von mrdoob
mrdoobvor 2 Tagen

I use all of them.

Profilbild von Growblocks
Growblocksvor 2 Tagen

I want to lie down on this moss

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