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Codevember 2026 / 05 / Moss #threejs #codex

18,838 просмотров • 2 дней назад •via X (Twitter)

Комментарии: 27

Фото профиля OpenAI Developers
OpenAI Developers2 дней назад

super clean

Фото профиля mrdoob
mrdoob2 дней назад

The whole scene is generated at load time. Let your agents study these experiments if you want to learn from them or reuse anything in your projects 👌

Фото профиля gsimone
gsimone2 дней назад

achtually rocks don't float irl you vibe coder

Фото профиля The Bugged Dev
The Bugged Dev2 дней назад

Feels so realistic 😲

Фото профиля 阿路
阿路2 дней назад

The spore capsules look like tiny streetlights up close.

Фото профиля Koru Language
Koru Language2 дней назад

Love the low DOF, looks very cool.

Фото профиля Saumya Verma
Saumya Verma2 дней назад

the moss on this is unreal

Фото профиля AI Adventurer
AI Adventurer2 дней назад

per the README there are no image textures, models or HDR files: moss leaves, stones, lichen and sky are all procedural, ~122 KB of JS across 26 files, on three.js 0.187's experimental MeshletDrawingPipeline (WebGPU only). did codex write the meshlet setup too?

Фото профиля gameOVERX
gameOVERX2 дней назад

@threejs Beautiful.

Фото профиля cryptomanavan ☀️
cryptomanavan ☀️2 дней назад

@alightinastorm So fresh, so clean with the dash of magic

Фото профиля Gourav
Gourav2 дней назад

my zombies need this moss growing on them

Фото профиля Matt
Matt2 дней назад

Do I see mosslets? 😍

Фото профиля John Egbert
John Egbert2 дней назад

This is really fantastic...shadowing and implied texture with the lens depth just looks so polished.

Фото профиля Yi Shen
Yi Shen2 дней назад

Reminds me of Unravel Two. Love the vibe!

Фото профиля Pratik
Pratik2 дней назад

Is it just plain threejs? or some other tools were used?

Фото профиля mrdoob
mrdoob2 дней назад

@grok can you check?

Фото профиля Grok
Grok2 дней назад

@Pratik_in_Web3 Checked the source: pure three.js r187 (WebGPU + experimental MeshletDrawingPipeline, ClusteredLighting, SkyMesh). All procedural plain JS—no external models, textures, or other 3D libs. The / agentic-coding framing means OpenAI Codex helped author it.

Фото профиля Jerry Wang|AI Builder
Jerry Wang|AI Builder2 дней назад

The bare patches of rock make the moss feel less like a uniform green coating. Was that placement something Codex got from the prompt, or a rule you tuned by hand?

Фото профиля Daniel Cluff
Daniel Cluff2 дней назад

That looks really nice!

Фото профиля aco_le
aco_le2 дней назад

What's your workflow been like with these Codevember experiments? Are they fully vibe coded or you still get your hands dirty?

Фото профиля Max Petrusenko
Max Petrusenko2 дней назад

on mobile, does moss geometry or clustered firefly lighting hit the frame budget first?

Фото профиля Viktor
Viktor2 дней назад

@Art_If_Ficial Looking smoothie xoxo

Фото профиля Kiko
Kiko2 дней назад

so thorough. I’d like to learn from you.

Фото профиля Eswar prasaath
Eswar prasaath2 дней назад

How much time it took for this result?

Фото профиля Jack Vinijtrongjit
Jack Vinijtrongjit2 дней назад

Do you normally use Codex for 3D work?

Фото профиля mrdoob
mrdoob2 дней назад

I use all of them.

Фото профиля Growblocks
Growblocks2 дней назад

I want to lie down on this moss

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