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Codevember 2026 / 05 / Moss #threejs #codex

18,838 次观看 • 2 天前 •via X (Twitter)

27 条评论

OpenAI Developers 的头像
OpenAI Developers2 天前

super clean

mrdoob 的头像
mrdoob2 天前

The whole scene is generated at load time. Let your agents study these experiments if you want to learn from them or reuse anything in your projects 👌

gsimone 的头像
gsimone2 天前

achtually rocks don't float irl you vibe coder

The Bugged Dev 的头像
The Bugged Dev2 天前

Feels so realistic 😲

阿路 的头像
阿路2 天前

The spore capsules look like tiny streetlights up close.

Koru Language 的头像
Koru Language2 天前

Love the low DOF, looks very cool.

Saumya Verma 的头像
Saumya Verma2 天前

the moss on this is unreal

AI Adventurer 的头像
AI Adventurer2 天前

per the README there are no image textures, models or HDR files: moss leaves, stones, lichen and sky are all procedural, ~122 KB of JS across 26 files, on three.js 0.187's experimental MeshletDrawingPipeline (WebGPU only). did codex write the meshlet setup too?

gameOVERX 的头像
gameOVERX2 天前

@threejs Beautiful.

cryptomanavan ☀️ 的头像
cryptomanavan ☀️2 天前

@alightinastorm So fresh, so clean with the dash of magic

Gourav 的头像
Gourav2 天前

my zombies need this moss growing on them

Matt 的头像
Matt2 天前

Do I see mosslets? 😍

John Egbert 的头像
John Egbert2 天前

This is really fantastic...shadowing and implied texture with the lens depth just looks so polished.

Yi Shen 的头像
Yi Shen2 天前

Reminds me of Unravel Two. Love the vibe!

Pratik 的头像
Pratik2 天前

Is it just plain threejs? or some other tools were used?

mrdoob 的头像
mrdoob2 天前

@grok can you check?

Grok 的头像
Grok2 天前

@Pratik_in_Web3 Checked the source: pure three.js r187 (WebGPU + experimental MeshletDrawingPipeline, ClusteredLighting, SkyMesh). All procedural plain JS—no external models, textures, or other 3D libs. The / agentic-coding framing means OpenAI Codex helped author it.

Jerry Wang|AI Builder 的头像
Jerry Wang|AI Builder2 天前

The bare patches of rock make the moss feel less like a uniform green coating. Was that placement something Codex got from the prompt, or a rule you tuned by hand?

Daniel Cluff 的头像
Daniel Cluff2 天前

That looks really nice!

aco_le 的头像
aco_le2 天前

What's your workflow been like with these Codevember experiments? Are they fully vibe coded or you still get your hands dirty?

Max Petrusenko 的头像
Max Petrusenko2 天前

on mobile, does moss geometry or clustered firefly lighting hit the frame budget first?

Viktor 的头像
Viktor2 天前

@Art_If_Ficial Looking smoothie xoxo

Kiko 的头像
Kiko2 天前

so thorough. I’d like to learn from you.

Eswar prasaath 的头像
Eswar prasaath2 天前

How much time it took for this result?

Jack Vinijtrongjit 的头像
Jack Vinijtrongjit2 天前

Do you normally use Codex for 3D work?

mrdoob 的头像
mrdoob2 天前

I use all of them.

Growblocks 的头像
Growblocks2 天前

I want to lie down on this moss

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