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Codex iterated a pure NumPy + cv2 closed-loop heuristic policy for VizDoom D3 Battle. No neural network training, no map, no object coordinates, no seed-specific routes. Just screen pixels plus public game variables, roughly the same signals a human player gets. It works surprisingly well. Notes and videos are...

2,779,931 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 25

Фото профиля Xiuming Zhang
Xiuming Zhang4 месяцев назад

what does the resultant decision tree look like roughly? a concrete example of a codex-coded if-else block would help

Фото профиля Xiaohan Zhang
Xiaohan Zhang4 месяцев назад

Isn’t this just….. GEPA

Фото профиля Erika S
Erika S4 месяцев назад

Admittedly I'm biased toward fine-tuning everything, but this is brilliant. No maps, no seeds, just pixels reacting in real time. Almost like actual gameplay instinct.

Фото профиля Max For AI
Max For AI4 месяцев назад

After we fully understand the magic of heuristic learning, the next step is how to remember these experiences.

Фото профиля lifcc
lifcc4 месяцев назад

Pure cv2 + screen pixels surviving D3 Battle with no seed-specific routes is the surprising part — most pixel-only scripts brick the moment HUD offsets or texture variants shift.

Фото профиля ☿ HermesDrippedInHermès☿
☿ HermesDrippedInHermès☿4 месяцев назад

@tszzl NumPy + HRR Shhhh

Фото профиля Harrfun
Harrfun4 месяцев назад

Maybe it makes more sense and convincing to challenge a more difficult benchmark like Programbench and Riemann bench?or OpenAI Proof QA?Otherwise, this specialized system does not have any generalization and can only function in a few unique and narrow areas

Фото профиля Jiayi Weng
Jiayi Weng4 месяцев назад

Let's do it step by step, simple task first and hard task later!

Фото профиля Harrfun
Harrfun4 месяцев назад

amazing

Фото профиля Mr. 79
Mr. 794 месяцев назад

This is the most interesting Codex angle to me: it makes old-school heuristics cheap to search and maintain again. Not everything needs a trained model if the loop can keep testing itself. Curious how brittle it is across maps or noisy UI.

Фото профиля Fuji dantata 😈😈🪖🪖🤐
Fuji dantata 😈😈🪖🪖🤐4 месяцев назад

🥰🥰

Фото профиля BotCFcom的三局两胜喵✋😭🤚
BotCFcom的三局两胜喵✋😭🤚4 месяцев назад

.After all these years, returning to Doom brings back a flood of emotions.😭

Фото профиля 卡朋迪
卡朋迪4 месяцев назад

Cool idea and demo! Maybe in the long term the maintenance of the verification process will grow dramatically, since the verification + AI have already redefine what software means to us.

Фото профиля Tâm Trần
Tâm Trần4 месяцев назад

my guyyy pure numpy doom goes hard i kinda wanna see it break on a new map

Фото профиля meade
meade4 месяцев назад

如果不是让codex去写代码,而是让他根据类似过程为自己迭代一个执行动作的skill是不是也能达到这种效果?

Фото профиля Crypto Gems Miller ✨
Crypto Gems Miller ✨4 месяцев назад

Collab? 🤝 DM me 📩

Фото профиля Kekko D’Amato
Kekko D’Amato4 месяцев назад

the maintenance cost was always the bottleneck, not the expressive power of heuristics Codex as the author + maintainer changes that equation entirely. you get interpretable, debuggable, auditable policies — and the part that used to kill you (updating them as the env changes) just becomes another prompt might be the most underrated unlock in the whole codegen wave

Фото профиля P
P4 месяцев назад

HUD or scores?

Фото профиля Yue
Yue4 месяцев назад

Jiayi more tweets,pls😭

Фото профиля Aiden
Aiden4 месяцев назад

Heuristics are coming back because they were never weak, just expensive to grow and maintain. Codex changes that cost curve. Pixel loops plus public game variables are local decisions with tight feedback; enough of those can look planned without a global planner.

Фото профиля yxkang
yxkang4 месяцев назад

Amazing, excited!

Фото профиля 💫कर्म कहानी 💫
💫कर्म कहानी 💫4 месяцев назад

投稿の完成度が高くて普通にレベル高いと思う

Фото профиля 唐清乐
唐清乐4 месяцев назад

纯NumPy+cv2写Doom策略,没有神经网络训练,这跟之前翁家翌的启发式学习是同一个路线——知识存在代码里不在参数里。Codex迭代出来的策略代码直接可读可审计,比神经网络权重透明得多。不过VizDoom环境相对简单,状态空间有限,纯启发式规则能hold住。更复杂的3D环境里,规则系统的维护成本会指数级增长。

Фото профиля Kwankah Taka
Kwankah Taka4 месяцев назад

Interesting, this is basically hand-designed policy competing with learned agents. Curious how it scales beyond VizDoom environments?

Фото профиля Jyotin Goel
Jyotin Goel4 месяцев назад

Don’t you think this is kinda similar to how value iteration is done.

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