正在加载视频...

视频加载失败

11,661 次观看 • 6 个月前 •via X (Twitter)

11 条评论

PikachuWu 的头像
PikachuWu6 个月前

That might be most hostile snail I've ever seen. 🐌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW! 的头像
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 个月前

😂😂

Nauka Nauki 的头像
Nauka Nauki6 个月前

nailed the KFIV pacing and speed 👌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW! 的头像
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 个月前

Glad to read that. Thank you! :)

Joppo 的头像
Joppo6 个月前

Godot ?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW! 的头像
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 个月前

Unity!

NoobTuber 的头像
NoobTuber6 个月前

is this for Lake Haven?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW! 的头像
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!5 个月前

Nope. That's for another side project!

EpicNNG 的头像
EpicNNG6 个月前

Have you found any handy assets in unity for making enemy behaviour? I always go to doing one big script, but I figured it's probably not the best way

Felix || ''Lake Haven: Chrysalis'' is OUT NOW! 的头像
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 个月前

(2/2) One abstract base class holds the shared stuff: health, perception, pathfinding, audio. Each concrete enemy picks which states to wire up and when to switch between them.

EpicNNG 的头像
EpicNNG6 个月前

Interesting, thanks for sharing!

相关视频