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11,661 Aufrufe • vor 6 Monaten •via X (Twitter)
11 Kommentare

PikachuWuvor 6 Monaten
That might be most hostile snail I've ever seen. 🐌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten
😂😂

Nauka Naukivor 6 Monaten
nailed the KFIV pacing and speed 👌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten
Glad to read that. Thank you! :)

Joppovor 6 Monaten
Godot ?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten
Unity!

NoobTubervor 6 Monaten
is this for Lake Haven?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten
Nope. That's for another side project!

EpicNNGvor 6 Monaten
Have you found any handy assets in unity for making enemy behaviour? I always go to doing one big script, but I figured it's probably not the best way

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten
(2/2) One abstract base class holds the shared stuff: health, perception, pathfinding, audio. Each concrete enemy picks which states to wire up and when to switch between them.

EpicNNGvor 6 Monaten
Interesting, thanks for sharing!
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