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11,661 Aufrufe • vor 6 Monaten •via X (Twitter)

11 Kommentare

Profilbild von PikachuWu
PikachuWuvor 6 Monaten

That might be most hostile snail I've ever seen. 🐌

Profilbild von Felix || ''Lake Haven: Chrysalis'' is OUT NOW!
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten

😂😂

Profilbild von Nauka Nauki
Nauka Naukivor 6 Monaten

nailed the KFIV pacing and speed 👌

Profilbild von Felix || ''Lake Haven: Chrysalis'' is OUT NOW!
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten

Glad to read that. Thank you! :)

Profilbild von Joppo
Joppovor 6 Monaten

Godot ?

Profilbild von Felix || ''Lake Haven: Chrysalis'' is OUT NOW!
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten

Unity!

Profilbild von NoobTuber
NoobTubervor 6 Monaten

is this for Lake Haven?

Profilbild von Felix || ''Lake Haven: Chrysalis'' is OUT NOW!
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten

Nope. That's for another side project!

Profilbild von EpicNNG
EpicNNGvor 6 Monaten

Have you found any handy assets in unity for making enemy behaviour? I always go to doing one big script, but I figured it's probably not the best way

Profilbild von Felix || ''Lake Haven: Chrysalis'' is OUT NOW!
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!vor 6 Monaten

(2/2) One abstract base class holds the shared stuff: health, perception, pathfinding, audio. Each concrete enemy picks which states to wire up and when to switch between them.

Profilbild von EpicNNG
EpicNNGvor 6 Monaten

Interesting, thanks for sharing!

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