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11,661 views • 6 months ago •via X (Twitter)

11 Comments

PikachuWu's profile picture
PikachuWu6 months ago

That might be most hostile snail I've ever seen. 🐌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!'s profile picture
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago

😂😂

Nauka Nauki's profile picture
Nauka Nauki6 months ago

nailed the KFIV pacing and speed 👌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!'s profile picture
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago

Glad to read that. Thank you! :)

Joppo's profile picture
Joppo6 months ago

Godot ?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!'s profile picture
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago

Unity!

NoobTuber's profile picture
NoobTuber6 months ago

is this for Lake Haven?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!'s profile picture
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago

Nope. That's for another side project!

EpicNNG's profile picture
EpicNNG6 months ago

Have you found any handy assets in unity for making enemy behaviour? I always go to doing one big script, but I figured it's probably not the best way

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!'s profile picture
Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago

(2/2) One abstract base class holds the shared stuff: health, perception, pathfinding, audio. Each concrete enemy picks which states to wire up and when to switch between them.

EpicNNG's profile picture
EpicNNG6 months ago

Interesting, thanks for sharing!

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