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11,661 views • 6 months ago •via X (Twitter)
11 Comments

PikachuWu6 months ago
That might be most hostile snail I've ever seen. 🐌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago
😂😂

Nauka Nauki6 months ago
nailed the KFIV pacing and speed 👌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago
Glad to read that. Thank you! :)

Joppo6 months ago
Godot ?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago
Unity!

NoobTuber6 months ago
is this for Lake Haven?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago
Nope. That's for another side project!

EpicNNG6 months ago
Have you found any handy assets in unity for making enemy behaviour? I always go to doing one big script, but I figured it's probably not the best way

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 months ago
(2/2) One abstract base class holds the shared stuff: health, perception, pathfinding, audio. Each concrete enemy picks which states to wire up and when to switch between them.

EpicNNG6 months ago
Interesting, thanks for sharing!
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