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11,661 görüntüleme • 6 ay önce •via X (Twitter)
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PikachuWu6 ay önce
That might be most hostile snail I've ever seen. 🐌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 ay önce
😂😂

Nauka Nauki6 ay önce
nailed the KFIV pacing and speed 👌

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 ay önce
Glad to read that. Thank you! :)

Joppo6 ay önce
Godot ?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 ay önce
Unity!

NoobTuber6 ay önce
is this for Lake Haven?

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 ay önce
Nope. That's for another side project!

EpicNNG6 ay önce
Have you found any handy assets in unity for making enemy behaviour? I always go to doing one big script, but I figured it's probably not the best way

Felix || ''Lake Haven: Chrysalis'' is OUT NOW!6 ay önce
(2/2) One abstract base class holds the shared stuff: health, perception, pathfinding, audio. Each concrete enemy picks which states to wire up and when to switch between them.

EpicNNG6 ay önce
Interesting, thanks for sharing!
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