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come play Holstin demo, we have unnecessarily many camera modes
10 Yorum

Learn Japanese through "mild immersion" in a game

Once the game is released, will you do a behind the scenes or show how this was achieved?

definitely

@marioLTerm How many camera modes do you want? Yes.

PT-BR Please

next week

Could you remove loading screens for small flat maps that require frequent access, like when entering the interior of a bus? Having to load such maps repeatedly wastes too much time.

we're working on that

I played the demo and if anything, Isometric, third-person, first-person, over-the-shoulder, top-down and side-scroller perspectives are just not enough. Going to need a bottom-up perspective too.

"So this Holstin, how do you play it?" "Well, it's a third person horror..." "Third person? Cool, what camera angle? Behind shoulder, top down, isometric, 2D?" "Yes"
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As many of you know, we pulled a lot of inspiration from Seleka and Manaka, so when we started development, we adopted Seleka’s camera, since Manaka wasn’t out yet. As a result, we currently have two camera modes: left click moves the camera without moving Moeka, and right click moves the camera along with her. Our plan is to eventually rework this and “mix” both into a single system, but I’m not sure if that’ll happen before the first tech demo is out. We are, however, planning to add a first-person camera. I played Manaka mostly in first person and loved it 🤣
ShyGirl Team 🌸🎮
136,635 görüntüleme • 3 ay önce

