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Continuing my custom GI experiments - here's a "Light Propagation Volume" prototype in #UE5 (from a plugin)! It's unoptimized right now, it has just a single volume and the reflected light looks a bit strange, but still!

17,765 views • 11 months ago •via X (Twitter)

23 Comments

Simon Majar's profile picture
Simon Majar11 months ago

I remember this in cryengine Sadly the results were never good enough. They then moved to SVOGI which is almost as good as Lumen but much cheaper

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

I'm still an LPV believer 😄 if combined with modified DFAO, it gives very much good enough results:

Simon Majar's profile picture
Simon Majar11 months ago

Can’t wait to see the final combo sir 🤝

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

Yeah, me too! SVOGI is interesting but requires a voxelization pass and it's definitely not my area of expertise yet... LPVs on the other hand require just RSM capture, which is possible to do relatively cheap since 5.5

ANZH x WG's profile picture
ANZH x WG11 months ago

I would take this over Lumen any day of the week!

👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤's profile picture
👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤11 months ago

I'm asking out of ignorance but, do light propagation volumes work only with directional lights? If so, is doing a dynamic GI (for every type of light and etc) something you've ever thought about doing? Your work is amazing 🙏

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

Currently only directional lights are considered... But will see how this turns out.

isha's profile picture
isha11 months ago

unreal engine 🤮

No Code No Life's profile picture
No Code No Life11 months ago

I'm looking forward to this!

Jhosep Chevarria's profile picture
Jhosep Chevarria11 months ago

LPV is back baby!

Alef Ishara -'s profile picture
Alef Ishara -11 months ago

alright amazing if cost is neglectable, care to show a tease using a green forest with brow dirt floor?

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

Maybe later when cascades are going to be added.

Adam Kiraly's profile picture
Adam Kiraly11 months ago

I wonder what happened to the original UE4 light propagation volume

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

It just got removed entirely since UE5.

JB Ardaria - Minecraft-like's profile picture
JB Ardaria - Minecraft-like11 months ago

I would love an alternative to SSGI since it's very unstable.

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

LPVs are cheap and temporally stable by nature :) Also would love to add something extra on them using SDFs. So, high hopes on them.

JB Ardaria - Minecraft-like's profile picture
JB Ardaria - Minecraft-like11 months ago

Could it support dynamic lights? I would happily be a customer if you bring a decent result 😁

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

If you mean point/spot/area lights, I definitely can't guarantee that.

JB Ardaria - Minecraft-like's profile picture
JB Ardaria - Minecraft-like11 months ago

Yep, those kind of lights set as movable, not baked

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

LPV can't restrict that for sure, they just won't emit any indirect light.

₳stral Ⓥⓞid's profile picture
₳stral Ⓥⓞid11 months ago

An chance of getting SSGI? or is LPV more better in everyway?

Dmitry Karpukhin's profile picture
Dmitry Karpukhin11 months ago

There's SSGI already in UE4/5. I'm personally not a fan of screen space GI approaches.

ZacheryDew's profile picture
ZacheryDew11 months ago

Since other reply you said only works for Direct light, I guess Indirect or Emmisive doesn't work yet

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