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Continuing my custom GI experiments - here's a "Light Propagation Volume" prototype in #UE5 (from a plugin)! It's unoptimized right now, it has just a single volume and the reflected light looks a bit strange, but still!

17,765 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 23

Фото профиля Simon Majar
Simon Majar11 месяцев назад

I remember this in cryengine Sadly the results were never good enough. They then moved to SVOGI which is almost as good as Lumen but much cheaper

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

I'm still an LPV believer 😄 if combined with modified DFAO, it gives very much good enough results:

Фото профиля Simon Majar
Simon Majar11 месяцев назад

Can’t wait to see the final combo sir 🤝

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

Yeah, me too! SVOGI is interesting but requires a voxelization pass and it's definitely not my area of expertise yet... LPVs on the other hand require just RSM capture, which is possible to do relatively cheap since 5.5

Фото профиля ANZH x WG
ANZH x WG11 месяцев назад

I would take this over Lumen any day of the week!

Фото профиля 👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤
👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤11 месяцев назад

I'm asking out of ignorance but, do light propagation volumes work only with directional lights? If so, is doing a dynamic GI (for every type of light and etc) something you've ever thought about doing? Your work is amazing 🙏

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

Currently only directional lights are considered... But will see how this turns out.

Фото профиля isha
isha11 месяцев назад

unreal engine 🤮

Фото профиля No Code No Life
No Code No Life11 месяцев назад

I'm looking forward to this!

Фото профиля Jhosep Chevarria
Jhosep Chevarria11 месяцев назад

LPV is back baby!

Фото профиля Alef Ishara -
Alef Ishara -11 месяцев назад

alright amazing if cost is neglectable, care to show a tease using a green forest with brow dirt floor?

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

Maybe later when cascades are going to be added.

Фото профиля Adam Kiraly
Adam Kiraly11 месяцев назад

I wonder what happened to the original UE4 light propagation volume

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

It just got removed entirely since UE5.

Фото профиля JB Ardaria - Minecraft-like
JB Ardaria - Minecraft-like11 месяцев назад

I would love an alternative to SSGI since it's very unstable.

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

LPVs are cheap and temporally stable by nature :) Also would love to add something extra on them using SDFs. So, high hopes on them.

Фото профиля JB Ardaria - Minecraft-like
JB Ardaria - Minecraft-like11 месяцев назад

Could it support dynamic lights? I would happily be a customer if you bring a decent result 😁

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

If you mean point/spot/area lights, I definitely can't guarantee that.

Фото профиля JB Ardaria - Minecraft-like
JB Ardaria - Minecraft-like11 месяцев назад

Yep, those kind of lights set as movable, not baked

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

LPV can't restrict that for sure, they just won't emit any indirect light.

Фото профиля ₳stral Ⓥⓞid
₳stral Ⓥⓞid11 месяцев назад

An chance of getting SSGI? or is LPV more better in everyway?

Фото профиля Dmitry Karpukhin
Dmitry Karpukhin11 месяцев назад

There's SSGI already in UE4/5. I'm personally not a fan of screen space GI approaches.

Фото профиля ZacheryDew
ZacheryDew11 месяцев назад

Since other reply you said only works for Direct light, I guess Indirect or Emmisive doesn't work yet

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