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Continuing my custom GI experiments - here's a "Light Propagation Volume" prototype in #UE5 (from a plugin)! It's unoptimized right now, it has just a single volume and the reflected light looks a bit strange, but still!

17,765 görüntüleme • 11 ay önce •via X (Twitter)

23 Yorum

Simon Majar profil fotoğrafı
Simon Majar11 ay önce

I remember this in cryengine Sadly the results were never good enough. They then moved to SVOGI which is almost as good as Lumen but much cheaper

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

I'm still an LPV believer 😄 if combined with modified DFAO, it gives very much good enough results:

Simon Majar profil fotoğrafı
Simon Majar11 ay önce

Can’t wait to see the final combo sir 🤝

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

Yeah, me too! SVOGI is interesting but requires a voxelization pass and it's definitely not my area of expertise yet... LPVs on the other hand require just RSM capture, which is possible to do relatively cheap since 5.5

ANZH x WG profil fotoğrafı
ANZH x WG11 ay önce

I would take this over Lumen any day of the week!

👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤 profil fotoğrafı
👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤11 ay önce

I'm asking out of ignorance but, do light propagation volumes work only with directional lights? If so, is doing a dynamic GI (for every type of light and etc) something you've ever thought about doing? Your work is amazing 🙏

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

Currently only directional lights are considered... But will see how this turns out.

isha profil fotoğrafı
isha11 ay önce

unreal engine 🤮

No Code No Life profil fotoğrafı
No Code No Life11 ay önce

I'm looking forward to this!

Jhosep Chevarria profil fotoğrafı
Jhosep Chevarria11 ay önce

LPV is back baby!

Alef Ishara - profil fotoğrafı
Alef Ishara -11 ay önce

alright amazing if cost is neglectable, care to show a tease using a green forest with brow dirt floor?

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

Maybe later when cascades are going to be added.

Adam Kiraly profil fotoğrafı
Adam Kiraly11 ay önce

I wonder what happened to the original UE4 light propagation volume

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

It just got removed entirely since UE5.

JB Ardaria - Minecraft-like profil fotoğrafı
JB Ardaria - Minecraft-like11 ay önce

I would love an alternative to SSGI since it's very unstable.

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

LPVs are cheap and temporally stable by nature :) Also would love to add something extra on them using SDFs. So, high hopes on them.

JB Ardaria - Minecraft-like profil fotoğrafı
JB Ardaria - Minecraft-like11 ay önce

Could it support dynamic lights? I would happily be a customer if you bring a decent result 😁

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

If you mean point/spot/area lights, I definitely can't guarantee that.

JB Ardaria - Minecraft-like profil fotoğrafı
JB Ardaria - Minecraft-like11 ay önce

Yep, those kind of lights set as movable, not baked

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

LPV can't restrict that for sure, they just won't emit any indirect light.

₳stral Ⓥⓞid profil fotoğrafı
₳stral Ⓥⓞid11 ay önce

An chance of getting SSGI? or is LPV more better in everyway?

Dmitry Karpukhin profil fotoğrafı
Dmitry Karpukhin11 ay önce

There's SSGI already in UE4/5. I'm personally not a fan of screen space GI approaches.

ZacheryDew profil fotoğrafı
ZacheryDew11 ay önce

Since other reply you said only works for Direct light, I guess Indirect or Emmisive doesn't work yet

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