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Continuing my custom GI experiments - here's a "Light Propagation Volume" prototype in #UE5 (from a plugin)! It's unoptimized right now, it has just a single volume and the reflected light looks a bit strange, but still!

17,765 次观看 • 11 个月前 •via X (Twitter)

23 条评论

Simon Majar 的头像
Simon Majar11 个月前

I remember this in cryengine Sadly the results were never good enough. They then moved to SVOGI which is almost as good as Lumen but much cheaper

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

I'm still an LPV believer 😄 if combined with modified DFAO, it gives very much good enough results:

Simon Majar 的头像
Simon Majar11 个月前

Can’t wait to see the final combo sir 🤝

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

Yeah, me too! SVOGI is interesting but requires a voxelization pass and it's definitely not my area of expertise yet... LPVs on the other hand require just RSM capture, which is possible to do relatively cheap since 5.5

ANZH x WG 的头像
ANZH x WG11 个月前

I would take this over Lumen any day of the week!

👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤 的头像
👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤11 个月前

I'm asking out of ignorance but, do light propagation volumes work only with directional lights? If so, is doing a dynamic GI (for every type of light and etc) something you've ever thought about doing? Your work is amazing 🙏

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

Currently only directional lights are considered... But will see how this turns out.

isha 的头像
isha11 个月前

unreal engine 🤮

No Code No Life 的头像
No Code No Life11 个月前

I'm looking forward to this!

Jhosep Chevarria 的头像
Jhosep Chevarria11 个月前

LPV is back baby!

Alef Ishara - 的头像
Alef Ishara -11 个月前

alright amazing if cost is neglectable, care to show a tease using a green forest with brow dirt floor?

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

Maybe later when cascades are going to be added.

Adam Kiraly 的头像
Adam Kiraly11 个月前

I wonder what happened to the original UE4 light propagation volume

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

It just got removed entirely since UE5.

JB Ardaria - Minecraft-like 的头像
JB Ardaria - Minecraft-like11 个月前

I would love an alternative to SSGI since it's very unstable.

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

LPVs are cheap and temporally stable by nature :) Also would love to add something extra on them using SDFs. So, high hopes on them.

JB Ardaria - Minecraft-like 的头像
JB Ardaria - Minecraft-like11 个月前

Could it support dynamic lights? I would happily be a customer if you bring a decent result 😁

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

If you mean point/spot/area lights, I definitely can't guarantee that.

JB Ardaria - Minecraft-like 的头像
JB Ardaria - Minecraft-like11 个月前

Yep, those kind of lights set as movable, not baked

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

LPV can't restrict that for sure, they just won't emit any indirect light.

₳stral Ⓥⓞid 的头像
₳stral Ⓥⓞid11 个月前

An chance of getting SSGI? or is LPV more better in everyway?

Dmitry Karpukhin 的头像
Dmitry Karpukhin11 个月前

There's SSGI already in UE4/5. I'm personally not a fan of screen space GI approaches.

ZacheryDew 的头像
ZacheryDew11 个月前

Since other reply you said only works for Direct light, I guess Indirect or Emmisive doesn't work yet

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