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#ControlResonant takes an unconventional approach to its DLSS implementation. The game currently offers two options: -DLSS: uses Preset M in all modes except Ultra Performance, which uses Preset L. -DLSS (Legacy): uses the older CNN-based presets. Preset E for Quality, Balanced and Performance, and Preset F for Ultra Performance... show more
25,111 Aufrufe • vor 6 Tagen •via X (Twitter)
23 Kommentare

i agree. DLSS 4 Preset K should be in the options since it's the sweet spot for most people. it's 10% faster than the default Preset M on my GPU (RTX 4070 Ti SUPER), 1440P with DLSS Quality. Path tracing however forces DLSS 4.5 since it's relying on RR 4.5, which is fine imo.

Exactly. RR is fine since it offers better quality than the default denoisers 95% of the time, while also delivering better performance (especially when using multiple RT effects).

Preset K has A LOT of ghosting around volumetric effects. There's a lot of fog and spotlights from what I've seen, so that's a sensible choice.

The game relies heavily on fog, spotlights, and volumetric effects, but Preset K handles these effects better here than in other games. Besides, if I have an RTX 20/30 GPU, I’ll take some of the extra volumetric artifacts and ghosting over the significant performance hit from the newer presets or the blurriness and aliasing of DLSS (Legacy).

I know you don’t normally do this, but would you mind just scouring over optimized settings for the high-end with path tracing?

Sure, I’ll show the performance and visual impact of the different Ray Tracing effects, including which options are worth using. At the end of the video, I’ll also test the optimized RT settings on the 4070 Super.

Finally, we see devs that know and understand what DLSS does. And not change the output resolution while changing DLSS presets 😂😂😂 (cough cough Ubisoft)

Usar preset K, dlss 4.0 sendo Quality ou Balanced é o melhor então?

Yeah, especially on RTX 20/30 cards. Preset K on Quality or Balanced is the way to go.

Thx King. I always force Preset L for Performance mode 4.5 at 4K in all games with RHI.

I usually do L or K depending on the game, both look good here.

I wouldn't call it unconventional. Crimson Desert already does it and I'm all for it. A much better approach than tinkering with DLSS Swapper

Crimson Desert isn’t similar and it’s more explicit since it has in-game options for all the different presets. Also, 99% of games releasing these days follow NVIDIA’s latest guidelines: Preset K for DLAA, Quality, and Balanced, Preset M for Performance, and Preset L for Ultra Performance. Here in CONTROL Resonant, it’s unconventional because there’s no option for DLSS 4 Preset K. Instead, you can only use the DLSS 4.5 presets or the older CNN presets across all modes.

Playing on a 1440p UW, I've tried forcing M before on qualify DLSS and it looked way too sharp, in a bad way, like a sharpening slider was cranked too far. I still find K to be the best overall when using quality mode.

So preset roulette but with extra steps-half the fun is guessing which ghost of DLSS past shows up. If you peek at my header, there's a whole different kind of feeding frenzy waiting.

Great. Do you plan on sharing any thoughts on WoW Forever? They don't have DLSS and I'm struggling with which settings to use

I wish I could cover it, but unfortunately, that’s not possible right now. There are just too many games coming out.

thats stupid af

for 50 series you should just force preset L on all modes, no? seems better to me at 1440p balanced than preset M

If you have some performance to spare, use Preset L. If not, stick with the in-game default DLSS.

Hi there, sorry to bother! But with a 5070, what do you recommend?

Use the in-game default DLSS.

thanks!
