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🚀 Create stunning, character-consistent videos with Hailuo's Subject Reference (S2V-01) Model 🚀: ✨ Single-Image Simplicity: Unlock precise facial details from just one reference image. ⚡ Ultra-Low Cost: Achieve results at less than 1% of traditional computational demands. 🌟 High Flexibility: Enjoy creative freedom with simple text prompts. ⏳ Faster...

632,852 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля cyberyogi
cyberyogi1 год назад

It’s incredible how easy this feature is to use compared to other AI models that require tons of tokens and multiple inputs for similar functionality. Amazing work! 🙌

Фото профиля Freepik
Freepik1 год назад

🚀 Introducing Freepik AI video generator. Everything you need to create high-quality, physically accurate videos in one place. 🤩

Фото профиля イッチ@AI術士
イッチ@AI術士1 год назад

This feature is very wonderful 👍

Фото профиля Shine by Nous ✨
Shine by Nous ✨1 год назад

Great update 🔥

Фото профиля Zerocarbon
Zerocarbon1 год назад

tried it results are amazing, but if the prompt contains any text generation in the video, it does not generate correctly..

Фото профиля OscarAI
OscarAI1 год назад

This new feature is awesome 👌

Фото профиля Maskai
Maskai1 год назад

This is amazing

Фото профиля AI ArtProdigy
AI ArtProdigy1 год назад

Being able to keep characters consistent with just one image is a game changer. I'm really excited to try this out and see what kind of videos I can whip up. Thanks for this awesome feature! 🎥✨

Фото профиля B.M. Cifer
B.M. Cifer1 год назад

Awesome update. Enticing feature.

Фото профиля Özge Döner
Özge Döner1 год назад

❤️❤️

Фото профиля ysf.ai
ysf.ai1 год назад

👍👍👍👍👍

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🎥 Introducing Hailuo's Subject Reference: Revolutionizing Character Consistency in Video Creation 🔥 We’re excited to present Hailuo's S2V-01 model, a groundbreaking innovation in AI video generation that tackles one of the industry’s biggest challenges: maintaining consistent, realistic facial features and identity across dynamic video content, regardless of camera angles or movements. 💡 Why It’s a Game Changer: - Pioneering Technology: The first-of-its-kind to ensure character consistency in dynamic video generation, surpassing even fine-tuned models in performance. - Minimal Input, Maximum Impact: Generate character-consistent videos from just one reference image. Every frame remains true to the original identity with unmatched accuracy and reliability. - Enhanced Flexibility: Adjust more than just facial features—modify posture, expressions, lighting, and more, all with simple text-based prompts. 🌟While the new model enhances subject consistency, it may occasionally follow prompts less precisely than T2V or I2V, with some environmental morphing. Despite these early-stage challenges, Hailuo Subject Reference marks a significant leap in AI video generation. We’re committed to continual improvements including multi-subject references, objects references, and complex, multi-layered scenes. Explore the future of creative, consistent video production with Hailuo S2V-01 today. 🔥We believe the possibilities are endless.

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692,515 просмотров • 1 год назад

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:

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89,257 просмотров • 1 год назад

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Andy ττ

11,616 просмотров • 1 год назад

After years of being absolutely tortured by expensive ad creative pipelines, I think I finally found the ultimate savior for brand growth. Most AI video tools are great at generating flashy but random clips. The real challenge starts when you need to produce high-converting ecommerce content at scale without burning your budget. I’ve been testing Wizstar_official, and it honestly feels less like a simple AI generator and more like serious production infrastructure for scaling digital businesses. What stood out to me is how their ecosystem completely automates the two biggest bottlenecks in growth marketing: Bulk Testing and Creative Adaptation. First, their Agent setup paired with Fast Mode is a cheat code for volume. Instead of spending days scripting and storyboarding, the system intelligently extracts your product selling points, writes algorithm-friendly influencer scripts, and batch-produces massive ad variations in one day. It’s ultra-low-cost, built for rapid listing, and keeps your brand logos and product textures 100% consistent and lossless across the board. Second, the Video Reference workflow is an absolute game-changer. Instead of rebuilding every ad from scratch or guessing what works, you can reference any existing successful e-commerce video. The AI reverse-engineers its exact pacing, structure, camera movement, and storytelling style, and applies that winning DNA to a completely different product. That completely changes the production workflow from: prompt → random output into something closer to: reference → structured production → scalable content system Under the hood, Wizstar doesn't just rely on one platform; it supports flexible multi-model orchestration. Driven by their newly integrated Seedance 2.0 engine, it allows direct face input, meaning your character consistency and scene continuity stay rock-solid with absolutely none of that creepy AI face warping across complex cuts. If you are running global campaigns, you can also utilize their Video Translation tool to flip master clips into 12 languages with flawless, natural lip sync in minutes. ✨ New users get free credits upon registration 💸 First month subscription is only $19 (includes a complimentary 30-second E-commerce Agent experience to test features like Product to Video) Stop letting slow pipelines bottleneck your global growth. Try it here: #Wizstar #GrowthMarketing #AIVideo

FELIX

97,682 просмотров • 3 месяцев назад

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Julia Clark

26,529 просмотров • 3 месяцев назад

As I promised yesterday, I'll briefly explain LoRA training and share a workflow I made so you can do it quickly. First, let me answer a very common question: 'Why train LoRAs when we have such advanced models?' Even though we have incredibly advanced models now (like NBP), we still can't always get them to do specific things we want. Simplest example: the spritesheet LoRA I made the other day. I generated 1000 images with Nano Banana and only 100 were what I wanted. The LoRA I trained using those 100 images gives me nearly 100% consistent results. Second point is cost and speed. With LoRA, we can cut costs by 4-5x. And while doing that, we're generating 4-5x faster. How many images do you need for a good LoRA? This depends on your LoRA's complexity. For example, when I training the spritesheet LoRA, even though I used 100 images, I didn't include buildings in the training data, so this LoRA doesn't work for buildings. So think about your LoRA's use cases and add examples for as many use cases as possible to improve quality. What are paired images and how to train LoRAs for image-editing? When training LoRAs for image editing on fal, we call each edit example paired images - one with _start suffix, one with _end suffix. For example, if you're training a background remove LoRA, the unedited original photo will be your '_start' image. The image with background removed will be the '_end' image. Simply put: images we want to edit or use as reference get _start, target images we want to achieve get '_end'. Important: save both images with the same name. Like image332_start.jpg and image332_end.jpg. This way the system knows which images pair together. What about training LoRAs for models with multiple image inputs? Same logic. We still use _start and _end suffixes, but with one difference. Since there are multiple input images, we can number them: _start, _start1, _start2. Example: start images, 1st image = Woman portrait (image35_start.jpg) 2nd image = Glasses photo (image35_start1.jpg) 3rd image = Hat photo (image35_start2.jpg) Output image = portrait of woman wearing glasses and hat (image35_end.jpg) Can we do more detailed captioning? Yes. Similarly, you can improve training quality by creating a txt file for each set with the caption inside. Example: create image35.txt and write: 'Recreate the image by putting the glasses from the second image and the hat from the third image on the woman in the first image.' What are Steps? How many should I use? What's Learning Rate? Steps determines how many times the model sees and processes your training data (your images). Each step, the model learns a bit more. But as steps increase, so does the risk of overfitting. So there's no real default. But for a simpler LoRA with 20 paired images, 1000 steps is ideal. Here's a metaphor for the Steps and Learning Rate relationship: Imagine you have a balloon. Our goal is to inflate it to the optimal size. Steps = How many times we blow into the balloon Learning rate = How hard we blow each time If we blow too softly, we need to blow many more times. If we blow too hard, we risk popping it quickly and can't reach optimal size. Of course training won't explode, but it won't work as intended because it wasn't trained optimally. Training's done, now what? Once training's complete, you'll have a safetensors file. Every model you train on fal has a LoRA inference endpoint. In that inference, add your safetensors file link to the LoRA url input, and you can use your LoRA. Thanks for the read! The workflow in the video: If I forgot anything, let me know in the replies.

ilker

15,192 просмотров • 7 месяцев назад

Everyone is sleeping on Meta's SAM 3 release. But it's actually a big deal. Here's why: Companies spend millions paying humans to label images and videos frame by frame. A single autonomous driving dataset? Months of work, hundreds of annotators, millions in cost. Without labeled data, you can't train custom models. Without custom models, you're stuck with generic solutions. This is why most companies never move past pilots. SAM 3 breaks this cycle. First let's look at the evolution: SAM 1 segmented objects when you clicked on them. Revolutionary, but one object at a time. SAM 2 added video tracking with memory. Game-changing, but you still manually prompted every object. SAM 3 changes everything with text prompts. Type "yellow school bus" and it finds ALL of them in your image or video. Not just one. Every instance across thousands of frames. Now here's where people get confused: "Can't I just use GPT-5 or Gemini for this?" No, and here's why that's a terrible approach. Large multimodal LLMs are great for reasoning, but they're slow and expensive for production visual tasks. You're paying API costs per image, waiting seconds for responses, getting inconsistent results. SAM 3 runs in 30 milliseconds on a single GPU for 100+ objects. That's 100x faster, and you own the infrastructure. More importantly, SAM 3 gives you precise pixel-level masks, not descriptions. Try asking an LLM to segment every defective part on a manufacturing line in real-time. It won't work. SAM 3 does this effortlessly. The real breakthrough is their data engine. Meta built an AI-human hybrid system that's 5x faster for complex annotations. They trained SAM 3 on 4 million unique visual concepts - 50x more than existing benchmarks like LVIS. SAM 3 is trained on 4 million unique visual concepts, it handles everything: - Text-based concept search - Interactive refinement with clicks - Video tracking across frames - Zero-shot detection of new concepts The model is open source. Weights, code, and benchmarks are on GitHub. If you're building computer vision applications, this is the foundation model to evaluate. The annotation time savings alone will pay for integration costs within weeks. Find the relevant links in the next tweet!

Akshay 🚀

46,438 просмотров • 9 месяцев назад

save this post to get the most out of unlimited Seedance 2.5 for up to 33 days on Higgsfield i'm going to show you how to use loops to produce ANY video format: ads, cinema, vlogs, UGC, music videos... with one system idea > vault > agent > references > images > script > video > montage > upscaling Seedance 2.5 one-shots a full 30 second video, audio generated in the same pass, carrying up to 30 image, 10 video and 10 audio references into a single generation here's a full breakdown of the setup: > idea: steal taste from work that already worked: - frameset․app and shotdeck․com for film stills - savee․com and cosmos․so for boards - eyecannndy․com for transitions then have a vision model name the lens, light, palette and grain of your picks in one locked paragraph you paste into every prompt > vault: an obsidian folder as your reference bible, one page per asset (idea, locked style, character sheets, reference images, the exact prompts that worked) plus one index page, reviewed after every session so it never rots into dead files > agent: three commands make every model callable from Claude Code: - npm install -g @ higgsfield/cli - higgsfield auth login - npx skills add higgsfield-ai/skills and your agent now submits, polls, retries and logs every job > references: build reference images by hand first, midjourney for cinema and stylized shots, nanobanana pro or gpt images 2 for realism use one locked style across the whole project, recurring characters turned into full sheets (front, side, back, blank background), and once locked you never regenerate them, you fix the motion prompt instead > images: frames before motion, always, a frame costs seconds and a clip costs minutes, so exploration happens at the cheap layer and only winners get animated > script: every shot gets the same six details, subject, action, place, camera, style, rules, and the 30 seconds splits into four timed beats inside one prompt, 0-6 set the scene, 6-14 build it out, 14-24 the turn, 24-30 the end > video: every reference gets a job and a boundary, "Video 1 defines motion and pacing" is half the instruction, "do not use the person's identity, clothing or scene" is the half that stops one reference leaking into shots it was never meant to touch > montage: the cut is a text file, one line per clip with its duration and an audio flag, ffmpeg renders the film from it, so the whole edit reruns in seconds > upscaling: once, at the end, on the finished cut, 720p while exploring, 1080p for keepers, 4K only for the master (use Topaz) for UGC ads, the same loop with two changes render the hook clip alone first, approve the face and the voice before anything else inherits them, then anchor every later clip with the approved hook's audio so one voice carries the whole ad and the script math is fixed, about 3.5 words per second, a 30 second ad is roughly 105 words, counted before anything renders unlimited means every loop above costs nothing to run... start one tonight

Machina

39,015 просмотров • 28 дней назад

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Suede Labs

17,425 просмотров • 1 год назад

🚀 Announcing Echo — our new frontier model for 3D world generation. Echo turns a simple text prompt or image into a fully explorable, 3D-consistent world. Instead of disconnected views, the result is a single, coherent spatial representation you can move through freely. This is part of a bigger shift in AI: from generating pixels and tokens to generating spaces. Echo predicts a geometry-grounded 3D scene at metric scale, meaning every novel view, depth map, and interaction comes from the same underlying world — not independent hallucinations. Once generated, the world is interactive in real time. You control the camera, explore from any angle, and render instantly — even on low-end hardware, directly in the browser. High-quality 3D world exploration is no longer gated by expensive equipment. Under the hood, Echo infers a physically grounded 3D representation and converts it into a renderable format. For our web demo, we use 3D Gaussian Splatting (3DGS) for fast, GPU-friendly rendering — but the representation itself is flexible and can be easily adapted. Why this matters: consistent 3D worlds unlock real workflows — digital twins, 3D design, game environments, robotics simulation, and more. From a single photo or a line of text, Echo builds worlds that are reliable, editable, and spatially faithful. Echo also enables scene editing and restyling. Change materials, remove or add objects, explore design variations — all while preserving global 3D consistency. Editing no longer breaks the world. This is only the beginning. Echo is the foundation for future world models with dynamics, physical reasoning, and richer interaction — environments that don’t just look right, but behave right. Explore the generated worlds on our website and sign up for the closed beta. The era of spatial intelligence starts here. 🌍 #Echo #WorldModels #SpatialAI #3DFoundationModels Check it out:

SpAItial AI

176,524 просмотров • 8 месяцев назад

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Zentrix⌚️

50,098 просмотров • 2 месяцев назад

This BlenderFusion paper basically says "screw trying to describe 3D edits through text" and just... use Blender :-) The idea is pretty straightforward -- instead of trying to cram 3D understanding into a diffusion model, use depth estimation & segmentation to project 2D images into 2.5D meshes, edit them in actual 3D software, then use a fine-tuned diffusion model to make the results photorealistic again. The clever bit is their "dual-stream architecture" -- the model sees both the original scene AND the edited Blender render in parallel, learning to preserve what matters while fixing the inevitable artifacts from transforming imperfect 2.5D/3D reconstructions. They train it with smart masking strategies so it learns when to ignore the original scene (for removals/replacements) and can manipulate objects independently of camera motion. What you get is pretty impressive control -- not just moving objects around, but changing materials, deforming shapes, swapping backgrounds, all while maintaining visual coherence. Neural Assets (one of my favorite papers last year) tried to crack this with learned object tokens, but it struggled with overlapping objects and loses fine details (due to low res DINO encodings). BlenderFusion just sidesteps the whole problem -- want to rotate something 173.5 degrees? Just rotate it in Blender. Want to duplicate an object 8 times? Copy paste away. The diffusion model's only job is making it look photorealistic, not figuring out the 3D underpinnings. The catch? Lacks temporal consistency for animation. Each viewpoint is generated independently, so while a single edit looks great, smoothly animating a car or camera down the street won't work -- you'd get flickering and inconsistencies between frames. That said, this approach is so much more intuitive for finer grain image editing than trying to describe your changes in text prompts. It's the kind of thing that makes you wonder why we're trying to do everything inside neural networks when perfectly good 3D tools already exist -- giving you the best of both worlds.

Bilawal Sidhu

34,440 просмотров • 1 год назад