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Created a flag on the moon based with hyper-realistic physics with v0: The flag is simulated as a grid of particles connected by springs (cloth simulation). It's influenced by gravity, wind, air resistance. The initial approach v0 one-shotted was quite simplistic, but giving it references to more sophisticated approaches...

534,602 görüntüleme • 3 ay önce •via X (Twitter)

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i watched gemma 4 12b build something genuinely impressive today, and then loop itself to death right in front of me. the full run is in the video, sped up but completely uncut, watch it to the end and you will catch the exact moment it stops building and starts looping right in the middle of the work. the task was clean, build a single file gravity simulator, n-body physics, orbits, collisions, running locally on one 3090 through an agent. and for ten minutes it was a joy to watch. it reached for a symplectic integrator on its own, the correct one, the kind that keeps orbits stable instead of spiralling out. real gravity with softening, proper orbital velocities, momentum conserved on collision. the physics was right. the thing actually worked. then on the very last step, writing a few tests to prove its own code, it fell into a loop. not a crash, a loop. it started repeating itself and would not stop. ten more minutes, thirty four thousand tokens into a single answer, the same fragments over and over, until i killed it myself. so it's not that gemma can't code. it did the hard part beautifully. it cannot finish. it cannot hold a long task together without unravelling, and finishing is the entire job in agentic work. here's the part that stings. i run this exact task, same harness, same card, on the chinese open models, qwen especially, and i never see this. they build it, they test it, they stop. every single time. google has the raw capability, you can see it sitting right there in the code, and then the model loops itself to death on a task a 27b from alibaba finishes clean. open weights, apache 2.0, so much to love on paper. i just need it to know when to stop talking.

Sudo su

39,574 görüntüleme • 1 ay önce

Vibe Coding 3D Garment Software with ThreeJS : A Small Step For Me So, after modeling the human i did what any reasonable vibe coder would do, i asked codex how to get clothes for my models After it was done running subliminal ad campaigns for Marvelous Designer and CLO 3D, i asked it to explain their architecture to me and adapt it to my threejs app. Guess what it did? You damn right, it built the most basic shit interpretation you can think of. And this is the average interaction the Anti-AI coders have until they conclude that AI is slop and/or it can only work if you micro manage it on every line of code. Well, eons of humanities knowledge are now packaged in tiny silicon and transferred across the globe in realtime, available on tap. So anyways i just iterated quite a lot over it, told it repeatedly why it was bad (the initial one used rapier physics and a naive cloth simulation) We found out together that: 1. A ground truth document model is needed 2. The visual mesh in 3D should be triangulated from the 2D shape 3. The physical object is running independently through different solvers: - A fast proxy which is generated by reading all the bones in runtime and just inflating these areas with spheres and capsules - A medium quality proxy which resamples the human model and creates a lower-poly mesh for simulations - Full mesh simulation (can't run it, every simulation tick takes about 5 minutes on my machine) It ended the session by telling me that this is still crap because it runs everything on CPU (thanks, not that i care, but i guess we'll be fixing that?) Oh yea also built a 2D canvas editor with boolean operations so i can build cool stuff like ponchos. It also allows me to mark stitches between two objects, which is how the shirt in the video pulls towards the other half. The garment's properties and materials are not yet exposed, yes i know it looks very stiff like a poncho made from a persian rug, we're working on it, okay? So, yea, tbh this is another endless rabbit hole, let's go i guess

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38,935 görüntüleme • 2 ay önce

OTD 28 years ago "The Strike" aired, and the world learned about "Festivus." We spoke with Dan O'Keefe whose father created Festivus. Dan was Not a fan of the episode, did Not want the episode to air, and to him, Festivus brings back deep rooted trauma. Dan explains: The way people adopted it, I didn’t see that coming. You gotta understand, I’ve been saying this for a while, yeah, that was my father, he was mentally ill and a drunk, but extremely brilliant. For whatever reason he invented this weird fucking extra holiday that was celebrated at random times. It did not have a set date. It was extremely upsetting. It was like borderline child endangerment, and it was not fun. So my brothers and I had this deal: you do not talk about it outside of the house, and we just try to pretend it’s not happening. But I didn’t pitch it, I didn’t want it to go in. I hoped it would fail and be edited out, and nevertheless, the damn thing survived. The reality is far weirder. I have the CDs that were remastered from the cassette tapes my dad used to make during the annual recording of this insanity, which is mostly him screaming about internal Reader’s Digest politics in a deep slur while my brothers are crying and my mom is telling him to simmer down. That was not something I agitated for, quite the reverse. So how do I feel about it taking off? I try to block it out. This holiday was basically an encapsulation of alcoholism and mental illness into one neat little wrapper. I was as surprised as anyone. I was not a booster of this. I was surprised it got on the air. I am beyond surprised that it seems to be something that has, to some extent, legs. There are still a few people who celebrate it. Good for them. I do not personally. I did my time on that in the ’70s and ’80s. Jerry Stiller made it fun. The real thing was terrifying, obviously, and you understood why George was not in favor of it. But he made it fun, and it was Jeff Schaffer’s joke—the idea to give it a pole. That was not the case. The real symbology of it was more peculiar and not as wholesome as an aluminum pole with a good strength-to-weight ratio.

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