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Created with Seedance 2.5 No reference images. No animators. Just prompts Prompt: [0:00–0:04] VISUAL: MAYA CHEN, mid-20s, hospital gown, jolts awake in a black-site lab, wires ripping off her arms, alone in the dark. Heart monitor beside her flatlines then screams back to life. VO (whispered, shaky): "She died...

17,123 views • 2 months ago •via X (Twitter)

45 Comments

Anissa's profile picture
Anissa2 months ago

This feels like a full sci-fi movie.

Shara's profile picture
Shara2 months ago

Thanks

H A J R A's profile picture
H A J R A2 months ago

This feels like a full sci-fi trailer in 30 seconds. 🔥

Shara's profile picture
Shara2 months ago

Thanks

Ayesha Abdur's profile picture
Ayesha Abdur2 months ago

Horror story 🙀

Shara's profile picture
Shara2 months ago

Thank you!

Dr. Samia's profile picture
Dr. Samia2 months ago

Cinematic storytelling with incredible suspense.

Shara's profile picture
Shara2 months ago

Exactly right

Zayan's profile picture
Zayan2 months ago

That's so nice

Shara's profile picture
Shara2 months ago

Thanks

Lucky's profile picture
Lucky2 months ago

Real game changer is prompt. Thanks for sharing

Shara's profile picture
Shara2 months ago

Thank you!

haydar's profile picture
haydar2 months ago

clean prompt structure the timed visual + VO + SFX breakdown works really well for Seedance no reference images and still this consistent is impressive

Shara's profile picture
Shara2 months ago

Thank you!

Caden Flux's profile picture
Caden Flux2 months ago

Prompt driven animation like this makes cinematic storytelling feel accessible

Shara's profile picture
Shara2 months ago

Exactly

小宇Chengzi's profile picture
小宇Chengzi2 months ago

让我想起生化危机中的实验室🤣

Shara's profile picture
Shara2 months ago

🤣

Elisia's profile picture
Elisia2 months ago

Such a cool creation

Shara's profile picture
Shara2 months ago

@AiwithElisia Thank you!

Minahil's profile picture
Minahil2 months ago

Such a cool creation

Runa Rose's profile picture
Runa Rose2 months ago

same vibe wild start

Tugba's profile picture
Tugba2 months ago

like a piece of a real movie..

Zarlish's profile picture
Zarlish2 months ago

The quality here is absolutely scroll-stopping.

Alex Shev's profile picture
Alex Shev2 months ago

Prompt structure like timestamps, visual beats, and sound cues is still underrated. It turns the model request into a shot plan, which makes it much easier to judge what worked and what needs revision.

Ai Doctor's profile picture
Ai Doctor2 months ago

Pure prompt power — Null Point hits hard 🔥🧬

AI Creater's profile picture
AI Creater2 months ago

Good work

Calira's profile picture
Calira2 months ago

Exceptional creative vision

Zoey Bennett's profile picture
Zoey Bennett2 months ago

Clone awakens, glitches, and escapes black-site lab in Null Point teaser.

Hesdof's profile picture
Hesdof2 months ago

Distinct layers, three-dimensional and full.

Snow's profile picture
Snow2 months ago

where she woke up?

Nagarjuna Creates's profile picture
Nagarjuna Creates2 months ago

A wonderful sci-fi trailer in 30 seconds.

Mairoba AI's profile picture
Mairoba AI2 months ago

This feels like a full sci fi trailer in 30 seconds. Insane quality for pure prompts 🔥

johnnybrava's profile picture
johnnybrava2 months ago

So the question is- how do you come up with the actual story line and lines. I guess you do need to be a real writer in the first place, right?

Sani Ai Tech's profile picture
Sani Ai Tech2 months ago

The pacing and cinematic storytelling here are seriously impressive

yusra.'s profile picture
yusra.2 months ago

Pure, unfiltered atmospheric energy radiating from every pixel!

Aiden Vu's profile picture
Aiden Vu2 months ago

Great scene Shara🥵🥵

HeisenLegacy's profile picture
HeisenLegacy2 months ago

This is amazing

Dr Bloodline | AI's profile picture
Dr Bloodline | AI2 months ago

Impressive

Anastasia | AI Artist's profile picture
Anastasia | AI Artist2 months ago

Getting cinematic continuity from prompts alone is seriously impressive.

Israa Ali's profile picture
Israa Ali2 months ago

This looks like a real sci-fi trailer. Seedance 2.5 is crazy good.

Alice The Ai Expert's profile picture
Alice The Ai Expert2 months ago

Incredible sci-fi tension, Maya's escape feels absolutely electrifying and unstoppable!

Aniya Intelligence's profile picture
Aniya Intelligence2 months ago

let me try this one

KeorUnreal's profile picture
KeorUnreal2 months ago

Wow like a movie scene! Cool atmosphere ✨👌🏻

Gilbert Odera | Your AI Plug's profile picture
Gilbert Odera | Your AI Plug2 months ago

This feels like a full blown blockbuster trailer, the intensity and pacing are unreal!

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22,943 views • 2 months ago

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The pacing should feel energetic and modern. ━━━━━━━━━━━━━━━━━━━━ SHOT 1 — 0:00–0:30 “THE ROUTINE” ━━━━━━━━━━━━━━━━━━━━ 0:00–0:03 OPEN on a cinematic wide shot of a lively high-school hallway immediately after the final bell. Students rush past the camera. The boy exits his classroom with his backpack over one shoulder. He looks across the hallway. The girl is already there. Their eyes meet. She gives him a tiny smile. He smiles back. CAMERA: Fast lateral tracking shot through the crowd, then smoothly pushes toward the boy as he notices her. 0:03–0:07 She walks toward him. He casually falls into step beside her. GIRL: “You're late.” BOY: “By two minutes.” She laughs. They continue walking. CAMERA: Smooth backward tracking shot in front of them as students pass naturally around them. 0:07–0:11 QUICK MONTAGE. They sit together in class. She steals one of his fries during lunch. He looks offended. She laughs. He secretly smiles. CUT TO: Their notebooks side by side. She draws a tiny smiley face in the margin of his notebook. He notices. CAMERA: Fast close-up inserts and match cuts, keeping the rhythm playful and energetic. 0:11–0:15 They leave school together. Golden afternoon light floods the corridor. He holds the door open for her. She playfully bumps his shoulder as she walks past. He laughs. CAMERA: Low-angle tracking shot transitioning into a warm side-profile shot. 0:15–0:20 Outside school. They walk down the sidewalk. She talks animatedly while he listens. A light breeze moves her hair. He looks at her for a moment longer than he should. She catches him staring. GIRL: “What?” BOY: “Nothing.” She smiles knowingly. CAMERA: Over-the-shoulder close-up from behind her, revealing his shy smile. 0:20–0:25 The sky suddenly darkens. First drops of rain hit the pavement. She looks upward. BOY: “Uh-oh.” She laughs and quickly pulls her cardigan closer. The boy opens his small umbrella. CAMERA: Quick tilt from the darkening sky down to them. 0:25–0:30 They squeeze underneath the tiny umbrella together. Their shoulders bump. They laugh. The camera slowly circles around them as they begin walking through the rain. The boy looks at her. She looks back. A brief quiet moment. MATCH CUT: Camera passes behind the umbrella fabric. Use the movement of the umbrella to create a seamless transition into SHOT 2. ━━━━━━━━━━━━━━━━━━━━ SHOT 2 — 0:30–1:00 “FIVE MORE MINUTES” ━━━━━━━━━━━━━━━━━━━━ IMPORTANT: SHOT 2 begins from the EXACT SAME MOMENT as Shot 1 ends. Same characters. Same clothing. Same umbrella. Same rainy street. Same lighting. Same environment. No visual reset. 0:30–0:35 Continue the walking shot. They move through the rain beneath the tiny umbrella. Their hands accidentally touch. Both notice. Neither pulls away immediately. CAMERA: Slow subtle push-in toward their hands, then rack focus to their faces. 0:35–0:40 They reach the girl's house. She steps out from beneath the umbrella. She turns toward him. GIRL: “See you tomorrow?” BOY: “Yeah.” She starts walking toward her front door. The boy watches her. She takes a few steps. 0:40–0:44 He suddenly gathers courage. BOY: “Hey!” She turns around. CAMERA: Quick handheld push toward the boy as he runs a few steps back toward her. 0:44–0:49 He smiles nervously. BOY: “Can I have five more minutes?” She looks at him, amused. GIRL: “You already had an hour.” He laughs. BOY: “I know.” A small pause. She smiles. GIRL: “Okay. Five more minutes.” 0:49–0:54 She steps back underneath the umbrella. They begin walking together again. The rain becomes softer. The street lights begin glowing as evening approaches. CAMERA: Wide cinematic tracking shot from the front, slowly moving backward as they walk toward camera. 0:54–0:58 QUICK NOSTALGIC MONTAGE: Their sneakers splashing through puddles. Their hands almost touching. Her laughing. His nervous smile. The tiny umbrella tilting as they walk closer together. A final glance between them. Use rhythmic match cuts synced to the emotional music. 0:58–1:00 FINAL WIDE SHOT. The camera pulls slowly upward and backward. The two teenagers walk away together beneath the tiny umbrella, becoming smaller against the glowing evening street. The rain sparkles under the streetlights. They continue talking and laughing as they disappear farther down the road. FADE OUT. FINAL EMOTIONAL FEELING: First love. Youth. Nervous butterflies. The feeling of not wanting the day to end. Do NOT make the ending sad. Do NOT introduce a breakup. Do NOT introduce a twist. Do NOT introduce additional characters who become romantically relevant. The entire story should feel like one precious memory from the beginning of a first love. ━━━━━━━━━━━━━━━━━━━━ CAMERA & MOTION REQUIREMENTS ━━━━━━━━━━━━━━━━━━━━ Keep camera movement fluid and cinematic throughout. Use motivated transitions rather than random cuts. Mix fast-paced montage editing with slower intimate close-ups. Prioritize: • smooth tracking shots • natural handheld movement • cinematic push-ins • over-the-shoulder compositions • expressive close-ups • realistic rack focus • wide environmental shots • subtle slow-motion only for emotional beats Maintain realistic physics for: rain, umbrella movement, hair, clothing, walking, running, hand gestures, and interactions with the environment. ━━━━━━━━━━━━━━━━━━━━ AUDIO & DIALOGUE ━━━━━━━━━━━━━━━━━━━━ Natural English dialogue only. Dialogue should sound spontaneous and age-appropriate. Ambient sound: school hallway chatter, footsteps, distant laughter, birds, city ambience, rain, umbrella fabric, wet pavement. Music: soft modern coming-of-age instrumental soundtrack that gradually builds from playful and light to warm and emotional. Music must never overpower dialogue. ━━━━━━━━━━━━━━━━━━━━ NEGATIVE PROMPT ━━━━━━━━━━━━━━━━━━━━ No character identity changes. No face changes. No hairstyle changes. No outfit changes. No age changes. No adult appearance. No sexualized content. No exaggerated body proportions. No random wardrobe changes. No duplicated characters. No extra limbs or fingers. No distorted hands. No unnatural walking. No floating objects. No impossible rain physics. No inconsistent umbrella. No teleporting. No location jumps that break continuity. No random camera cuts. No excessive slow motion. No cartoon appearance. No anime style. No plastic skin. No overprocessed faces. No text overlays. No subtitles. No logos. No watermark. No visual glitches. No abrupt ending. FINAL REQUIREMENT: SEEDANCE 2.5 MUST PRIORITIZE CHARACTER CONSISTENCY, FACIAL IDENTITY, TEMPORAL CONTINUITY, NATURAL MOTION AND SEAMLESS TRANSITION BETWEEN THE TWO 30-SECOND SHOTS. The final result should look like a polished 60-second scene from a premium cinematic coming-of-age romance film.

Caden Flux

30,374 views • 2 months ago

Made with seedance 2.5 on Tapnow AI Create a 20-second ultra-realistic casual smartphone travel vlog featuring the same Korean woman in her early 20s throughout. She has a petite oval face, brown eyes, natural coral lips, fair realistic skin and long straight black hair. Maintain identical facial identity, hairstyle, body proportions and appearance with no morphing or identity drift. TRAVEL OUTFIT: Cream oversized knit sweater, dark blue straight-leg jeans, white low-top sneakers and small crossbody bag. Hair in a loose low ponytail with natural strands. TRAINING OUTFIT: Off-white cotton keikogi-style jacket, matching white training pants and plain dark navy beginner belt. No logos, text or patterns. Keep this outfit identical throughout training. STYLE: Genuine handheld smartphone footage, imperfect framing, subtle camera shake, autofocus shifts, natural exposure, slight motion blur, realistic skin, blinking and body movement. No cinematic shots, drones, gimbals, beauty filters or commercial look. LOCATION: Quiet Japanese countryside neighborhood and a small authentic wooden dojo with traditional architecture, wooden floors and natural daylight. No famous landmarks. 0:00–0:04: She walks toward the dojo while filming herself, excited and curious. She says naturally in Korean: “오늘은 일본 무술을 직접 배워볼게요!” She briefly shows the dojo entrance, then returns to selfie mode. 0:04–0:07: Inside the dojo, she is now wearing the training uniform. She adjusts her sleeves. A friendly instructor bows respectfully; she bows back slightly awkwardly and smiles. 0:07–0:11: Instructor demonstrates a simple beginner stance and controlled hand movement. She copies it awkwardly, places one foot incorrectly, then tries again after the instructor calmly corrects her posture. 0:11–0:15: She attempts a slow beginner stance transition with controlled defensive arm movement, briefly loses balance, regains footing and laughs naturally. Instructor smiles encouragingly. Keep movements safe and beginner-friendly. 0:15–0:18: Natural jump cut. Same woman and identical outfit/appearance. She repeats the sequence with noticeably better balance but still looks like a beginner. She smiles proudly. 0:18–0:20: Outside the dojo in soft late-afternoon light, she films herself, slightly out of breath and smiling. She says: “생각보다 어렵지만 정말 재미있어요!” She gives a small wave and lowers the phone. AUDIO: Natural Korean female voice with accurate lip-sync. Footsteps, fabric movement, dojo ambience, distant neighborhood sounds and light wind. No music or dramatic effects. FINAL RULES: Photorealistic, authentic smartphone vlog, believable physics and beginner-level martial arts. No fighting, exaggerated movements, action choreography, famous landmarks, logos, brands, subtitles, text, watermarks or visual effects.

Anissa

51,618 views • 2 months ago

From 0:04 to 0:15 she ate the grace 👌👌🔥🥵
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From 0:04 to 0:15 she ate the grace 👌👌🔥🥵

𝚁𝚄𝙳𝙾

152,852 views • 8 months ago

POV: she caught the ball… then scored the goal Made with GPT Image 2 & Seedance on TapNow Prompt: Ultra-realistic FIFA World Cup Final live broadcast at a massive floodlit stadium at night. Use the uploaded image ONLY as inspiration for stadium atmosphere, crowd density, sports broadcast framing, cinematic lighting, and telephoto camera style. Visual style: authentic FIFA World Cup television broadcast with live scorebug, running match clock, LIVE indicator, sports ticker, subtle TV grain, slight chromatic aberration, HD compression artifacts, LED stadium reflections, realistic crowd atmosphere. Multiple 400mm–600mm telephoto broadcast cameras with extreme telephoto compression, creamy cinematic bokeh, flattened background depth, razor-thin depth of field, slow telephoto push-ins, and realistic handheld sports-broadcast motion. 0:00–0:04 — The woman sits beside her boyfriend near the front-row pitch barrier, laughing and talking naturally while stadium chants echo around them. Wind softly moves her balayage lob haircut beneath the floodlights. Crowd heavily compressed into creamy telephoto bokeh. 0:04–0:07 — A football suddenly deflects toward the crowd at high speed. Nearby fans react in shock. She instantly notices the incoming ball. 0:07–0:10 — She catches the football smoothly while seated near the barrier. Her boyfriend reacts with disbelief and excitement. Crowd gasps while commentators shout realistically: “WHAT A CATCH!” 0:10–0:15 — She confidently climbs over the advertising barrier and lands elegantly onto the pitch. Broadcast cameras quickly follow her movement like a real live FIFA production. She begins lightly dribbling as crowd intensity rises. 0:15–0:19 — She dribbles forward with realistic professional football control. A defender rushes toward her. She performs a sleek body feint and smoothly dodges him while grass particles rise naturally beneath her cleats. 0:19–0:23 — Dynamic live broadcast cuts as she performs realistic football skills: step-over, nutmeg, heel-tap direction change, quick acceleration burst. Players react with surprise while realism remains grounded. 0:23–0:27 — She enters the penalty area. Goalkeeper charges forward. She fakes a shot, shifts left elegantly, and curls the football beautifully into the top corner. Net ripples realistically as the stadium explodes. 0:27–0:30 — Heroic broadcast close-up. Entire stadium erupts. Her boyfriend celebrates wildly from the stands. She laughs breathlessly near the goal while cameras surround her under dramatic floodlights. Final slow telephoto push-in toward her smiling face. Audio throughout: realistic football crowd chants, whistles, commentators, player shouts, cleats on grass, football impact sounds, natural British dialogue, crowd explosions after the goal, authentic live sports broadcast energy.

Shami

12,458 views • 5 months ago

POV: The kiss that broke the internet, recreated with AI on the tip of Tokyo Tower. A viral cinematic moment, reimagined with seamless camera movement, perfect character consistency, and a breathtaking skyline that never leaves the frame. Every shot stays locked to the very top of Tokyo Tower for a romance that feels straight out of a blockbuster. Made with GPT Image 2 and Seedance on Pollo AI for the Peak Moment Challenge. Prompt: PART 1 • 0:00–0:15 — THE REVEAL & THE KISS (9:16) 0:00–0:03 — Arrival Continuous crane arc already in motion around the couple on the tip of Tokyo Tower's antenna mast. Only one Tokyo Tower visible. Wind moves Jessy's hair and trench dress. He wears the yellow kawaii mascot helmet. Jessy: "You're seriously wearing that up here?" Man: "Only for you." 0:03–0:06 — Reveal Camera continues the same arc. He removes the helmet, revealing tousled brown hair and blue eyes. 0:06–0:09 — Pull Continuous crane widens. He pulls Jessy close by the waist, she grabs his jacket collar. The Polloai flag becomes visible above. 0:09–0:12 — Kiss Camera keeps pulling back with a subtle Dutch roll. They kiss on the tip of Tokyo Tower as the grade transitions from hazy news footage to warm cinematic. 0:12–0:15 — Sway Wide shot. They slowly turn while kissing. Tokyo Tower and the Polloai flag remain clearly visible. PART 2 • 0:15–0:25 — THE SPIN & THE VIEW (9:16) Continuity: First frame must exactly match the last frame of Part 1. 0:15–0:18 — Spin Continue the identical crane arc and orbit. He spins Jessy once on the tower tip. Dress, jewelry and blue-streaked hair flow naturally. Jessy: "Don't drop me from up here!" 0:18–0:21 — Second Kiss Orbit tightens into a close two-shot. They share another soft kiss, foreheads touching between kisses. 0:21–0:23 — View Camera cranes upward and pulls back. They face the glowing Tokyo skyline together with the Polloai flag above. 0:23–0:25 — Hold Slow push-in. They remain embracing on the tip of Tokyo Tower until fade to black. Strict: Maintain the exact reference camera movement throughout. All actions happen only on the tip of Tokyo Tower, with only one Tokyo Tower visible in every shot. #PolloAI #PolloPeakMoment
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POV: The kiss that broke the internet, recreated with AI on the tip of Tokyo Tower. A viral cinematic moment, reimagined with seamless camera movement, perfect character consistency, and a breathtaking skyline that never leaves the frame. Every shot stays locked to the very top of Tokyo Tower for a romance that feels straight out of a blockbuster. Made with GPT Image 2 and Seedance on Pollo AI for the Peak Moment Challenge. Prompt: PART 1 • 0:00–0:15 — THE REVEAL & THE KISS (9:16) 0:00–0:03 — Arrival Continuous crane arc already in motion around the couple on the tip of Tokyo Tower's antenna mast. Only one Tokyo Tower visible. Wind moves Jessy's hair and trench dress. He wears the yellow kawaii mascot helmet. Jessy: "You're seriously wearing that up here?" Man: "Only for you." 0:03–0:06 — Reveal Camera continues the same arc. He removes the helmet, revealing tousled brown hair and blue eyes. 0:06–0:09 — Pull Continuous crane widens. He pulls Jessy close by the waist, she grabs his jacket collar. The Polloai flag becomes visible above. 0:09–0:12 — Kiss Camera keeps pulling back with a subtle Dutch roll. They kiss on the tip of Tokyo Tower as the grade transitions from hazy news footage to warm cinematic. 0:12–0:15 — Sway Wide shot. They slowly turn while kissing. Tokyo Tower and the Polloai flag remain clearly visible. PART 2 • 0:15–0:25 — THE SPIN & THE VIEW (9:16) Continuity: First frame must exactly match the last frame of Part 1. 0:15–0:18 — Spin Continue the identical crane arc and orbit. He spins Jessy once on the tower tip. Dress, jewelry and blue-streaked hair flow naturally. Jessy: "Don't drop me from up here!" 0:18–0:21 — Second Kiss Orbit tightens into a close two-shot. They share another soft kiss, foreheads touching between kisses. 0:21–0:23 — View Camera cranes upward and pulls back. They face the glowing Tokyo skyline together with the Polloai flag above. 0:23–0:25 — Hold Slow push-in. They remain embracing on the tip of Tokyo Tower until fade to black. Strict: Maintain the exact reference camera movement throughout. All actions happen only on the tip of Tokyo Tower, with only one Tokyo Tower visible in every shot. #PolloAI #PolloPeakMoment

Jessica Collins

35,777 views • 3 months ago

What would you do if this mirror pulled you underwater? Nano Banana 2 + Seedance 2.5 on TapNow prompt SCENE CONTEXT A girl Image flees something unseen through a glowing forest, trips, falls — and finds an antique mirror that yanks her through into an underwater city. There, mid-float before the great shell palace, she turns her head — a flash of POV shows a colossal mouth opening onto her — and back in the wide frame the whale is already closing its jaw and gliding calmly away. 24 seconds, full realism. ACTIVE REFERENCES — STRICT ROLE HIERARCHY Image HER EXACT FACE — sole source of her identity and features, 100% match, zero drift: a 20-year-old , 163 cm, slim and lightly built. Soft rounded oval face; warm light-beige skin with a golden undertone and real photographic texture — visible pores, small freckles and tiny beauty marks across the cheeks and nose bridge; dark blue almond eyes with a shallow partially hidden upper-lid crease and soft under-eye fullness; thick dark straight brows with individual hairs brushed upward; a small neat nose with narrow straight bridge and softly rounded tip; full lips with a defined cupid's bow, the lower lip fuller, natural rosy tone; softly rounded jaw tapering to a small chin; small silver hoop earrings. Ignore this reference's hair, clothing, car interior and lighting. Face identity comes from this reference in every single frame. Image : CHARACTER SHEET — controls everything: long voluminous wavy blonde hair past the shoulders; neat elven ears with slender pointed tips; a white billowy medieval linen shirt deep plunging scoop neckline that reveals significant cleavage., with puffed sleeves; a brown leather underbust corset; fitted sage-green trousers; tall brown leather boots; brown leather gloves; a forest-green wool hooded cloak clasped at the collar. Does NOT control the face. Image FOREST LOCATION — a misty magical forest: narrow dirt path, giant glowing red mushrooms casting warm orange light, pink flowers, mossy trunks, drifting fog. 100% matches the reference. Image : UNDERWATER CITY LOCATION — the plaza: a colossal ribbed nautilus-shell palace with glowing golden seams, pearl shell houses with warm windows, god rays from above, jellyfish and drifting sea life. 100% matches the reference. FORMAT MODE One continuous shot from 0:00 to 0:19, then TWO HARD CUTS in the finale: a fast POV insert and a return to the previous framing. No fades, no dissolves. Full realism. HER BACKWARD GLANCE — HOW IT MUST LOOK, STRICT Whenever she checks behind her, she does NOT turn toward the camera and does NOT look into the lens. She rotates her head roughly 45° to ONE SIDE and her EYES GO THE SAME WAY her head goes — looking off toward that side of frame, into the fog, then snapping forward again. BANS: no over-the-shoulder look at the lens, no eye contact with the camera, no 180° head turn. SHOT 1 — 0:00–0:01.5 — HER FEET, LOW AND CANTED LOW, near ground level, canted hard — Dutch tilt ~20–25° — framing her BOOTS and lower legs sprinting along the path: soil bursting, cloak hem cracking, mushroom stalks brushing aside, path streaking in motion blur. Handheld, jolting with her rhythm; the pursuer heard far behind in the fog. SHOT 2 — 0:01.5–0:03 — HER FACE, FRIGHTENED Unbroken move: the frame rises and pushes in to her FACE — a tight running close-up travelling with her, still canted, hair whipping. Raw fear: wide eyes, brows drawn, mouth gasping, dirt on her cheek. Twice she performs the 45° glance as specified, eyes going the same way as her head, searching the fog off to that side; then forward again. SHOT 3 — 0:03–0:05 — THE TRIP, WIDE Unbroken: the frame swings out to a WIDE shot of the path — full figure, mushrooms towering, fog closing the depth. Mid-glance her leading boot CATCHES a root — the foot stops dead, momentum throws her forward, and she goes down hard in full view: knees, then hands and shoulder into the dirt, dust and leaf litter bursting up, cloak flying over her. She lands sprawled, chest heaving. SHOT 4 — 0:05–0:09 — THE MIRROR SHE ALMOST IGNORES Unbroken: the camera drifts in from the front, then around to her side, settling into profile with her and the mirror in frame. Fear first, curiosity second: sprawled, she checks behind with the 45° head-and-eyes turn; the crashing is closer. She scrambles up, barely looking ahead — then registers an ornate antique MIRROR against a mossy trunk, filled with cold blue glow unlike the warm mushroom light. Brushing dirt off her sleeve with ONE hand, her eyes stay on the glass. THE MIRROR DOES NOT REFLECT: her reflection NEVER appears, no mirror image of her, no reflection of the forest — the glass is a window filled with its own inner light: fog thinning into deep watery blue, faint caustics, vague luminous silhouettes far in the depth, no sharp image. The blue washes her face. ACTING TASK — HER CHOICE (the work happens in her eyes): glass → a 45° glance into the fog behind → glass again; she registers that nothing of HER answers her movement in it; no time to solve it. She extends ONE FINGER toward the surface. (Safety: gaze always engaged; natural blink cadence.) SHOT 5 — 0:09–0:11 — THE YANK: UNDER A SECOND Her fingertip nears the glass. The light FLARES — the surface SNAPS outward like a whip and SEIZES her hand. INSTANT: she is RIPPED off her feet, jerked forward along her outstretched arm, body whipping horizontal in a single frame, head-first through the glass, boots torn off the ground last, cloak cracking behind her. No build-up, no float — limp as a ragdoll, the mirror doing ALL of it, vector purely FORWARD through the glass plane. Camera: caught off guard WITH her — it WHIPS sideways-and-forward, slings around behind her flying body and punches through the rippling surface on her heels; water and bubbles SLAM across the lens, forest colors ripped into deep blue. NOT her POV. SHOT 6 — 0:11–0:16 — ARRIVAL IN THE PLAZA Same shot, no cut — camera behind her. THE FIRST UNDERWATER FRAME IS THE ARRIVAL FRAME: the portal exits DIRECTLY INTO the plaza of >>; the colossal nautilus palace is ALREADY in frame, its ribbed pearl wall with glowing golden seams filling the background, sharp and close; shell houses with warm windows border both sides. NO TRAVEL, no approach — the water BRAKES her within a meter or two. HER BODY: horizontal, HEAD-FIRST, back toward the surface, fully passive — arms loose, LEGS STILL AND MOTIONLESS, no kicking, no strokes; thrown cargo, not a swimmer. UNDERWATER PHYSICS, HIGHEST PRIORITY: hair streaming backward in rippling seaweed-like strands, cloak dragging in a heavy water-loaded wave; on stopping, hair and cloak drift forward past her shoulders by inertia. She pivots from horizontal to upright — feet swinging down, legs hanging relaxed — settling into weightless float facing the palace wall. HER HAIR AT REST, STRICT: no parting, no combed order — a loose free-floating mass fanning outward and upward from her whole head, strands crossing over her crown in constant slow chaotic motion, never symmetrical, never still. The cloak billows wide, breathing with the water. SHE CANNOT BREATHE UNDERWATER: cheeks slightly puffed, lips pressed, holding her breath. Bubbles rise from her mouth in small silver clusters climbing upward past her face. ACTING TASK: to ORIENT beneath something impossibly huge — her attention pulls UPWARD: head climbing the glowing houses, up the palace wall, chin lifting, trying to find where the spiral ends. Jellyfish pulse between the houses. SHOT 7 — 0:16–0:19 — SETTLE INTO THE MEDIUM PROFILE FRAME Same shot, no cut. The camera drifts smoothly from behind her around to her side and settles into the framing that holds for the rest of the film: FRAMING LOCK — MEDIUM PROFILE: she is seen from her LEFT SIDE in a medium shot, CHEST-UP ONLY — never full-body, never small in frame; her head and shoulders occupy the lower-left third, elven ear tip clear, hair a floating dark halo, white puffed sleeve and green cloak reading in the frame's bottom, one gloved hand extended forward. Behind and above her, filling the whole background, the giant glowing spiral nautilus palace; pearl shell houses along the lower edge; god rays raking down from the surface; a jellyfish drifting at frame-left; her bubbles rising past her face. She hangs weightless with the faintest sway. SHOT 8 — 0:19–0:21 — SHE TURNS HER HEAD (SAME FRAME) No cut, camera locked in the FRAMING LOCK. She turns her head sharply to look off toward frame-LEFT — a fast, alarmed head turn, eyes going the same direction, brows snapping up, a startled burst of bubbles ripping from her mouth. Her shoulder tenses; nothing else of her moves. She is still only chest-up in frame; the whale is NOT visible yet. HARD CUT. SHOT 9 — 0:21–0:22.5 — POV: THE MOUTH OPENS ON US FIRST-PERSON POV FROM HER EYES — fast and brutal: filling the entire frame, the colossal whale's head rushes in from the left, and the vast baleen MOUTH OPENS WIDE — grooved pale throat pleats stretching, a dark glowing cavern spreading until it swallows the frame edge to edge; water and bubbles ripping past the lens; the scale absolute, the opening several times larger than a human body. Quick — a second and a half, no lingering. The frame goes to the mouth's darkness. HARD CUT. SHOT 10 — 0:22.5–0:24 — BACK TO THE SAME FRAME: THE WHALE MOVES ON Return to the EXACT FRAMING LOCK of Shot 7–8 — same camera position, same background: the glowing spiral palace, the shell houses, the god rays. The girl is no longer there; only her last scattered bubbles rising where she floated. The colossal whale is already in frame with its JAW CLOSED, gliding calmly from LEFT to RIGHT across the plaza — placid, unhurried, indifferent, as if it simply fed on the way past. Its enormous flank sweeps close past the lens: dark iridescent mother-of-pearl skin shifting purple-green-blue like oil on water, scattered glowing teal rings and dotted bioluminescent lines, a tall webbed translucent dorsal fin with visible veining, pectoral and tail fins extending into long flowing translucent ribbon-streamers rippling like silk. TRUE WHALE LOCOMOTION: all thrust from the TAIL — deep lateral sweeps bending the rear third of the body, an S-wave of muscle rolling down the flanks head-to-tail on every beat, mass shifting under the skin, head steady on course, ribbon-fins streaming back like wings. Living muscle, never a rigid sculpture on rails. Its wake rocks the jellyfish and scatters her bubbles. It exits frame-RIGHT. Final beat: the empty plaza, the palace glowing, bubbles dispersing, water settling. END. Exactly ONE creature in the finale, the same individual in the POV and in the return frame — no second creature, no duplicate. No grabbing, no chewing, no thrashing, no blood, no gore — the horror is entirely scale. PHYSICS Forest: real running biomechanics, the head-turns costing her balance, the trip stopping the foot dead while momentum carries her over, a genuine three-point fall, real bodyweight in the scramble up. The yank: whip-crack acceleration, body limp, purely forward. Underwater: everything obeys water — drag on limbs and fabric, slow rebound, no dry-hair or dry-cloth behavior in any frame; the whale moves with true mass and inertia, its bow wave visibly displacing water, bubbles and jellyfish; the jaw opens and closes with weight, not like a trap. LIGHTING Forest: warm orange mushroom glow against cool misty air; the mirror's cold blue the only competing source. Underwater: cool blue depth light with god rays, warm golden light from the shell houses and the palace's glowing seams; caustic ripples crawling over her skin, the white sleeve and the whale's flank; the open mouth in the POV reading as a deep shadowed cavern with faint light only on the throat pleats. Natural exposure, no stylization. MATERIALS Real skin with pores and freckles; individual hair strands, dry and flying in the forest, water-loaded and undulating below; real linen weave, leather grain, heavy wool cloak with true water weight; real soil, moss and mushroom flesh; pearl shell with subsurface glow; the whale's iridescent hide with subsurface shift, skin folds and grooved throat pleats, translucent fin membranes. No plastic skin, no CG sheen. AUDIO — SFX ONLY, NO MUSIC 0:00–0:05: pounding footsteps, ragged breathing, cloak snapping, DISTANT crashing branches and a low guttural monster call rolling through the fog; the trip — scuff, body impact, gasp. 0:05–0:09: panicked breathing, scrambling in dirt, forest ambience, a rising crystalline hum near the glass. 0:09–0:11: a sharp liquid CRACK, one violent water-rush WHOOSH, bubbles slamming the lens; forest sound cutting off dead. 0:11–0:19: muffled underwater ambience, soft bubble streams, distant whale-like calls, faint clicks, a deep resonant hum from the palace. 0:19–0:22.5: a startled bubble burst; a deep swelling RUMBLE from the left; in the POV a roaring water-rush and the wet groan of the opening jaw. 0:22.5–0:24: one soft heavy WHOMP settling, then calm rhythmic tail SWISH, the flank's water-rush passing the lens, fading right into churning wake and settling ambience. No score, no melody anywhere. POSITIVE CONSTRAINTS Continuous shot 0:00–0:19; then exactly TWO HARD CUTS: into the POV insert and back out to the identical framing. No other cuts anywhere. FRAMING LOCK: from 0:16 to the end (except the POV insert) the camera holds the same medium profile framing — she is CHEST-UP, seen from her left side, lower-left of frame, with the glowing spiral palace filling the background. She is never shown full-body in this section, never small in frame, and the camera never moves. The finale order is exact: she turns her head left (chest-up, whale not visible) → HARD CUT to her POV of the mouth opening wide, fast → HARD CUT back to the same framing where the jaw is already closed and the whale glides calmly left to right and exits. Her glances in the forest: ~45° head turns with eyes going the same direction; never toward the lens. The forest pursuer is NEVER shown — distant sound only. The mirror NEVER reflects her or the forest — a lit window, not a reflective surface. Underwater she never swims — legs still and motionless throughout; the palace fills the background from the first underwater frame, no travel. Her hair underwater is a chaotic free-floating mass — never parted, never neat, never still. Face 100% >> every frame, zero drift; hair, elven ears, wardrobe 100% >>; forest 100% >>; plaza and palace 100% >>. No grabbing, chewing, blood or gore; exactly ONE creature; she is not visible after the POV cut, only her bubbles. Full realism — no animated look, no illustration, no CG gloss, no plastic surfaces. Clean image: no grain, no vignette. She is the only person. No text, no logos, no watermarks. OPTICS STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. Shot 1: canted 20–25°, low on boots. Shot 2: focus locked on her face. Shot 3: wide, deep focus. Shots 4–5: her face and the mirror's glow. Shots 6–8: her in medium profile against the palace, caustics softening the depth. Shot 9 (POV): ultra-wide immersive perspective, the mouth filling the frame. Shot 10: the flank sharp as it sweeps past the lens.

Sharon Riley

28,464 views • 2 months ago

POV: You don't need a film crew to make a World Cup commercial anymore. From a simple idea to a cinematic football story—powered entirely by AI. Made with Kling 3.0 on Pollo AI Prompt: PART 1 (0:00–0:15) | 16:9 | Cut Scenes 0:00–0:03 | Wide Living Room Camera: Slow handheld dolly-in. TV visible behind Jessy. Action: Jessy lounges watching Argentina vs Brazil, tosses popcorn at the TV after a bad pass. Dialogue: Jessy: "Come on!" Audio: Stadium crowd, commentator, room ambience. 0:03–0:06 | Over-the-Shoulder Camera: Medium OTS toward the TV. Action: The player stops, looks directly at Jessy, smiles. She grabs the remote. Dialogue: Jessy: "Wait... me?" Audio: Crowd softens, remote click. 0:06–0:10 | TV Exit Camera: Medium-wide tracking shot. Action: TV ripples like water as the player steps into the living room. Jessy freezes. Dialogue: Player: "Nice place." Audio: Water ripple, boots on floor, TV commentary. 0:10–0:15 | Couch Camera: Medium two-shot. Action: Jessy quietly sits back as the player casually joins her on the couch. Dialogue: Jessy: "...Okay." Audio: Stadium ambience. Cut. PART 2 (0:15–0:30) | Cut Scenes 0:15–0:18 | Watching Together Camera: Medium two-shot. Action: They watch the match in silence. Dialogue: Player: "Brazil's shaky." Jessy: "Yeah..." Audio: TV crowd and commentary. 0:18–0:21 | Realization Camera: Alternating close-ups. Dialogue: Jessy: "You're playing." Player: "Break time." Audio: Stadium crowd building. 0:21–0:25 | Goal Celebration Camera: Handheld whip-pan. Action: Argentina scores. The player jumps up, sending popcorn everywhere. Dialogue: Player: "GOAL!... Oops." Jessy: "Seriously?" Audio: Massive crowd roar, popcorn scattering. 0:25–0:30 | Hallway Camera: Follow, then slow pullback to wide. Action: The player heads toward the hallway. Jessy watches the TV—his position on the pitch is empty. Dialogue: Player: "Bathroom?" Jessy: "Second left." Jessy (to herself): "...Sure." Audio: Boots clicking, TV commentary, fade to black. #PolloAI #BringTheWorldCupHome #WorldCup2026

Jessica Collins

43,567 views • 3 months ago