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Creatures in the game use procedural animation, not only does this save time but provides dynamic and interesting results
150,034 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

Now flip him upside down and show me those animations. If it can walk on ceilings, I'll be scared and impressed. xD

@yanagitheowl

Hey man if you've got the time I have a small question, how much do procedural animations with this complexity affect the performance of the game compared to pre-made animations. Always been curious about how dynamic variables affects the long run of development.

It will cost more performance than pre-made animations but not that expensive where you can still have thousands of entities going at the same time, and usually you will have some sort of IK going anyway on top of your animation for stepping. You also save on file size with this

This looks great. Would you have any tutorial recommendation about learning to make procedural animation like this?

Yea this post shows the steps well

YOOO THIS IS SO COOL! This is one of the only other times iv seen it used outside of rainworld, and it makes for so many silly but memerable moments

I really wished I could see some ''behind the scenes'' stuff when that tail does some not planned out things haha

cranked that tails sassy level to 11

That is super cool!!
