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Crimson Desert can now be enjoyed by more gamers as they are adding difficulty settings, this is after nerfing the bosses. Here are some other updates that will come between April-June. 1. Difficulty settings 2. Boss rematches 3. New pets and more mounts 4. New armor for mounts 5....

27,084 просмотров • 4 месяцев назад •via X (Twitter)

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Crimson Desert Update 1.04 is HUGE, adding difficulty settings and more. • Difficulty options added • New pets - birds, 5 new cats, and more • Added new Storage Chests that allow materials and ingredients to be used directly from storage • New weapons, quests, and armor for all 3 playable characters • Improved the rendering quality of distant objects and textures • Can now name your pets and horses • Pets can now equip accessories for a wider variety of roles • Abyss Gears, insects, fish, and animals now stack in inventory • Can now select between different house layouts • Improved housing controls and UI • Observing a skill you already have now rewards an Abyss Artifact • Added a new item that allows cats to stay on your shoulder for a longer time • New weapons for all three playable characters • New Baltheon armor for Kliff • New pet gear shop added to Pororin • Added more ores and wells across Pywell • Nerfed the amount of attack and defense gained from anvils and grindstones • Greymane camp NPCs now sell items at a 10% discount • Can now 'Lock' items to prevent accidental selling or deletion • New control presets for controller and KBM • Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately • Can now switch the controls for Dodge Roll and Evasion • Improved aiming controls • Can now open the map directly on controller by holding down the Touch Pad or View button • Adjusted the overall balance of bosses - bosses are no longer immune while performing powerful attacks and the frequency at which they escape or counterattack has been adjusted • Increased damage taken from elemental status effects • Force Palm Pulse can now be charged up to 3 stages • Improved the overall speed of 'Examine' • Improved the speed of pushing or rotating objects during puzzles • Improved follow-up attacks so they connect more quickly even when the initial attack is blocked • Blinding Flash can now be used anywhere and auto-targets whatever target you're facing • Added a Weapon Throw ability while dual-wielding • Improved Force Palm attack speed • Inventory now has 5 category tabs • Inventory groups will now show relevant icons • Added a Filter/Search to the map • Reaching max trust with a shop will allow you to see their current stock directly from the map • Minimap now shows north, south, east, west • Shops now show how many of that item you own • Improved the visual quality of characters at long distances • Improved hair lighting in shaded areas, errors and flickering • Camera distance is now maintained when adjusting visual range • Can now disable Chromatic Aberration • Added Colorblind and Photosensitive accessibility modes Update is out now on Steam, PS5, and Xbox with other platforms coming soon.

KAMI

535,379 просмотров • 4 месяцев назад

New Crimson Desert Update 1.03.00 is now available. Here are all the details: 🔸 Improved teleportation via the Abyss Nexus, which can now be used while mounted, falling, swimming, or climbing walls. 🔸 Added the “Weapon Display” option under Others > Language & Gameplay. 🔸 Added the new ability “Focused Aerial Roll” for Kliff. 🔸 Added “Axiom Force,” “Nature’s Snare,” and related abilities for Damiane and Oongka. 🔸 Improved Damiane’s “Shield Toss” and Oongka’s “Scatter Shot” so they now have the same effect as Kliff’s “Force Palm.” 🔸 Changed the control inputs for Damiane’s “Skystep” and Oongka’s “Vertical Flight.” 🔸 Changed the color of faction quest icons. 🔸 Added a function that processes all items at once when grouping or ungrouping items in the bag. 🔸 Improved the UI so that item details can now be viewed in the storage section. 🔸 Added the “Minimum Font Size” option under Others > Accessibility. 🔸 Added the following options under Others > Accessibility: • Camera Visual Range • Camera Vertical Offset • Camera Horizontal Offset • Camera Auto-follow • Camera Lookahead 🔸 Added 3 new base music tracks across the continent of Pywel during combat. 🔸 Added 1 new loading screen music track. 🔸 Fixed several stability, performance, and crash issues across PC, console, and Mac. 🔸 Further control and UI-related improvements have been applied.

Zephryss⛩️

217,414 просмотров • 4 месяцев назад

Today marks the arrival of VERSION 1.5 - 'Master of Fate': The culmination of 30+ post-launch updates resulting in significantly improved performance, stability & optimisation, alongside rigorous difficulty balancing, and also includes our 'Advanced Game Modifier System', allowing ALL players to fully customise and adjust difficulty of future playthroughs. Please check out our new video below with intro from Head of Studio, Saul Gascon. This now concludes the Free Content Roadmap, adding the following content and quality-of-life enhancements, vastly improving the experience for all players: - Significant performance, optimisation and stability improvements - Rigorous difficulty balancing including mob density reduction & nerfed ranged attacks - Split PvP and PvE game balancing - Online multiplayer enhancements for improved matchmaking and connection stability - New questlines including Season of the Bleak, Trial of the Three Spirits, and Way of the Bucket - New armour and weapon sets - Additional secret boss weapon abilities - Improved boss encounters with additional movesets & new AI - 12 new spells including the arena-devastating Immolation - New grievous strikes: each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding - 3 new projectiles: Blood Vomit, Explosive Mines, and Frost Worms. - QOL updates including: inventory expansion, appearance reset, storage functionality & gamepad rebinding

LORDS OF THE FALLEN

185,148 просмотров • 2 лет назад

🎉 A new era begins! Serenity Shield is now "Serenity" – a rebranding that goes beyond just a new name. It’s a full transformation, a giant leap into STORAGE DOMAIN amongst trusted and innovative companies who all have billions of dollars of market caps.📊 💬Think of secure data storage and privacy solutions, Think of Serenity. 🌐 This isn’t just a name change; it’s a new birth. Serenity is now fully preparing to lead in privacy, security, trust, and innovation, setting new standards in data storage, integrity and protection. Here’s how our redefined suite of products is paving the way: 🔹 sBox – Securely store, manage, and transfer digital files, protect wallet seeds and passwords, and ensure estate planning with our built-in inheritance protocol. 🔹 sAxess – A cutting-edge access card with a mobile app featuring Biometrics technology. 🔹 sVault – Minimize data loss with global redundancy and Points of presence across various continents, with own server infrastructure - avoiding risks of centralized storage. But we're not stopping there⁉️ Coming in our next phase, sChain, sConnect, sWallet, sChange, and many more - defining the full ecosystem of decentralized storage with various products and features . 👍 New names and logo will be changed across the board, soon after this announcement. As Serenity is becoming Seamless, Secure, Smart Solutions for all, we proudly reveal today our new website⬇️ Stay put! Continue the journey with Serenity as we go global!📣 — Serenity Shield Team

SerenitySTech

55,447 просмотров • 1 год назад

Starfield is getting a massive new overhaul update on April 7th, alongside a PS5 release and a new expansion "Terran Armada" - FREE LANES: A massive new update, with its main feature being that you can now travel between planets in space with no loading screens - Going into hyper drive no longer takes you into a loading screen, instead you can get up and explore your ship, talking to crew members while you travel - There are new POIs on planet surfaces so exploration is no longer as repetitive as before on the randomly generated planets - There are a new set of encounters that interrupt your space flight, making the act of travel actually interesting now - TERRAN ARMADA EXPANSION: A new faction that you have to face, mainly robots and there is a new companion which is also a robot named Delta. The new weapons are more like modern guns rather than futuristic stuff - Terran Armada incursions: These seem to be new radiant quests to take on enemy outposts - X-Tech is a new material that allows you to upgrade your weapons further, with a ton of new weapon perks alongside it - There are new skins for weapons as well - New player home: A mansion carved out of an asteroid, seems to be the most expensive house in the game - New ship modules that enhance the ship, including a stealth drive that makes your ship invisible. - New ship optimization module that optimizes specific ship systems, as well as a ton of new ship upgrades - New modules for the home building system that are already furnished, such as cabins that you can also further customize - A shared container that acts as one storage box between all your different settlements - New action figure collectibles that give you passive bonuses, pretty much the same as the vault boy collectibles from Fallout - You can now get pets in your settlements and there's a new little robot companion, Muria is also now a companion. - New Game+ now allows you to keep your items on a replay when you finish the main story through crafting a new container with quantam essence and allows you to put any item you wanna keep in it - You can now upgrade all Starborn powers through new levels using the new Quantam Essence item, which can be gained by taking out Starborn enemies - New location: Anchor Point star station, where you'll find many new quests - New vehicle "Moon jumper", it can boost upwards and basically fly - Enemies have new traits and they are "smarter" now, more challenging. Starfield is coming to PS5 + Terran Armada and the update all on April 7th for all platforms.

Synth Potato🥔

535,825 просмотров • 5 месяцев назад

Most $SUI holders know one thing about the token: total supply is capped at 10 billion. They have never read the mechanic that makes that cap matter. It is called the Storage Fund. And it is the most important thing in the $SUI tokenomics docs that nobody is talking about. Here is exactly how it works: Every time a transaction adds data to the Sui blockchain, the user pays a storage fee. That fee does not go to validators directly. It goes into the Storage Fund, a pool of SUI that never fully depletes. Here is where it gets interesting. The Storage Fund has its own stake in the network. It earns staking rewards the same way every other stakeholder does. Those rewards are then distributed to validators to compensate them for storing historical data. This solves a problem every other blockchain ignores: When a new validator joins Sui, they have to store all the historical data from transactions that happened before they existed. Why would a new validator pay to store someone else's old data? The Storage Fund pays them for it. Past users who created the storage requirements in the first place funded the pool. Future validators get compensated from that pool indefinitely. The fund pays out only the returns on its capital, never the principal. It cannot be drained. It is designed to survive forever. Now here is the part that directly connects to $SUI token value. The Sui docs state this explicitly: Deflation is a feature of Sui, not a bug. Here is why: Total supply is capped at 10 billion SUI. As network activity increases, more transactions are processed. More transactions mean more storage fees flowing into the Storage Fund. As the Storage Fund grows, it holds more SUI. More SUI held in the fund means less SUI in active circulation. Less circulating supply against the same or growing demand means the value of each SUI token increases. Network growth directly reduces circulating supply. That is not speculation. That is the economic model built into the protocol at the architecture level. One more detail worth knowing: If you delete data you stored on chain, you receive a partial refund of your original storage fees. The system charges for storage, rewards deletion, and compounds the fund's stake indefinitely. Most people holding $SUI today are pricing the speed narrative: The parallel transaction processing. The sub-second finality. The Move language safety. They have not started pricing the storage fund deflation mechanic. That gap between what the tokenomics actually does and what the market currently understands is where the long-term thesis lives. The people who read the docs always buy before the people who read the price.

2xnmore

47,695 просмотров • 3 месяцев назад