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cs2 rendering finally works :) - patched cs demo manager spec_player bug - multi-cs2 instances per worker - multi-workers (scalable, fault-tolerant) what should i generate? - 100hrs of dust2 gameplay (synchronized, 10-player w/ audio)? - 100hrs, but of 7 maps (same set-up)

38,613 просмотров • 3 месяцев назад •via X (Twitter)

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Amazon worker says the Amazon warehouse he works at only hired foreigners 🚨 He says they deny American citizens jobs, tell employees they aren’t hiring if they recommend a friend or family member, then hire 10 foreigners per week “When is ICE gonna come to Amazon? Why in the hell is Amazon allowed to hire all these migrants? I mean, literally, it's probably 80% migrants, if not more. It's ridiculous. They tell the American people that they're not hiring, and then we literally sit here and watch these migrants come in, 10 per week, new hires walking through with new jobs. — But we go up and say, hey, I got a brother, I got a cousin, or whoever, a friend, whatever, that needs a job. Are we hiring? And they say, no, not at the moment, we're not hiring. You know, they can fill an application out anyways, just in case we do hire, blah, blah. And then that same day, you'll be working at your station, and you'll see them walking through 10 people. And literally, out of that 10 people, every one of them are migrants. Wow. Every single one of them. How does that work? How do they get away with that? How is that not discrimination by them telling me that they won't hire, they're not hiring right now, and then every week we see these people coming through?” He goes on to say he is begging ICE to come to Amazon because he says they do not have legal status. He says Americans are specifically not hired, he says he can’t even get his son a job because only migrants can be hired Now this man is specially talking about illegals but there is a whole other issue with Amazon, the mass bring over workers on Visas into America Amazon is one of the largest sponsors of H-1B visas in the United States They file to bring over as many as 30,000+ foreign workers every year… and they frequently get over 10,000 approved per year All this has to end According to online Amazon doesn’t hire workers without legal status but that’s not what this Amazon warehouse worker says who’s working side by side with these people…. And we all say a couple years ago major companies were hiring illegals. At the very least there should be an investigation All American jobs should go to Americans

Wall Street Apes

642,435 просмотров • 10 дней назад

I've been building a music player with Next.js for fun. Here's a quick demo of how it works (it's open source!) • Demo: • Code: If you want to learn more about how it's built, here's more details ↓ I'm using Postgres (with Drizzle) to store information about the songs and playlists. Audio and image files are stored in Vercel Blob (object storage), and the URLs are then referenced in the database. For the UI, I'm using shadcn/ui (so Tailwind CSS and Radix). This made it easy to copy/paste in some nice components, like the dropdown menus. I built the entire first version of the UI in v0 and then iterated from there, feeding it my Drizzle schema as a source in the project and having it scaffold some of the boilerplate for me: I added support for keyboard navigation (using arrow keys) or vim motions (j/k to go up/down, and h/l to go between playlists and tracks). Also, space to toggle the now playing song, and / to focus the search input. The search function has a nice utility to highlight the currently searched text on the page in yellow. Then, I was exploring how to pass metadata from my application to macOS or iOS. Turns out there's an API for that – MediaSession. Web apps can share metadata about what media is playing (title, artist, album artwork) and sync play/pause/seek with system media controls. Works across modern browsers — even integrates with iOS dynamic island and shows up on lock screens: I set up my app like a PWA – it has a manifest.json file, so it can be installed to my iOS home screen or added to my dock on macOS. On iOS, it then uses the full screen height `100dvh` (dynamic viewport) and has padding on the bottom for the safe area with the `env()` CSS function. Finally, I was able to use the Vercel AI SDK in a script to clean up the metadata on audio files I downloaded from YouTube. Bonus: I even was able to dogfood the React Compiler, which helped me fix a performance bug! That's all! It's fun to make personal software:

Lee Robinson

118,242 просмотров • 1 год назад

Nano Banana Pro + n8n is absolutely insane 🤯 Google just released Nano Banana Pro and I already have it running inside n8n + Airtable. The use case? Steal your competitors' Facebook static ads. Perfect for DTC brands & agencies who see competitor ads they want to replicate with their own products. Nano Banana Pro is SICK: → 4K resolution output (studio quality) → Multiple image inputs (up to 14 images in one generation) → Perfect text rendering in multiple languages → Maintains consistency across up to 5 people Here's the workflow: You see a killer competitor Facebook ad. Perfect layout, colors, messaging—but it's their product, not yours. Instead of briefing a designer and waiting days for recreations... This automation does it in 30 seconds: → Upload competitor ad image in Airtable → Upload your product image → Click "Generate" button → Nano Banana Pro swaps ONLY the product → Keeps everything else identical (layout, fonts, colors, graphics) → Returns 4 variations automatically → All delivered back to Airtable instantly No designer bottlenecks. No recreation from scratch. No guessing what works. What you get: → Competitor-inspired ads with your product → Same proven layout and design language → 4 variations per request for testing → Everything organized in Airtable → Feels like a mini creative co-pilot Built 100% in n8n + Airtable. I filmed a 30-minute Loom video walking you through how to set it up step-by-step. Want the n8n template, Airtable base, and Loom video for free? > Comment "BANANA" > Like this post And I'll send it over (must be following so I can DM)

Mike Futia

88,473 просмотров • 8 месяцев назад

how to set up hermes agent step by step. built-in memory, 40+ tools, works on your phone, and what to think of hermes vs openclaw: 1. hermes is a personal AI agent that runs in your terminal. think of it like open claw but with built-in memory, 40+ tools out of the box, and 90% cheaper token costs. you install it with one command. 2. the 3 problems with open claw that hermes solves: no memory (you keep repeating yourself), constant gateway restarts, and zero visibility into what you're spending on tokens. 3. hermes remembers everything. every completed task gets saved to memory. it searches through past logs to find solutions. over time it literally gets smarter at your specific workflows. 4. connect it to open router. you see exact costs per model per task. free models rotate weekly. one founder went from $130 every five days on open claw to $10 on hermes. same output. 5. it comes preloaded with skills. apple notes, imessage, find my, browser, web search, image generation, cron jobs. no hunting for plugins. 6. connect it to obsidian so it reads your entire vault. connect it to gstack for your dev environment. create custom skills for your specific workflows. 7. the biggest money saver: have it write code once for recurring tasks. then it runs without burning tokens every time. stop paying an LLM to do the same scrape or report daily. 8. run it on android via telegram. name your agents. talk to them like coworkers. in this episode imran shows you how to set this up. 9. you can run it bare metal, in docker, or serverless on modal. pick your risk level. i begged imran to come on The Startup Ideas Podcast (SIP) 🧃 and walk through the full installation live. he made it impossibly clear. if you've heard of Hermes Agent and want the clearest explanation of how to get set up like a pro let me know what you want me to cover on the next ep this is the best personal agent setup video on the internet right now. watch

GREG ISENBERG

616,663 просмотров • 3 месяцев назад

The bottleneck in AI has quietly shifted. - It's not the models. They are capable. - It's not the frameworks. They are mature. - It's not even the data, in many cases. When you want to train a model today, the first question isn't "what architecture should I use?" Instead, it's: "Where am I going to get infrastructure that actually works?" Not just GPUs but the entire stack: compute, deployment, scaling, storage. The traditional path is major cloud providers or specialized GPU clouds. Both have the same problem: they're built for enterprises with committed workloads, minimum spend requirements, contract negotiations, and involve quota approvals that take days. Even the "on-demand" options require you to piece together training, deployment, and scaling across different services. By the time you're actually training, hours, if not days, have passed. And there's a subtler cost: part of your brain is always managing infrastructure instead of thinking about the actual problem. I've been using Runpod for a while now, and it's the closest I've found to infrastructure that just disappears. I pay for the serverless solution by the second, and stop when I'm done. This sounds like it should be the default across all providers, but it isn't. For instance, when I'm prototyping, I don't need an H100. Instead, I need the flexibility to use cheaper GPUs that are actually available, where I can iterate fast and not worry about cost. An A40 at a few cents per hour is perfect for this. Then, when the approach is validated, I scale up. This matches how good engineering actually works. Running distributed training across multiple nodes for multi-GPU training usually requires significant infra work. RunPod abstracts most of this away. A lot of the advantage in AI comes from iteration speed. Infra that adds days of latency to that loop is a real cost, even if it's hard to measure. But good infra gets out of your way. It's available when you need it, invisible when you don't. In the video below, I have shown a simple model training workflow trained using PyTorch in Jupyter Lab. It runs in a dedicated PyTorch Pod hosted on Runpod, and I worked with the team to put this together for you. Find a link to start using Runpod in the replies!

Avi Chawla

13,696 просмотров • 6 месяцев назад

voice prompting is 4x faster than typing. but i NEEEDED more. Nvidia parakeet allows me to fully voice control an agentic development environment with commands firing in under 300ms. and it runs 100% local. I added gpt realtime 2.1 mini, its 20% faster, 7 to 20x cheaper, and lets you have full jarvis style control of your vibe coding agents. but what about orchestration? agents can spawn each other, prompt each other, and read each others output with the CNVS mcp and cli. Fable 5 can create a plan, spawn 10 grok agents to execute, and a kimi k3 agent to review. parallel agents code at 1,000s of TPS anthropic's own research shows improvements ACROSS the board for multi agent workflows over single agent but only CNVS lets you choose exactly which orchestration, worker, and reviewer agent you would like to use. grok, kimi, qwen, claude, codex... the cross agent memory system is based on real 2026 research so all agents share the same brain, its on demand so it never bloats context. what about remote agents?? You can create remote canvasses that run agents your virtual private servers, they keep working even if your mac shuts off, and you can even vibe code straight to production. CNVS is built from the ground up ENTIRELY in swift for RAW performance on apple hardware. PS - its a LIFE TIME LICENSE because you don't need another subscription. PPS - I ship updates every week based off user feedback and livestream myself building it everyday. PPPS - it uses all your existing ai subs, so no api pricing here.

Max Blade

59,709 просмотров • 9 дней назад

I make unlimited landing pages with Claude Cowork for $0 😱 here's the system that turns one URL into a landing page for every possible angle: step 1: scrape your brand DNA → Firecrawl scrapes your site. trust signals, colors, fonts, the works → I pointed it at virlo and it pulled every proof element & visual system in 90 seconds → nothing hallucinated. everything traced back to your actual site step 2: figure out WHY your product works → not the features but the reason someone should care. → maps which claims you can back up vs ones you can't step 3: lock your brand voice → pulls your exact phrases, tone, language patterns → ran it on a client last week. they thought they wrote the page. they didn't. step 4: write the copy → hard ban list kills AI slop on sight ("unlock", "seamless", "revolutionize" = dead) → then cuts 20% of whatever it wrote. if a line doesn't earn its spot, it's gone. step 5: generate on-brand visuals → Bloom creates images that ACTUALLY match your brand (s/o Ray for hooking up FREE bloom credits, ill send you a link) → no stock photo energy. no purple AI gradients. no "two businesspeople shaking hands." step 6: build the page → single-file HTML. responsive. ready to roll. → routes layout by type. product, SaaS, lead gen, regulated all look different → one product. six angles. six pages. each one ships. step 7: QA gate → scores every page on proof, trust, copy, visuals, anti-slop → shippable, draft, or blocked. nothing goes live without passing. input: your URL output: unlimited landing pages w/ copy & brand images Steal Ads automates ads. this builds landers for each. money ad → money page. agencies charge $5-10K per landing page. this builds unlimited pages for $0. I packaged the entire system as the Landing Page Factory. 7 Claude skills: - site-extract (brand DNA via Firecrawl) - page-strategy (mechanism mapping + real claims) - brand-profile (your voice + your branding) - page-copy (conversion copy w/ slop ban) - page-visuals (on-brand images w/ Bloom) - page-build (multiple variations & layouts) - page-qa (shippability gate so it doesn't suck) also works with OpenClaw🦞, hermes (Nous Research) or any agent framework. giving it away free. comment PAGES + like + follow (must follow so i can DM)

Matthew Berman

134,850 просмотров • 3 месяцев назад

10 days ago, we introduced Splash the Pot to AoF games to test the feature and gather initial input from players. Since then, we’ve been closely monitoring how it performs and how you interact with it and we got a lot of good feedback. Today, we’re ready to move into the next phase with the introduction of new Infused Splash Pots. 💰 CoinPoker will be adding $500,000 extra per week directly into Splash the Pot. This builds on top of the existing system and turns it into a true rewards layer within the game. For context, Splash the Pot works by triggering random drops directly into active hands. These drops come from a shared splash pool built through gameplay, where 100% of the pool of any splash contribution is returned to players. CoinPoker does not take any cut of it. With the addition of infusion, the system is no longer only driven by player contributions. CoinPoker is adding extra funds on top of the existing pool, so splashes now carry additional value that comes directly from us, and its a net positive for the players. In practice, this leads to bigger rewards appearing directly in-game, including Mega Splashes that can reach up to 1000 big blinds. Players can follow splash activity, pool performance, and results directly in the client at any time, with clear visibility into how the system is running. To make the system more balanced across the table, each splash will be split between the pot winner and the rest of the players involved. We’ve tested different ways to structure this split internally, but what percentage should go to the winner versus the rest of the table is something we want to shape together with the community. We’ve set up a poll in the first comment. We’d really appreciate your input. Your feedback is a key part of how we build and improve our rewards systems, and we’ll continue shaping this together with players. Thank you again for your continued support. The CoinPoker Team

CoinPoker

26,696 просмотров • 4 месяцев назад

This one is a must read. I hope the takeaway is, at minimum, eye opening. To any player/parent trying to navigate the recruiting process right now - here is some perspective for you. I came across this video recently on Twitter - It’s a video of Juan Soto when he was 16 years old in the Dominican Republic. (Credit to parker hageman for digging it up and posting it.) I decided to do an informal case study. I sent the Soto video to 13 high-level baseball evaluators - 4 current MLB scouts, 7 current and former D1 recruiting coordinators & head coaches, 1 former pro manager/ college head coach, and 1 current JC head coach. All guys that I know and trust to give honest feedback. I told them that I had just started working with this 16 year old international player and that I was hoping to get their feedback from an evaluation perspective. 3 of the 13 knew it was Soto from the video. Of the other 10, here were the results: - 1 current D1 coach said “He looks like he’s gonna get paid. I have money for a ’26 if he doesn’t want to sign with an MLB team. Somebody will pay that swing.” - 2 of them liked his physical upside and bat speed and said once he puts on some weight they think he’s got a chance. - 7 of them said something along the lines of… “He needs to go to a JC”, “he has too much effort in his swing”, “looks like he has some timing issues”, etc... The video was taken shortly before he signed for $1.5m with the Washington Nationals. He is a future Hall of Famer. Let that sink in for a moment. The question is, why were the majority of these college coaches and scouts flawed in their initial evaluation of the short video I sent them of a guy who signed for $1.5m with the Washington Nationals a few months later? - Are they bad evaluators? - Was the video not a good enough representation of Soto’s ability? - Was there not enough context as to his track record and other tools to make an informed evaluation? - Is it just difficult to evaluate a player off of 1 minute of video? - Did the fact that he is an international guy change things? - If he had hit 3 homers in this video reel would they have a different opinion? In all honesty, I wasn’t surprised by any of these responses. I might’ve said the same thing if I didn’t know it was Soto. It is likely a combination of multiple of the reasons I listed above… but the point I am trying to make here is this: I hear all the time from high school and JC players/parents about how frustrated, disappointed, or defeated they feel because they aren’t getting interest from college coaches, and because coaches don’t respond to their emails & DM’s. So here is the perspective that you need to understand: even Juan Soto’s video from a few months before signing a $1.5m contract didn’t garner the type of interest that you would expect. Are you better than Juan Soto was at 16 years old? Are you a future hall of fame caliber player? There are so many factors that go into the recruiting process. It is a multi-sided marketplace where each stakeholder (college coach and player) has to have a mutual need and interest in one another. Baseball is the hardest sport to evaluate and it’s not even close, IMO. Coaches and scouts are wrong all the time. Players can get exponentially better in a short period of time. It’s not always a pretty process, but all it takes is one coach to see something in you and want to invest in you. Dial in the things you can control. Make sure coaches to have the full picture of who you are as a player and why you can help them win. And don’t be upset when you get limited responses/feedback. It happened to Soto too - and he is much better than you.

Josh Nashed

229,797 просмотров • 1 год назад

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 просмотров • 1 год назад

Goldman Sachs just published the list of jobs AI will eliminate first. 300 million jobs globally. 25% of all US work hours. And that's not in 10 years, it's starting NOW. Highest risk of displacement according to Goldman: 1. Computer programmers 2. Accountants 3. Auditors 4. Legal assistants 5. Administrative assistants 6. Customer service reps 7. Telemarketers 8. Proofreaders 9. Copy editors 10. Credit analysts. 46% of all office and administrative tasks can be automated. 44% of legal work. 37% of architecture and engineering. 36% of science. 35% of business and finance. These aren't warehouse jobs. These aren't factory floor positions. These are the careers parents told their kids to pursue. "Go to college. Get a degree. Get a desk job. You'll be safe." Goldman Sachs just told you that desk is getting emptied. And the data is already showing up in real time: Tech employment as a share of the US economy has dropped below its long-term trend for the first time since records began. Marketing consulting, graphic design, office administration, and call centers are all seeing employment growth fall below trend. Younger workers are getting hit first and hardest. Goldman's lead economist said it directly: "The big story in 2026 in labor will be AI." But here's what the report doesn't mention: Goldman Sachs is one of the biggest investors in the companies BUILDING the AI that eliminates these jobs. They underwrote OpenAI's funding rounds. They're advising on the $700 billion in AI infrastructure spending this year. They profit from every merger, every capex deal, every stock offering tied to AI. The same bank telling you 300 million jobs are at risk is making billions helping the companies that will take them. And the corporate playbook is already locked in: Meta is firing 16,000 people. 20% of its entire workforce. While doubling AI spending to $135 billion. Stock went up 3% on the announcement. Block fired 40% of its staff. Stock surged 24%. Atlassian cut 10%. Same pattern. Over 61,000 AI-linked layoffs since November. 764 people per day losing their jobs in tech alone. Every single time a company announces mass layoffs and says "AI," the stock price goes up. Wall Street has created a system where firing humans is the most profitable announcement a CEO can make. Goldman's report says the jobs most PROTECTED from AI are air traffic controllers, chief executives, radiologists, pharmacists, and members of the clergy. Notice who's safe? The people at the top and the people praying. Everyone in the middle is exposed. The entry-level white-collar worker who spent four years and $200,000 on a degree is now competing against software that works 24/7, never takes vacation, never asks for a raise, and improves every single week. Goldman even admits younger workers in their 20s and 30s entering knowledge and content creation sectors will be "most affected." The generation that was told AI would make their lives better is the one getting displaced by it first. And it gets even WORSE: Goldman says if this displacement happens faster than their 10 year base case, the economic impact "could be much larger." Basically: if companies move fast, which they already are, the fallout will be worse than their projections. They're already moving fast. $700 billion in AI infrastructure this year. Mass layoffs at every major tech company. Stock prices rewarding every single one. The report is 50 pages of data telling you exactly what's coming. Most people won't read past the headline. But you just did.

Ricardo

235,602 просмотров • 4 месяцев назад

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,174,980 просмотров • 4 месяцев назад

Couldn't sleep. 3AM. Opened Gemini Live. Earbuds in. Lights off. Talking to AI like a late night phone call with a friend. Started with random stuff. Macro. Bitcoin. Then I asked something I didn't expect to care about. Is it actually possible to make consistent money on prediction markets? Or is it all luck? Gemini paused. Then: The market is efficient on average. But 15 minute BTC rounds update slower than exchanges. If software sees the Binance price before the platform does, it buys at 10 cents what already pays $1. This is not a prediction. It's a delay. I sat up in bed. You're saying the answer already exists before the market closes? For a few seconds, yes. Useless for a human. Enough for a script. → Wallet: I spent the next hour asking questions by voice in the dark. Gemini explained everything. Where the lag comes from. Why it doesn't close. How the math works. At the end I asked: If this works, someone is already doing it? Check the leaderboard. High frequency. Entries in the first seconds. Win rate above 70%. Morning. Laptop. 20 minutes of searching. guh123. $181,775 profit. 16,314 predictions. Joined February 2026. Everything Gemini described. Exactly. 16,314 trades. One month. $181K. Entries between 6 and 14 cents. Profit curve like a staircase. No pullbacks. Small bets. $700 to $1,800 each. But 400+ per day. Every day. The wallet doesn't swing for home runs. It collects $2,000 to $3,000 four hundred times. I showed the wallet to Gemini the next night. Same earbuds. Same dark room. Asked: Is this the wallet you were describing? Entry timing, position size, and win rate are consistent with the latency arbitrage pattern I explained. This wallet enters an average of 7 seconds after Binance price movement. The platform needs 25 to 30 seconds to update. 7 seconds. That's the entire edge. 16,314 times. The best investment insight I've ever gotten came at 3AM lying in bed talking to my phone in the dark. Gemini didn't find the wallet. It explained why a wallet like this should exist. I just went and found it. $181,775. 6,800 views. Most people scroll past it. They don't know what they're looking at. Now I do. Because I couldn't sleep and asked my phone the right question.

Marlow

34,756 просмотров • 4 месяцев назад

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 просмотров • 2 месяцев назад

In 1984, Apple tried hiring “professional management.” Steve Jobs: “It didn’t work at all.” “Most of them were bozos.” “They knew how to manage. But they didn’t know how to do anything.” He spent 4 minutes explaining what actually works: "The greatest people are self-managing. They don't need to be managed." "Once they know what to do, they'll go figure out how to do it. They don't need to be managed at all." "What they need is a common vision. And that's what leadership is." "Having a vision. Being able to articulate it so the people around you can understand it. And getting a consensus on a common vision." So who should manage? "If you're a great person, why do you want to work for somebody you can't learn anything from?" "You know who the best managers are?" "They're the great individual contributors who never ever want to be a manager." "But decide they have to be a manager because no one else is going to be able to do as good a job as them." Apple hired two professional managers from outside the company. Fired them both. Then Jobs gambled on Debbie Coleman. A member of the Macintosh team. 32 years old. English literature major with an MBA from Stanford. A financial manager with no experience in manufacturing. Put in charge of manufacturing. Debbie Coleman: "There's no way in the world anybody else would give me this chance to run this kind of operation. I don't kid myself about that." "It's an incredible high risk. Both for myself personally and professionally. And for Apple as a company. To put a person like myself in this job." "We're betting that my skills at organizational effectiveness override all lack of technology, lack of experience, lack of time in manufacturing." "I'm just an example. Almost every single person on the Mac team, you could say that about." "This is a place where people were afforded incredibly unique opportunities to prove they could write the book again." Hiring was the most important job. "I consider the most important job of someone like myself is recruiting." "We agonized over hiring." "Interviews would start at 9 or 10 in the morning and go through dinner." "A new interviewee would talk to everybody in the building. At least once. Maybe a couple times." "Then come back for another round of interviews. Then we'd all get together and talk about it." "And then they'd fill out an application." He laughs. "No. They never filled out an application." Here's how they knew someone was right. "The critical part of the interview, at least to my mind, was when we finally decided we liked them enough to show them the Macintosh prototype." "We sat them down in front of it." "If they were just kind of bored, or said 'this is a nice computer,' we didn't want them." "We wanted their eyes to light up. For them to get really excited." "Then we knew they were one of us." Once you get the right people, something changes. "When you get a core group of ten great people, it becomes self-policing as to who they let into that group." "Everybody just wanted to work. Not because it was work that had to be done." "But because it was something we really believed in. That was going to really make a difference." "We all wanted exactly the same thing. Instead of spending our time arguing about what the computer should be, we all knew what the computer should be." "And we just went and did it." Inside the casing of every Macintosh, unseen by the consumer, are the signatures of the whole team. Apple's way of affirming that their innovation is a product of the individuals who created it. Not the corporation. This 4 minute video will teach you more about hiring, leadership, and why professional managers fail than every business book combined. Bookmark & give it 4 minutes today, no matter what.

Jaynit

176,093 просмотров • 3 месяцев назад

A subnet founder allegedly walked away with $10M in TAO and torched his own community in the process. On TWiST, Mark Jeffrey of Stillcore Capital joins us to break down what really happened with Templar/Covenant, the overall fixes that co-founder Const has proposed, and why Bittensor’s incentive engine may have been a victim of its own success. PLUS we’re joined by subnet operators Will Squires and Steffan Cruz (of MacroCosmos) and Ken Miyachi of BitMind to get their perspective on the controversy, and to demo the exciting projects they’re still building on the blockchain. 0:00 Mark Jeffrey joins the show! 2:18 How Mark Jeffrey learned about Bittensor. 6:17 Plaud: If your work depends on conversations — interviews, meetings, calls — you need a Plaud NotePin. You can check it out at and use code TWIST for 10% off! 7:22 Mark Jeffrey's Bittensor investments. 9:25 Check out our discussion with Nova: 10:16 Sentry - New users can get $240 in free credits when they go to and use the code TWIST 10:41 Check out Ridges! 11:53 How trading alpha tokens works on Bittensor 12:44 Subnet drama: what happened? 16:01 Do subnet owners have too much power? 18:33 Check out our conversation with Sam Dare (2268): 19:10 How Sam Dare should've handled walking away (per Mark Jeffrey) 20:02 Deel - Founders scale faster on Deel. Set up payroll for any country in minutes, hire anyone anywhere, get visas handled fast, and get back to building. Visit to learn more. 23:29 Who should subnets be owned by? 24:02 Ken Miyachi from BitMind joins the show 30:56 Netsuite - Get the free business guide Demystifying AI at 31:06 Ken's $3M raise & investors (Arch, Canonical, Mechanism) 33:18 Token vs. equity: how to think about a subnet investment. 41:57 Will Squires and Stefan Kruse of MacroCosmos join the show 42:54 How MacroCosmos lets anyone become a compute provider. 56:29 Stefan on the Covenant drama: "disappointing, but solvable" 1:02:11 Off-duty with J-Cal, Mark Jeffrey, and Lon Harris 1:02:48 Bieber vs. Carpenter: does Coachella owe you a spectacle? 1:15:20 Jason says Staples should pay the "Staples baddie" $1M/year cc: @jason, Lon Harris, Mark Jeffrey, const, Distributed State, templar, covenant, Macrocosmos, Apex・SN1, IOTA ・ SN9, Ken Jon, BitMind BitMindAI 🎥 Watch the full episode here 👇

This Week in Startups

29,964 просмотров • 3 месяцев назад

My first two words on this particular Sunday morning were "Hallelujah!” followed by, “Amen!” I was not in church when I uttered them. I was at my kitchen table, watching the CEO of the most valuable company in the world say precisely what mikeroweWORKS has been espousing for the last sixteen years. In other words, this is what I look like before coffee, when I find myself in violent agreement with a multi-billionaire. If you haven’t already heard, a massive challenge is upon us. With regard to artificial intelligence and the energy we need to feed it, America will either change its current direction, or get left far, far behind. I know this because I run a modest foundation that has been arguing for decades that the portion of our workforce most often described as “the skilled trades,” will become the most essential component of our economy, our independence, and our collective future. Well, the future is here. Obviously, I didn’t know that the race to dominate artificial intelligence would be the thing that finally galvanized the folks at the grown-up table. When I founded mikeroweWORKS in 2008, I figured it would be a new commitment to rebuild our crumbling infrastructure that would necessitate a collective push to reinvigorate the trades. That need is still pressing, but I never imagined the most urgent cry for more welders and electricians would be ushered in by the need for more data centers. Back then, I didn’t even know what a data center was. But today, here we are. Data centers are headline news, because they are – as Jensen Huang says - AI factories. And if we want to remain competitive with China, we need to build thousands of them. Now. And presently, we simply don’t have the workforce to do it. I’ll be discussing all of this next Tuesday in Pittsburgh, at the Energy and Innovation Summit, which is turning out to be a pretty high-profile event. looks like I’ll be joining a panel of elected officials, including the President, and dozens of well-known CEO’s to discuss Pennsylvania’s role in the energy renascence. A lot of money is being invested in Pennsylvania, (a LOT), and my message to those writing the checks will be no different than it’s been since we launched mikeroweWORKS: "Set some of that money aside to make a more persuasive case for the work itself. The skilled trades need better PR, and they need it on a national level. The country needs to see thousands of examples - real world examples - of men and women who have prospered as a result of learning a skill that's in demand." I first made this point to President Obama in an open letter to The White House in 2009, shortly after he promised 3 million “shovel-ready” jobs in his Highway Infrastructure Act. I was rooting for the President back then, and offered to use Dirty Jobs and mikeroweWORKS as vehicles to help promote his initiative. I did so because I was skeptical that people would line up to take those jobs simply because they were "created." “Filling three million shovel-ready jobs,” I wrote, “will be a lot easier if people feel enthused about the prospect of picking up a shovel. Investment alone, won’t create that kind of enthusiasm.” The White House did not respond to my offer. Understandably, most presidents do not seek the advice of marginally famous cable television hosts best known for crawling through sewers. But it’s worth remembering that the unemployment rate back then was over 10%. Millions of people were newly unemployed, and I think the former President assumed that creating three million shovel-ready jobs would translate to three million people going back to work. But that’s not what happened. Because back then, even with record high unemployment, there were 2.3 million open jobs, most of which did not require a four-year degree. Nobody wanted to talk about that. Today, that number is more like 7.6 million. Nobody wants to talk about it now, either. This is why I'm going to Pittsburgh. Just as I was rooting for President Obama in 2009, I’m rooting for President Trump today. I hope he succeeds in reinvigorating our industrial base and reshoring our manufacturing capabilities, and I want to offer my support. But if he does succeed, we’re talking about millions new jobs in manufacturing alone. And currently, there are over 400,000 jobs in that sector that are currently open, begging the obvious question... If we can’t fill the openings we have, how will we fill the one’s we’re about to create? That’s the question I’ll pose in Pittsburgh. I’ll let you know if anyone has an answer. Mike PS. Not to put too fine a point on it, but this change is truly upon us, and I've had a front row seat. Over the last six months, mikeroweWORKS been flooded with inquiries to collaborate on various recruitment initiatives and multiple industries. I mean, flooded. Not a week goes by that I don't hear from an industry leader who has come to the realization that they’ve gone as far as they can go without more skilled labor. Panic, is not too strong a word. The Maritime Industrial Base for instance, is currently tasked with delivering three nuclear powered submarines to the Navy every year for the next decade, and looking to hire 140,000 tradespeople. 140,000!!! “Do you know where they are?” they asked me. “We’ve looked everywhere.” “Yes,” I said. “I know where they are. They’re in the 8th grade.” I’ve had similar calls with the automotive industry, who needs 80,000 technicians and collision repair workers. Every single home service company is hiring – from foundation repair to roofing. The energy industry is looking for hundreds of thousands of skilled workers, and so too is the construction industry. A few weeks ago, at something called The Aspen Ideas Festival, I heard Larry Fink, the CEO of Blackrock, say we’re short 500,000 electricians. A few months before that, at an Energy Conference in Newport, I heard Governor Rick Perry describe the race to build data centers and catch up to China with all things AI as nothing short of a “modern-day Manhattan Project.” I think he's right. Part of the problem is an aging demographic. For every five skilled workers who retire, two replace them. That’s why we need to engage with eighth graders today. Maybe even before that. We have to make a persuasive case for these jobs to the next generation, and just as importantly, to their parents. That won’t solve the immediate problem, but this is marathon, not a sprint, and these jobs need to be magnified and amplified at an early age. The more immediate problem is the labor force participation rate. As we speak, millions of able-bodied Americans - for all sorts of reasons - are not working and not looking for work. According to economist Nick Eberstadt, that number is close to 7 million able-bodied men. I’m not sure what to do about that, but it’s a colossal problem that needs to be addressed. On the positive side, our last round of work ethic scholarships generated unparalleled interest. This year, mikeroweWORKSwill award $5 million to help train the next generation of skilled workers. That's ten times the number of qualified applicants we got this time a year ago. The needle is moving, and I believe we can move it a lot further, with a little help from the companies most incentivized to see the trades reinvigorated. Should be a lively conversation in The Keystone State…

The Real Mike Rowe

987,519 просмотров • 1 год назад

DO NOT COPY TRADE BEFORE READING THIS People who call it passive income LIE Copy trading is complex and requires trial and error But once you get used, it will print THOUSANDS Sometimes I make more than traders I follow because of higher fixed amounts. So... The biggest mistake beginners make is chasing big PnL wallets. High numbers look attractive, but they mean nothing. Whales play with size, hedge across markets, and their 5% edge turns into dust when you mirror it. You’re not here to make $5 a day, right? What you actually want are ALPHA wallets. Start with behavior, not balance. The sweet spot is traders doing ~100-200 trades per month. Active, but not bots. Enough trades to smooth variance, not so many that execution kills you. Next is history. At least 2-3 months of consistent performance. Zoom out the PnL curve. You want steady growth, not wild spikes. Starting capital should match yours, otherwise you won’t replicate results. Then look at market selection. Good traders build positions over time. They don’t scalp the same market every hour. Even better if they specialize: > politics > weather > sports > macro Niche focus beats everything else. Win rate matters, but context matters more. Around 70% over many trades is ideal. Losses are fine. Red days are fine. A green curve over time is what pays. Now the most important part. To actually see all this, you need tools. Use Polymarket Analytics to check win rate, PnL, and trades. Open the website, click on traders and use my filters: > Overall PnL from $20,000 to $300,000 > At least 1 active position > At least 5 total positions > Win Rate over 70% This step alone filters out 90% of garbage wallets. When you’re ready, automate carefully. A fast copy-trading bot matters. I use PolyGun cause it mirrors trades instantly with minimal fees. Recommend you to pick this one, you won't find anything better. Registration: Set strict min/max sizes and never go all-in on one trader. Finally, what to avoid: > Hyper-fast bots (especially 15-min crypto) You’ll always be late. > Insiders with 1-2 miracle bets. Once public, edge is gone. > Thin markets where your entry is their exit. > Gambloors with big screenshots and bad win rates. Copy trading works on Polymarket. But only if you set up your tools right and pick really good wallets. I post wallets I follow personally here every day. Don't miss my next post. Leaving a full copy trading video guide quoted below.

Dexter's Lab

26,440 просмотров • 5 месяцев назад