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Cubism Editor updated✨ 5.2.00 has released! A long-awaited feature has arrived! 📢Check out the feature introduction video!📢 List of New Features ・Parameter Controller (IK operations are now possible!) ・Paste inverted shape ・Loop editing support ・Restore deformer shape ■ Download ■ Version 5.2 Feature Introduction ■ Update History #Live2D

37,159 views • 1 year ago •via X (Twitter)

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🩷DEMONVTUBER🩷 Cai's profile picture
🩷DEMONVTUBER🩷 Cai1 year ago

This is the best day of my life

RedDeer.Games IR's profile picture
RedDeer.Games IR1 year ago

🚀 Ready for an epic gaming adventure? Join the action with @RedDeer_Games! 🎮 Watch the latest game videos and make sure to SUBSCRIBE for exclusive content! 📺 👉 Dive in now! 👉 Youtube: 👉 Play On: #Nintendo #Xbox #PS5 #Steam

Doskii 🦌's profile picture
Doskii 🦌1 year ago

LET'S GO THIS IS HUGE

Kya || Uni Arc || Vtuber & Rigger (Hiatus) || 🦇⛧'s profile picture
Kya || Uni Arc || Vtuber & Rigger (Hiatus) || 🦇⛧1 year ago

Live2D I love you with all my heart 😭💜

Junie 🐰🦴『 V-SpookyGirls 』's profile picture
Junie 🐰🦴『 V-SpookyGirls 』1 year ago

LETS GOOOOO!!! this is such a good update thank u live2d.....

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Usagi🐇YCHs SALE!1 year ago

HELL YEAAAA

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✨"Cubism Editor 5.4.00 alpha1" limited release until September 14, 2026✨ We are also releasing Cubism 5 SDK for Unity R7 alpha1, which supports these new features, at the same time. Check out the accompanying digest video to learn about the main new features. 🔥[New Features] ✏️ [Parameter Controller SDK Support] Parameter controllers (IK) are now supported in the SDK. You can configure them directly on the model and export them as runtime files. Additionally, a new "target-only" controller can be defined to allow the controller to follow a path. ✏️ [Model State Set] A new model state set feature has been added. You can register working states in a dedicated palette, enabling you to recall specific states of visibility, lock, and parameter values with a single click. This helps you work more efficiently by allowing you to switch between states tailored to different tasks. ✏️[Expanded Editing Support for External Application Integration API ] The external application integration API has been expanded to include object editing and more. You can now integrate an API to directly add and edit parts, deformers, and parameters on models in the editor. ✏️[Enhanced automatic layout for texture atlases] The automatic layout algorithm for texture atlas editing has been completely redesigned. This enables more efficient packing with less unused space. You can configure the layout settings individually for each texture, allowing for flexible layouts. [How to use Cubism 5.4 alpha] Please see the announcement page for details on downloading and feedback. ⚠Notes on using the alpha version - The alpha version is provided for the purpose of gathering feedback on the usability and performance of new features. - Usage Period: Until September 14, 2026. - Please be sure to create a backup, as there is a possibility of data corruption. - Alpha version data and SDK outputs are not guaranteed to function properly and we do not provide support for it. #Live2D #cubism54_alpha

Live2D

98,637 views • 23 days ago

⚙️Update Quick Video Review: GameSir Connect V1.14.4⚙️ GameSir Connect has just been updated to version V1.14.4. Over the past few updates, we have introduced many practical features to enhance your experience. Here is the video detailing all the highlights of the recent updates. We highly recommend that players visit the Microsoft Store to download the latest version from here: For details on the updates, please refer to the text below. ✅Feature 1 - Professional Tips and Explanation for Controller Settings. You can now hover your mouse over the ⓘ icon to access detailed explanations of controller terminology. These tips have been verified by the GameSir product team to ensure you can quickly, conveniently, and accurately understand the information you need. ✅Feature 2 - Enhanced Stick Customization: Expanded Curve & Calibration Settings Now, you can adjust the stick center point to fix any potential center offset after the controller has already been calibrated. In addition, you can now achieve more precise fine-tuning of the stick input curve by manually entering the coordinates for each point within a 100x100 coordinate system. Please be aware that when Zero Deadzone is enabled, it is normal for the center point to not return to absolute zero or for the data to fluctuate repeatedly. ✅Feature 3 - Support for in-app software updates and halved input latency We've now set up a dedicated server for GameSir Connect software updates. Now, you can update directly within the software. And through optimizations, the end-to-end latency for both the G7 Pro 8K PC and Tarantula 8K PC has now reached 0.25ms with the latest firmware. And only by using the latest software will you be able to receive the latest firmware updates.

GameSir

28,666 views • 21 days ago

What is clawback on the XRP Ledger? NOTE: The video version is attached. All relevant links are in the second tweet along with links to all other platform. In the evolving world of digital assets and cryptocurrencies, the management and control of tokens have become paramount. One such feature that has emerged to address specific needs is the "Clawback" function. As we looked into the XRP Ledgers freeze function already, and clawback has been addressed vaguely so far, let’s have a look at it. At its core, the Clawback feature allows issuers to retract or "take back" previously distributed tokens. However, it's essential to note that this function is not activated by default. To utilise the Clawback feature, issuers must initiate a unique transaction called "AccountSet." This action enables the "Allow Trust Line Clawback" setting, granting the issuer the power to claw back tokens. The process of enabling Clawback comes with specific prerequisites. Issuers who have already distributed tokens or activated certain account features, such as trust lines, offers, escrows, payment channels, checks, or signer lists, are ineligible to activate Clawback. This stipulation underscores the importance of strategic planning; issuers must decide on using the Clawback feature before any other significant account activity. Furthermore, once the Clawback function is activated, it becomes a permanent feature of the account, eliminating the possibility of reversal. Other than with freeze, which makes tokens unspendable, clawback deducts the token balance in the target account. This is a fundamental difference. The introduction of the Clawback feature addresses regulatory and compliance needs in the digital asset space. There are instances where, for legal reasons, issuers must retract tokens. For example, if tokens inadvertently land in the hands of entities involved in illicit activities, the Clawback function empowers issuers to recover those assets, ensuring compliance with legal standards. However, a critical distinction exists: this feature is exclusively for specific tokens and does not apply to XRP. Clawback brings both advantages and disadvantages to the table. On the positive side, it facilitates issuers in meeting stringent regulatory requirements, ensuring that the on-chain record of tokens remains accurate and representative of actual balances. It offers a more straightforward approach than other on-ledger features, like the "freeze" function. On the downside, Clawback introduces an added layer of transactional complexity and necessitates comprehensive documentation, especially to clarify its inapplicability to XRP. Conclusion The clawback feature is a testament to the dynamic nature of the digital asset landscape. As the industry matures, tools like clawback will play a pivotal role in bridging the gap between the decentralised world of cryptocurrencies and the regulatory frameworks that seek to govern them. While the feature offers clear benefits, its implementation requires careful consideration and strategic foresight. Opinion: Why is clawback controversial? Certain features like the AMM and clawback have been heavily promoted in the past weeks with sometimes obscure arguments. While the legal requirements are often cited, no real example has ever been given. As a matter of fact, David Schartz stated that as of the time of writing, no real legal requirement or request exists. Other chains like Stellar, Chia or Ethereum do support the feature, and some stable coin issuers are using them on certain chains, while they don’t on others. Contrary to a freeze, which technically allows a user to dispute the action in court before any tokens are moved, a clawback can be executed at any given time, leaving the user empty-handed. The community often cites the risk of project-related rug pulls. However, few reports exist on abusive usage of the feature on any chain. During my research, I found only one issuer publicly citing support for clawback on the XRPL. StraitsX, which is, according to their website, providing “Payments infrastructure for Digital Assets”. Nonetheless, I do believe that clawback is an important feature and a step in the right direction. If you consider this information useful, let me know your thoughts and do a retweet.

Daniel "CEO of the XRPL" Keller

111,037 views • 2 years ago