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Current patch be like, are they wrong tho?!😅 #WutheringWaves #WuWa #鳴潮 #ArknightsEndfield #AKE #Endfield #Endfield0122 #エンドフィールド #HonkaiStarRail #HSRNewWorldBegins #animation

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This is something all Indians must understand leaving behind politics and ideologies: The massive boom in India's infrastructure in the last 10 years is undeniable. Be it highways, border roads, airports, trains, metros, or ports - there's a 100-300% increase compared to before. No joke. I have not seen this level of development and building for decades before. Projects are not just announced but are actually being completed and inaugurated. When you have this much infrastructure being built by thousands of contractors and companies, there will always be some issues come up. From bad quality here and there to delays in some. It happens in every country. Even in the most developed and advanced ones like the very large US or very small Singapore. They too have leaking metro stations, roads that cave in, bridges that break, and trains that breakdown. But only for India, there's a coordinated communist campaign being run online to blackpill Indians by lifting every issue around the large country, amplifying it as the worst that only happens in India, to destroy the credibility of India's development and government. If you suddenly start building 100,000 kms of highways, using thousands of contractors and hundreds of companies, yes there will be a few kms of bad patch somewhere or a bad contractor doing a shoddy job. Yet, that is being taken and amplified online to disillusion Indians about their own democracy, destroy their confidence, and derail India's development using their disillusionment. They are made to believe and say "Everything is bad, everything is corrupt." This is being done in a coordinated way targeting India's youth primarily. Because the adversaries know India's youth have no past experience to judge. And they are the ones who will take India to the future. They can be easily programmed showing only the glitzy images of Shangai & Shenzen to make them feel sad about their cities. They know by disillusioning them, and destroying their confidence, India's development can be arrested for a long time. If you as an older adult understand this and the significance of the current infrastructure boom for the future, it is your responsibility to inform at least a few of the people you know offline about what's going on. It's OK you get challenged, ridiculed, or even abused. Because we know the mental programming and blackpilling is that much these days. Yet, it is important to try make them understand for India's sake.

Aravind

447,953 görüntüleme • 13 gün önce

10 things I can’t quit thinking about after ETHDenver: 1. Convergence = here. Devner didn’t feel like an ETH conference, but more like an AI + crypto + TradFi + techno-philosophical conference. The convergence is true and real and accelerating. 2. Most corporate jobs suck ass. 40 years at a desk working on the same thing? Pure dystopia. We need fluid movement between passions, projects, people. DAOs are a massive step in that direction, but now AI is giving individuals the means to spin up their own massive businesses… there’s also this notion floating around that we can launch a product or contribute to a protocol or a DAO in a way that sets us up for life rather than slaving for decades at the golden teat of a paycheck. It's a massive win for human flourishing, passion and excitement. 3. oRaNgE cOIn. Bitcoin came up far more than I thought it would. Even $ETH ICO buyers/gigawhales talked about how bullish they are on it. The question is no longer whether $BTC will survive but rather how much exposure you should have. Orange coin has truly “up-leveled” or “transcended” to become something people simply can't ignore. 4. Founder quote that hit me like a truck: "We overengineered our project and under-engineered our story." In a world where AI flattens the app creation process, only your mindshare matters. (forgot to write down who said it 😅... chime in in the comments if you see this) 5. “Keepers of truth.” AGI will be able to fake literally anything. In such a world, blockchains become the “keepers of truth” bc they can be used to indisputably verify anything. This isn't just another use case. It means crypto will one day touch everything on earth. h/t Sreeram Kannan's talk at Open AGI. 6. Conference model = broken? Empty mainstage talks were the result of hundreds of side events that siphon off attention. This is happening more and more at every conf I go to. Not sure what the fix here is? Maybe the organizers should be way less centralized… rent a massive venue with tons of flexible spaces that can evolve in real-time… more Zuzalu, less CONTROL and top-down decisions. 7. Current blockchains r too dumb. AI must integrate more directly into the crypto tech stack. Ultimate vision is every hominid should be able to deploy whatever app they can dream up using natural language… this could lead to an giga-explosion of innovation and cool-ass experimentz. h/t Ritual and others 8. Crypto vs. Stripe API. Will we just give agents credit cards or will they prefer crypto wallets? One payment method can be censored. One cannot. Guess which wins? 9. $$$$ infusion. Dozens if not hundreds of projects around the world r sitting on massive treasuries bc they needed it as an insurance policy in case they had to do battle with the SEC. With the changing regulatory sitch, hundreds of millions of dollars (probably billies) can now be used to ship, build and accelerate. 10. Robots in chains? IRL robots made appearances at several events (one was drawing caricatures of passersby). Talked with frens about how we’ll bring them into our homes soon. That leads to crazy questions like “how do we keep them from getting hacked and killing us or blowing up like pagers?” “Will we be ok sleeping in the same room with them? Or will we lock them in the shed with chains?” Absolutely insane to think about… but productivity gains will overshadow all those doubts and human fears imo. De bots are coming whether you want them or not. I for one can’t wait to see zerebro embodied… in the meantime, I got to see him DJ his first show 👇🔥 Anyway, I'm sending love to all of you denverites, futurists, builders, dream dealers, and merchants of hope. Build something that makes this world better, freer, more beautiful and true✊

redphone ☎️

52,930 görüntüleme • 1 yıl önce

Sorry for the lack of spaces / activity folks 😞 Unfortunately, my wife has been dealing with some very painful stomach issues. This has required us to go to the emergency room twice now, a GI, other doctors, and a slew of tests. So far they are still not sure what is wrong with her health. The medical costs have piled up once again (seems we have been cursed for the past year), and its getting extremely tough. To pay for all these medical procedures and doctors, we might not be able to make rent this month.. this causes further stress, which just exacerbates the entire thing. I don't like to beg for for help without giving anything back. Instead, if you'd like to help, please consider buying a Crypto Mechas NFT / Card collectible. This way, you can help if you want AND get a Physical Card + NFT for your money. For the next 48H ⏰, all NFTs and cards are 20% OFF on the Crypto Mechas website. You can use the following coupon code at checkout: MOONWIFE20 You can get your cards on the website below, or you can DM me for details. You can also get a Custom NFT + Card with your picture or your pet picture or anything really, if you'd like one. DM me in this case. (Name, address and email required for shipping) I am sorry for coming back to you guys with this again. Last thing I want is to bother any of you with this bull.. It's been a tough year for us 😅 Thank you all so much. #EGCfam is still the best community in Defi, and will always be. I will return to making spaces as soon as possible 🙏 #EGC #evergrow
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Sorry for the lack of spaces / activity folks 😞 Unfortunately, my wife has been dealing with some very painful stomach issues. This has required us to go to the emergency room twice now, a GI, other doctors, and a slew of tests. So far they are still not sure what is wrong with her health. The medical costs have piled up once again (seems we have been cursed for the past year), and its getting extremely tough. To pay for all these medical procedures and doctors, we might not be able to make rent this month.. this causes further stress, which just exacerbates the entire thing. I don't like to beg for for help without giving anything back. Instead, if you'd like to help, please consider buying a Crypto Mechas NFT / Card collectible. This way, you can help if you want AND get a Physical Card + NFT for your money. For the next 48H ⏰, all NFTs and cards are 20% OFF on the Crypto Mechas website. You can use the following coupon code at checkout: MOONWIFE20 You can get your cards on the website below, or you can DM me for details. You can also get a Custom NFT + Card with your picture or your pet picture or anything really, if you'd like one. DM me in this case. (Name, address and email required for shipping) I am sorry for coming back to you guys with this again. Last thing I want is to bother any of you with this bull.. It's been a tough year for us 😅 Thank you all so much. #EGCfam is still the best community in Defi, and will always be. I will return to making spaces as soon as possible 🙏 #EGC #evergrow

MoonAndroid 🌕

11,076 görüntüleme • 2 yıl önce

A viral paper "Language Model Represents Space and Time" recently claims that LLMs learn "world models". As much as I like Max Tegmark's works, I disagree with their definition of world model. World model is a core concept in AI agent and decision making. It is our mental simulation of how the world works given interventions (or lack thereof). A world model captures causality and intuitive physics, telling the agent what is likely and what is impossible. It can and should be used for counterfactual reasoning, i.e. "what ifs": what would happen if I knock over a cup of water? Where would I have been if I had not taken that bus? Yann LeCun Yann LeCun says it well in his position paper ( I quote: "Using such world models, animals can learn new skills with very few trials. They can predict the consequences of their actions, they can reason, plan, explore, and imagine new solutions to problems. Importantly, they can also avoid making dangerous mistakes when facing an unknown situation." The first use of the term World Model in deep policy learning is attributed to hardmaru & Jürgen Schmidhuber: In their seminal paper, an agent masters shooting skills in the popular game Doom (demo below) by learning in imagination, using an internal world model as a "physics simulator". To put in a simple Python math formula, world model learns a function F(s[0:t-1], a) -> s[t:], which takes as input the observed past and current action, and outputs plausible future states. Now the definition of World Model in Tegmark's paper seems to be about predicting GPS coordinates and time eras. I see this as just a classification task with no causal learning and simulation going on. You cannot make meaningful interventions against that model, nor can you optimize any decision making in a closed feedback loop. As for the "space & time neurons", I think they are most similar to the "sentiment neuron" that OpenAI published in 2017: Predicting GPS is conceptually no different from predicting sentiment in my opinion. I don't think their experimental results are wrong - just that their conclusion is on shaky grounds. I welcome any debate! Paper link:

Jim Fan

594,014 görüntüleme • 2 yıl önce

$ASTS My Massive Misunderstanding About BlueBird 6 Mea Culpa: I thought BlueBird 6 unfolded immediately. I was completely wrong. Here is the REAL timeline. 🛰️🤯 Like many excited investors, when I saw the notification that AST SpaceMobile's BlueBird 6 (BB6) successfully reached orbit, I imagined an immediate, dramatic transformation. I thought: "Rocket separates, boom, giant antenna pops open, let's start beaming 5G!" I couldn't have been more wrong. I just got a crash course in orbital mechanics, and here is my "aha!" moment. Unfolding a 2,400 sq ft array (the size of a tennis court!) immediately after ejection from a rocket is suicidal for a satellite. It would be like trying to open a massive parachute while tumbling out of a car on the highway. It would rip apart or spin out of control. The Reality: The "Space Origami" Wait The process is much slower, more deliberate, and nerve-wracking. Here is the actual, realistic timeline we need to watch over the next few months: Phase 1: The Deep Breath (Current Status - Next ~7 Days)Right now, BB6 is likely stabilizing its tumble, deploying solar panels for power, and undergoing full system "health checks." Ground control is ensuring the launch didn't break anything. No unfolding happens yet. Phase 2: The Great Unfold (Estimated Week 2-3)Once stable, the "space origami" begins. This is the most critical physical step. The massive array will slowly, methodically unfold and lock into place over several days. We wait for official confirmation that the array is fully deployed and rigid. Phase 3: Lighting Up the ASIC (Q1 2026)Only after a perfect unfold do they turn on the revolutionary AST5000 ASIC chips. The next few months are dedicated to end-to-end connectivity tests with partners like AT&T and Verizon. We are looking for data on real-world speeds (120 Mbps target) and stability. Space is hard, and patience is a requirement. The launch was just the commute to work; now the real job begins. 😊There is too much misinformation out there on $ASTS. If this thread helped clarify the reality, please RT to help others find quality due diligence #ASTS #ASTSpaceMobile #BlueBird6 #SpaceTech #OrbitalMechanics #SatelliteDeployment #5G #Telecom #Investing #LearningCurve #ASIC

Grey

62,362 görüntüleme • 8 ay önce

Honestly this does touch on our philosophy. We could very easily chase profits and charge $50 because it's entirely made in USA, the quality of the cotton and weave, the printing method, the inks we use etc. Obviously yall see others doing it for even lower quality products. Our pricing is not reflective of the product but we do it to keep it affordable and accessible and to help grow the mission of reshoring industry. A lot of people are trying to be made in USA businesses but also charge out the absolute ass trying to maintain margins and an income they'd grown accustomed to. It's an unrealistic expectation in our current economy and you're shooting the movement in the foot pricing yourself out of volume. Made in USA needs volume and cashflow. Goods need to be moving and exchanging hands, that's what drives the economy. If you're out there charging a premium people will still continue to go buy the foreign slop because it's cheaper and they don't share the values of what supporting made in USA really is. Shirts specifically if you're still using foreign shirts and cotton, they use the absolute cheapest shit they can find. (Just like wool, there's varying degrees of quality genetics that determines softness and performance). Probably the most frequent comment we get is about softness and how crazy comfortable our stuff is. That's for a reason and not by magic or accident. Our designs don't have that gross plastic stiff feel to them that flakes off and degrades quickly. That's for a reason because of how we choose to do things the hard way. We understand we care more about these things than most and for the general public they willingly buy lower quality stuff more to just support who is selling it. But I think awareness is also part of the issue because I was also one of those "it's just a shirt, who cares" people until I wore an AL shirt. They are hands down the biggest bang for the buck in this space and we have shirts lasting people years and years now for the same price you pay to fund china whether directly or indirectly. The best (and how capitalism is supposed to work) way to grow the movement is to be an educated consumer. Check tags, country of origin labels, ink and printing method. If someone is being shady or dodgy over the answers? There's your answer. And this goes for all products. We keep an active list of all kinds of made in USA products for all sorts of things that we have personally bought and used to check for quality both the product but also the business. anyway. TLDR we give up massive profits because we believe in what we're doing even tho it slows growth.

AGAVE

15,058 görüntüleme • 1 ay önce

The Sabotaging Practice of Over Supply and Sameness in the NFT Space. The current zeitgeist of the NFT space is that the same artists are doing the same kind of work five times a year, with project after project leaving a trail of disappointment and discontent among collectors and all of us watching in disbelief as huge resources are extracted from the space over work that feels like it could be left as an "artist study." I understand that you can do what you want with your money as collectors, but we are killing the whole space with this incestuous practice. No artist is that prolific to be able to do 5 collections of 100+ pieces each every year and actually deliver innovation and some kind of creative evolution. Of course, they can pretend play that the work has something new, but there is no precedent nor proof that that has ever happened in the speed that it happens in the NFT space. Again, people are free to through away their resources on whatever they want but with this way of doing things, we more and more are going to start seeing the consequences. Oh! There are consequences? Yes. Maybe unintended, but there are. Let's see. Let's start with the loss of belief in the NFT space as somewhere where emerging artists can come and find support for their experiments. Why even bother to bring experiments, innovation, and new ways to think of art on the blockchain if the same people have all the collectors hypnotized with their magical flutes? Why even try to come to a space where taking risks and challenging the status quo (the mission of art!!!) is overlooked? This makes the NFT space a social club and not a space for art. I guess it is fine, but IMO it is a recipe for disaster. New collectors stay away because the art will slowly but surely become stale and un-challenging. Why even bother to come and see what is happening here if you can't, as a collector, see new weird and up-and-coming artists? The amount of noise emitted by the same artists doing the same art over and over, drowns out any new voices. Again. A recipe for disaster. The NFT space is becoming a space of disappointment and doubt. We think that collections going to zero one after the other, over and over, is not damaging? I feel we are kidding ourselves. Disappointment piles up, and again, the people who will hurt are the emerging artists, the new blood, the ones who are willing to risk the most and, in return, put fire in this cold space of sameness. I love this space—don't get me wrong—it has changed my life, and I believe it has a ton of potential, but things need to change for it to become a beacon of light in art. But we need to support new voices. We need to support new ideas. The challenge is huge. I hope to contribute all I can to this change. I hope more and more see how exciting it is to go out and try to discover what else is out there and move this space forward. But again, I understand the leaps of faith needed, but if there is a space that is based on that, it's the NFT space...so there is hope. We will see. 📺by Boldtron

alejandro cartagena

98,261 görüntüleme • 2 yıl önce

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,290 görüntüleme • 2 yıl önce

Wow. WOW. WOOOOOOOW. So um, that first Wildcard+Thousands stream was... *amazing* and also... a *lot* 😅 In the end, it was *exactly* what we were hoping for - a true stress test of ALL these systems coming together for the first time. We are SO grateful for the thousands of people who showed up today to play, attend, tune-in and help us PLAYTEST all this new stuff. We can't wait to see you all again at NEXT WEEK'S EX2 EVENT! So, now let's talk about how it went... Stuff that worked: - Our community SHOWED UP. Oh boy did you show up 😅. Our servers were straining under the load... which is good actually, in fact it's the whole point. Even more importantly, we have already received insanely valuable feedback, bug reports, stuff people loved/hated - and it's only been a few hours since the stream ended. I can't even explain to y'all how valuable this process is. Yes it's stressful, it reminds me of trying to keep Words With Friends online during that first insane year, but it's EXACTLY what we were hoping for (NEED) to turn this into the polished, top-notch game and streaming experience we are on a mission to deliver. I truly can't thank y'all enough, and hope to see you again when we run it all back again next week 🥹 - The stream itself stayed up and was mostly stable! Phew 😅. For context, ThousandsTV is not a twitch wrapper, it's a web3-native streaming tech stack built we built specifically to connect game, web/mobile, and blockchain together all at the same time. There are a LOT of moving pieces going on behind the scenes. - We brought viewers INTO THE GAME! Viewers showed up in the stands of the arena, with connected wallets/assets, triggered actions/rallies from chat, and were seen and heard during the whole stream. - The brand new 2v2 build of Wildcard was (mostly) stable and our players and viewers seemed to be having a blast down on the field and up in the stands. It was thrilling to watch Team Blue dominate, even though Team Red held their own in game 3! - Our production crew did an insanely good job running the stream, managing the players, shoutcasters, and talent, and producing a top-notch show. Of course we will work hard to make every stream better than the last, but I was super proud of how our team "rolled with the punches" during today's event. Stuff that didn't work (and/or needs to be dramatically improved): - Although it's fun to see chat going crazy, chat spam is actually something we are passionate to FIX. As you can see from the attached video, chat spam dominated today's stream and made it impossible for anyone to even see anyone else's messages. We have some GREAT ideas for how to fix this and actually turn chat spam into a FUN and exciting and not annoying thing - but those improvements didn't get shipped in time for this event. - Credits purchasing flow needs a LOT of work. As I'm sure y'all know, bringing money on chain is pretty complicated, and although we've been working hard to make this as seamless as possible, it still needs a TON of improvements. Many users who WANTED to spend money today weren't able to and/or ran into frustrating bugs in the credit purchase flow. Fixing this is obviously a top priority for our team. - Rallies need a LOT of work. Spectator-interactive features like rallies are at the heart of our vision for Wildcard. These "stream apps", as we call them, are the UNLOCK for how spectators, viewers and fans directly connect and interact with their favorite competitors, content creators, and communities. The current rally feature HINTS at this potential, but it needs to be WAY easier to understand, use, and have fun with. Improvements are ON THE WAY. - Referees were only partially working. Referees are a key innovation of the Thousands platform. They are AI-driven "personalities" (NPCs) that pay attention to everything that's happening in the arena, both on the field and especially in the stands (i.e. in chat, during rallies, etc.) The referees then make "calls" at the end of every match, rewarding users for their engagement and participation. Unfortunately, the referees weren't fully functional and seemed to drop the ball on recognizing everyone's contributions (especially people who showed up holding valuable assets such as Wildpasses in their wallets, and people who boosted those rallies with credits.) What's happening next: 1. We are combing through ALL the logs from the event right now, to make sure we don't miss a SINGLE action that our viewers and fans took during the event, including what they brought in their wallets (i.e. Wildpass holders!), any credits that were purchased, rallies that users engaged with, etc. This information is normally processed by our referees, who then determine dynamically how they're going to distribute $WC awards. We were originally hoping to complete this process and the subsequent airdrops within a few hours after the event, but given the amount of data, we need a bit more time to run these scripts (and airdrops) in batches instead of all at once, and make sure ALL of the data is being included. IMPORTANT: I will keep y'all updated in real-time here on twitter/X as this process is ongoing, and let you know the moment it's complete and all the awards have been distributed (i.e. when to go check your wallets 😎) 2. PLEASE keep sending us your feedback and bug reports. Open a ticket on our Discord and let us know what you loved, what you hated, and especially what we need to FIX. Given the overwhelming response to this event, it will likely take us several days to process everyone's feedback and fix all the bugs, but we WILL NOT REST until every ticket is closed/resolved. Thank you in advance for your patience. 3. We turn it up another notch next week. As our dear friends Wolves DAO just announced, the Wildcard Exhibition Event #2 is streaming LIVE from the WOLVES DEN AT GDC next Friday! If you missed out on all the action today, DON'T WORRY, because as I keep saying: we are just getting warmed up (and there is a LOT more b that needs to be distributed, get what I'm sayin??? 😎) Finally: Just wanted to say THANK YOU, again. Truly, from the bottom of my (our) hearts. Your excitement and enthusiasm for what we're building is why we do this. Even (especially, in fact) when you tell us all the things you want us to improve. We thrive off this feedback, it's how this game and this platform go from good to GREAT. I am so grateful for those of you who are taking this journey with us. SEE YA NEXT WEEK!!!

WildPaul - BEAST MODE

26,851 görüntüleme • 1 yıl önce

Leaks, Lies, and Lessons: Taliban, This One’s for You Over the last week, the Taliban decided to run a ridiculous social media campaign accusing me of being a Pakistani Inter-Services Intelligence (ISI) spy and by supporting other misinformation campaigns—a feeble attempt to distract from the fact that they still can’t figure out how I compromised their General Directorate of Intelligence (GDI) and their Ministries of Interior and Defense. As most people know, I’m not one to get mad. I’m one to get even. So, if the Taliban are begging me to help Pakistan, for example, why not give them exactly what they’re asking for? Let’s do this, shall we? Honestly, I just do not want to see a military wasting perfectly good munitions made by great American companies on the wrong locations. That seems utterly foolish. What We Observed On November 27, 2025, we monitored the movements of American-made Navistar 7000 military trucks loaded with light and heavy weapons and ammunition departing the central depots of the Taliban’s three principal military and intelligence institutions: the Ministry of Defense, the Ministry of Interior, and the GDI. Attached are videos so the Taliban understands that I am serious here. These trucks were ferrying weapons left behind by the United States, along with ammunition from Taliban-controlled depots in the Central and Eastern Zones, to newly constructed “classified” (oops, classified no longer) storage sites in Kandahar, Uruzgan, and Helmand provinces. These locations were chosen due to the Taliban’s historic strongholds during their twenty-year insurgency, but they forget that some of us made friends there, too. Why They Moved the Arsenal The relocation plan began immediately after recent Pakistani Air Force strikes on terrorist camps belonging to designated foreign terrorist organizations such as Al-Qaeda and Tehrik-e-Taliban Pakistan (TTP), as well as on Taliban weapons stockpiles across Kabul, Nangarhar, Khost, Paktia, Paktika, Kunar, and Kandahar. The strikes rattled the Taliban’s leadership, and I enjoyed every second of the internal implosions, as they couldn’t find the source of the leak(s) that compromised their weapons depots. It finally hit them that their entire storage network had a massive vulnerability and was no longer safe or secure. The Order From Haibatullah The Taliban’s Supreme Leader Mullah Haibatullah personally ordered the redistribution of these weapons on Wednesday, October 15, 2025, during a meeting of the Taliban Cabinet’s Leadership Council at Mandigak Palace in Kandahar’s 2nd security district. While the meeting addressed other issues, including appointing a delegation led by Mullah Yaqoob for “peace” talks with Pakistan in Doha, Qatar, the core agenda was simple: secure the arsenal, move it far from Pakistan’s targeting reach, and hide it where outsiders (a reference to people like me) cannot locate it. They were so close to meeting all these objectives. The Transfer Plan Again, fearing that Pakistan had acquired precise coordinates for their long-standing depots, they devised a multi-layered, compartmented transfer system designed to eliminate tracking and shield the operation from internal leaks. Well, I guess there is no better time than now to leak it. The plan relied on three groups of drivers: let’s call them what the Taliban did—Group A, Group B, and Group C. Group A: These drivers transported the weapon-loaded trucks from Kabul’s central depots to the Salar area of Maidan Wardak, where the trucks were handed off to Group B. The drivers were not given each other’s identities and were barred from seeing each other’s physical features. The handover occurred only after Group B confirmed a rotating codeword issued directly by the Ministry of Defense and Haibatullah’s Leadership Council. You don’t really need to know this part, but it’s very important for the Taliban to understand that I know it. Group B: These drivers then moved the cargo to the end of Shah Joy also known as Shahr-e-Safa between Zabul and Kandahar, and onward to the entrance of Daman district. The first two videos are evidence from the Group B movement. There, another codeword-verified the handover and transfer of the weapons to Group C. It's just like the movies, isn't it?! Group C: These drivers were no ordinary unit. How could they be? They were supposed to be the only individuals who knew the final weapons storage locations. Video evidence from the Group C transport is the third attachment. This segment of the movement was carried out by Omari Lashkar, a special forces unit tasked with protecting Haibatullah. The unit also received transport support from the Al-Badr Force, a special forces unit under the command of Mullah Yaqoob. These fighters-turned-drivers were originally trained as suicide operatives who were never selected for missions (not the best look boys, you couldn’t even hack it as a suicide bomber) and have now been reorganized into parts of the Taliban’s special operations units. For this move, both units fell under the direct command of Mawlawi Abdul Ahad Talib, the current Taliban Police Chief in Kandahar. Group C’s overall mission was to deliver the U.S. weapons and ammunition into newly carved tunnel complexes in the remote, mountainous regions of Kandahar, Uruzgan, and Helmand. These tunnels were dug out after 2022 on Haibatullah’s verbal order and built by the Taliban’s Ministry of Defense as hardened, covert weapons depots. Their locations were meant to be isolated, inaccessible, and fortified—a model of next-generation strategic storage by terrorists. The Monitoring System Along the route, observation posts were established about every 60 miles on mountain tops and high ridges to monitor the entire process (see the last attached video showcasing one of these posts). Each post had three purposes: (1) To monitor the weapon-transporting trucks in real time and ensure they did not deviate from their assigned route; (2) To host liaison officers from the Ministry of Defense, the Ministry of Interior, and GDI who monitored the trucks' movements when they entered their zone; and (3) To communicate and maintain constant contact with the truck drivers to solve any issues immediately. And here is the part the Taliban will really hate: every one of these movements was tracked. Every handoff. Every convoy. Every tunnel entrance. If you think you buried those locations so deep that no one knows where you’re hiding your arsenal now, you are sorely mistaken. A Final Message for the Taliban For My Dear Friends in the Taliban: You wanted a reaction. What you got was a lesson. I really hate having to make you move your weapons again, just kidding, I don't give a damn!

Sarah Adams

126,589 görüntüleme • 8 ay önce

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

15,449 görüntüleme • 2 ay önce