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Custom interactivity powered by Blender 🔶 is coming to Hubs🥳 This no-code workflow will be free and open for anyone to build engaging experiences directly in the browser! 📽️: Hubs Senior Designer Jim Conrad #opensource #unity3d #threejs #webxr #b3d

47,597 views • 2 years ago •via X (Twitter)

11 Comments

Mozilla Hubs's profile picture
Mozilla Hubs2 years ago

Join our discord server to be the first to experiment with this exciting technology: As you join, select "Learn Blender Hubs add-on development" to be added to the Blender-Add-On role and check out the "Behavior-Graphs" channel👀

Coinage's profile picture
Coinage2 years ago

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Juan Lam's profile picture
Juan Lam2 years ago

@Blender This crazy cool

Lean Castagno's profile picture
Lean Castagno2 years ago

@Blender Is this real? Can we also code on top of this?

Sylwester Mielniczuk 🔮💎's profile picture
Sylwester Mielniczuk 🔮💎2 years ago

@Blender Hi, what is a repo, can we play with this now?

Mozilla Hubs's profile picture
Mozilla Hubs2 years ago

@Blender Here's the repo: The code is not live in production, but members of our discord community interested in blender are current helping beta test in an experimental sandbox

Arturo J. Real's profile picture
Arturo J. Real2 years ago

@Blender Hell yes.

bachadam's profile picture
bachadam2 years ago

@Blender What about Blender game engine named UPBGE?

Peggy Wang's profile picture
Peggy Wang2 years ago

@Blender Very cool! Is this open source?

Mozilla Hubs's profile picture
Mozilla Hubs2 years ago

@Blender 100%!

Jacob Merrill's profile picture
Jacob Merrill2 years ago

@Blender You all forgot about / bge is not dead. it is actually about 100x stronger than when the BF tried to cut it out geometry nodes work in game - including sim nodes bpy, openXR, bmesh - everything that works in the viewport works in game.

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