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Custom interactivity powered by Blender 🔶 is coming to Hubs🥳 This no-code workflow will be free and open for anyone to build engaging experiences directly in the browser! 📽️: Hubs Senior Designer Jim Conrad #opensource #unity3d #threejs #webxr #b3d

47,597 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Mozilla Hubs
Mozilla Hubsvor 2 Jahren

Join our discord server to be the first to experiment with this exciting technology: As you join, select "Learn Blender Hubs add-on development" to be added to the Blender-Add-On role and check out the "Behavior-Graphs" channel👀

Profilbild von Coinage
Coinagevor 2 Jahren

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Profilbild von Juan Lam
Juan Lamvor 2 Jahren

@Blender This crazy cool

Profilbild von Lean Castagno
Lean Castagnovor 2 Jahren

@Blender Is this real? Can we also code on top of this?

Profilbild von Sylwester Mielniczuk 🔮💎
Sylwester Mielniczuk 🔮💎vor 2 Jahren

@Blender Hi, what is a repo, can we play with this now?

Profilbild von Mozilla Hubs
Mozilla Hubsvor 2 Jahren

@Blender Here's the repo: The code is not live in production, but members of our discord community interested in blender are current helping beta test in an experimental sandbox

Profilbild von Arturo J. Real
Arturo J. Realvor 2 Jahren

@Blender Hell yes.

Profilbild von bachadam
bachadamvor 2 Jahren

@Blender What about Blender game engine named UPBGE?

Profilbild von Peggy Wang
Peggy Wangvor 2 Jahren

@Blender Very cool! Is this open source?

Profilbild von Mozilla Hubs
Mozilla Hubsvor 2 Jahren

@Blender 100%!

Profilbild von Jacob Merrill
Jacob Merrillvor 2 Jahren

@Blender You all forgot about / bge is not dead. it is actually about 100x stronger than when the BF tried to cut it out geometry nodes work in game - including sim nodes bpy, openXR, bmesh - everything that works in the viewport works in game.

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