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Custom interactivity powered by Blender 🔶 is coming to Hubs🥳 This no-code workflow will be free and open for anyone to build engaging experiences directly in the browser! 📽️: Hubs Senior Designer Jim Conrad #opensource #unity3d #threejs #webxr #b3d
47,597 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 11

Join our discord server to be the first to experiment with this exciting technology: As you join, select "Learn Blender Hubs add-on development" to be added to the Blender-Add-On role and check out the "Behavior-Graphs" channel👀

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@Blender This crazy cool

@Blender Is this real? Can we also code on top of this?

@Blender Hi, what is a repo, can we play with this now?

@Blender Here's the repo: The code is not live in production, but members of our discord community interested in blender are current helping beta test in an experimental sandbox

@Blender Hell yes.

@Blender What about Blender game engine named UPBGE?

@Blender Very cool! Is this open source?

@Blender 100%!

@Blender You all forgot about / bge is not dead. it is actually about 100x stronger than when the BF tried to cut it out geometry nodes work in game - including sim nodes bpy, openXR, bmesh - everything that works in the viewport works in game.


