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Custom interactivity powered by Blender 🔶 is coming to Hubs🥳 This no-code workflow will be free and open for anyone to build engaging experiences directly in the browser! 📽️: Hubs Senior Designer Jim Conrad #opensource #unity3d #threejs #webxr #b3d

47,597 次观看 • 2 年前 •via X (Twitter)

11 条评论

Mozilla Hubs 的头像
Mozilla Hubs2 年前

Join our discord server to be the first to experiment with this exciting technology: As you join, select "Learn Blender Hubs add-on development" to be added to the Blender-Add-On role and check out the "Behavior-Graphs" channel👀

Coinage 的头像
Coinage2 年前

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Juan Lam 的头像
Juan Lam2 年前

@Blender This crazy cool

Lean Castagno 的头像
Lean Castagno2 年前

@Blender Is this real? Can we also code on top of this?

Sylwester Mielniczuk 🔮💎 的头像
Sylwester Mielniczuk 🔮💎2 年前

@Blender Hi, what is a repo, can we play with this now?

Mozilla Hubs 的头像
Mozilla Hubs2 年前

@Blender Here's the repo: The code is not live in production, but members of our discord community interested in blender are current helping beta test in an experimental sandbox

Arturo J. Real 的头像
Arturo J. Real2 年前

@Blender Hell yes.

bachadam 的头像
bachadam2 年前

@Blender What about Blender game engine named UPBGE?

Peggy Wang 的头像
Peggy Wang2 年前

@Blender Very cool! Is this open source?

Mozilla Hubs 的头像
Mozilla Hubs2 年前

@Blender 100%!

Jacob Merrill 的头像
Jacob Merrill2 年前

@Blender You all forgot about / bge is not dead. it is actually about 100x stronger than when the BF tried to cut it out geometry nodes work in game - including sim nodes bpy, openXR, bmesh - everything that works in the viewport works in game.

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