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cut demon's souls mechanic(s)

43,685 views • 2 years ago •via X (Twitter)

10 Comments

Peeve's profile picture
Peeve2 years ago

@Thens_DeS Almost 100% positive that the last animation is the death animation for Plague Babies. I've always found it over the top dramatic for what's supposed to be a baby, interesting seeing it on a player character, lol.

Meowmaritus's profile picture
Meowmaritus2 years ago

@Thens_DeS yeah they definitely used the same mocap file lol

Corvus🐦's profile picture
Corvus🐦2 years ago

almost a generic late 00s console game

Raziel Firstborn's profile picture
Raziel Firstborn2 years ago

This proves that miyazaki also believed Demon's Souls could have been 100% better if they had added more Metal Gear Solid mechanics, they simply didn't have the time to flesh out the grip mechanic.

AnalogFlame's profile picture
AnalogFlame2 years ago

thank goodness

🔞Jaspar🔞's profile picture
🔞Jaspar🔞2 years ago

Demons die twice

telemachus :3's profile picture
telemachus :32 years ago

I know everyone’s talking about the climbing but what we’re with those animations at the end? Was the player allowed to grab and throw environmental objects at some point? And the stagger + chest-clutching; what the hell was this game, Dragon’s Dogma?

Meowmaritus's profile picture
Meowmaritus2 years ago

i think the chest grab is a placeholder mocap death animation

apparentstick's profile picture
apparentstick2 years ago

@fromsoftserve the first one is literally sekiro

seedmole - aight bored of poe2 early access alread's profile picture
seedmole - aight bored of poe2 early access alread2 years ago

can you do pullups like in mgs2 to raise your strength

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