Loading video...
Video Failed to Load
cut demon's souls mechanic(s)
43,685 views • 2 years ago •via X (Twitter)
10 Comments

@Thens_DeS Almost 100% positive that the last animation is the death animation for Plague Babies. I've always found it over the top dramatic for what's supposed to be a baby, interesting seeing it on a player character, lol.

@Thens_DeS yeah they definitely used the same mocap file lol

almost a generic late 00s console game

This proves that miyazaki also believed Demon's Souls could have been 100% better if they had added more Metal Gear Solid mechanics, they simply didn't have the time to flesh out the grip mechanic.

thank goodness

Demons die twice

I know everyone’s talking about the climbing but what we’re with those animations at the end? Was the player allowed to grab and throw environmental objects at some point? And the stagger + chest-clutching; what the hell was this game, Dragon’s Dogma?

i think the chest grab is a placeholder mocap death animation

@fromsoftserve the first one is literally sekiro

can you do pullups like in mgs2 to raise your strength
