正在加载视频...

视频加载失败

"Cut Groove" modifier progress! #b3d #normalMagic #geometrynodes

134,206 次观看 • 8 个月前 •via X (Twitter)

11 条评论

Emmanuel Lauzon 的头像
Emmanuel Lauzon8 个月前

Hey lets say I wanted to just "Slice" a mesh using an array of Planes to essentially uniformly subdivide it on one axis, could this work or be a decent GN base for it?

SpaghetMeNot 的头像
SpaghetMeNot8 个月前

The good news is that's much less complicated! here's a simple version of what I think you mean

Emmanuel Lauzon 的头像
Emmanuel Lauzon8 个月前

Btw on that note I'm actually using tools like this to do proper non-destructive tessellation on assets for both Displacement, Vertex Baking, Deformation, etc... With Nanite now Blender sadly doesn't have a Fast Remesher like Houdini... Just saying! x)

Justo Figueroa 的头像
Justo Figueroa8 个月前

Yes yes yes yes

JJ Chalupnik 的头像
JJ Chalupnik8 个月前

Want.

bbkorp.com 的头像
bbkorp.com8 个月前

This will be extremely useful! 😍😍

Coby Randal 的头像
Coby Randal8 个月前

Looks excellent!

Rollo 的头像
Rollo8 个月前

Awesome 👍😎 looking forward to this one.

plasmahive 的头像
plasmahive8 个月前

This looks amazing, great work!

Al Rocha 的头像
Al Rocha8 个月前

Nice !

Dennis Kamp 的头像
Dennis Kamp8 个月前

Dang💎

相关视频