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Cyberpunk 2077 Arm64 version running natively on iPhone 17 Pro
2,101,995 görüntüleme • 1 gün önce •via X (Twitter)
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Rate this note as Not helpful iPhone here is running the Arm64 Mac build of Cyberpunk 2077 and running via Metal GPU api directly. Not Fex or Emulation The modder used a special method to make Mac games run on iOS

No frame gen?

No frame gen

It seems like a very solid project; the less frame gen on mobile, the better.

Game: Cyberpunk Framerate: ~35FPS in non demanding areas Resolution: Some 😭

I’m more interested on how does iPhone 16 pro compares to MacBook Neo Yknow! Same chipset, different os 👀

My pc can’t even handle gta v on the lowest settings

Impressive even if it feels more 15/20 fps all he way because of the minimum FPS that you do not monitor. Now I think it will be much more playable on GeForceNow or on any other cloud gaming plateform.

wondering how those compares to Switch 2 handheld and docked version

Bro i want to ask can you make resident evil village apk like resident evil 7?

Pro models only?

No frame gen and on high settings too?

How much memory does android use?

Depending on the graphics settings especially the texture quality

More or less the same

Tbh this can be played on devices with 8 gigs memory too.

On Android you need 12gb because Background services are more on Android This is also the reason it is very slow to upload files on iOS in background

How ?

How does this work like where do you get the game from

How can we play?

Dammn Back in the day you had to go to Epstein if you wanted CP on your iPhone

0,0

👍

Could you test other Mac ports like Stray and Lies of P?

