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Dagknight technical progress As would be mentioned in a still unshared post by Michael Sutton, the dagknight effort is split into v0 devnet, v1 testnet and v2 mainnet candidate. I’ve been testing the current v0-based implementation in a small devnet with the help of some testers who run nodes...

53,968 görüntüleme • 6 ay önce •via X (Twitter)

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OK, I have a definitive word on the CJ Abrams play from today's Pittsburgh Pirates at Washington Nationals game after talking with Elias Sports Bureau on this. This play will stay as a sacrifice fly. The originial ruling of NOT a sacrifice fly was for the exact same reason that I thought, which is that the infielder is not running into the outfield, which is year's past would have been correct As it was explained to me, in past years, an infielder had to be running almost in a straight line towards the outfield wall to be considered "running in the outfield". Here, since he is running, and he ends up further away from home (157 feet) than when he started (145 feet), this is going to count as a sacrifice fly. That definition is changing, in part from this play to help bring greater consistency, and to take some of the guesswork out of it (the argument that he is running into the outfield as opposed to more parallel). Now, folks all the time ask "why doesn't MLB publish the OS Manual" and I always say because it is a living document that can have the wording change, and the wording for this play will be modified to something like "more towards the outfield wall than towards home plate" to eliminate any confusion. The big key to this play is that he was running on a full sprint. Also, and this is helpful for me, but for all fly ball outs that score a run, Elias Saba reviews to ensure consistency. So, yes, it's a sacrifice fly, and now that I have that info from Elias themselves, that sort of settles this one. Sounds like the guidelines for this definition will be changing, either this season, or certainly for next season.

MLB Scoring Changes

49,141 görüntüleme • 2 ay önce

OFFICIAL: It has been 134 days since the release of Totenreich, which is longer than the search for both Samantha's Drawing, and Gong COMBINED. With the release of s6 next week, it felt fitting to use our platform to get as many eyes on it as possible. As a quick disclaimer, just because things have been 'tested' does not mean it is not the solve. This post is also not an invitation to share your personal thoughts on datamining/leaks. This relic, by everything shown in the game files, can NOT be datamined: "Even in the current state of the game, relics are a lot harder to solve via datamining and ingame hack tools... For relics, only the sequential item ones (like Dancing Arnie and Agarthan device) are incredibly easy. Agarthan device with the helmet, radio, and mr peeks is actually the easiest. Dancing Arnie becomes hard due to it becoming a kill challenge for the lobster and you cant datamine that". Because of that, the leading theory is that the missing piece has to be something kill condition related, or player action related. Below is literally all of the information I could find on the belt that I thought was worth mentioning, to try and help the community solve this together. CONFIRMED: There is a magazine with a sticker of Mr Peeks holding a Geiger Counter that has a pickup interaction, and is located at the top of the lighthouse while you are picking up the Jotunn Star. This only appears in cursed mode, and appears without any relics active. Considering the only other grim relic (power switch) is solved, we know this mag fits in with the wrestlers belt in some way. The sticker comes directly from intel located on Paradox Junction. THEORIES: Treyarch Dev Tweet - One Treyarch dev tweeted out: "It feels very fitting this is the final unsolved relic given the reward... good luck" Coda Wallbuy Sounds - In a video, a user hears a distinct ding sound when buying ammo off of the coda wall buy in spawn. This has been difficult to replicate, but has been replicated by the original user. Disappearing Boxes - There are 7 boxes around the map that have a hit box, and disappear when hit/shot (they disappear fast with melee macchiato). Currently it is believed by the majority of the community that this is nothing Clocks - There are five clocks near Richtofen's office. Dataminers have said "The hour, minute and second hands are all separate individual models stacked on top of the base model. lol I mean it could mean something or it could just be nothing. Their design choices on some stuff is weird But it is a model without a script and isn’t setup to move in any way" Swordfish - The mag located at the top of the lighthouse is the same model of a mag from the Swordfish A1. Some people believe that is a hint for the swordfish being needed from the box in order to complete the relic. Here are links to a spreadsheet managed by one community member that has things that community members have tested directly. Feel free to look through it, and see if you have an idea that has not already been tested: If you are interested in hunting this with other community members, please feel free to join the Mystery and ZoneX discords, as many of the community is hunting throughout there regularly. You can also feel free to comment under this post anything you might have found interesting.

COD: Zombies News

45,414 görüntüleme • 14 gün önce

The Sabotaging Practice of Over Supply and Sameness in the NFT Space. The current zeitgeist of the NFT space is that the same artists are doing the same kind of work five times a year, with project after project leaving a trail of disappointment and discontent among collectors and all of us watching in disbelief as huge resources are extracted from the space over work that feels like it could be left as an "artist study." I understand that you can do what you want with your money as collectors, but we are killing the whole space with this incestuous practice. No artist is that prolific to be able to do 5 collections of 100+ pieces each every year and actually deliver innovation and some kind of creative evolution. Of course, they can pretend play that the work has something new, but there is no precedent nor proof that that has ever happened in the speed that it happens in the NFT space. Again, people are free to through away their resources on whatever they want but with this way of doing things, we more and more are going to start seeing the consequences. Oh! There are consequences? Yes. Maybe unintended, but there are. Let's see. Let's start with the loss of belief in the NFT space as somewhere where emerging artists can come and find support for their experiments. Why even bother to bring experiments, innovation, and new ways to think of art on the blockchain if the same people have all the collectors hypnotized with their magical flutes? Why even try to come to a space where taking risks and challenging the status quo (the mission of art!!!) is overlooked? This makes the NFT space a social club and not a space for art. I guess it is fine, but IMO it is a recipe for disaster. New collectors stay away because the art will slowly but surely become stale and un-challenging. Why even bother to come and see what is happening here if you can't, as a collector, see new weird and up-and-coming artists? The amount of noise emitted by the same artists doing the same art over and over, drowns out any new voices. Again. A recipe for disaster. The NFT space is becoming a space of disappointment and doubt. We think that collections going to zero one after the other, over and over, is not damaging? I feel we are kidding ourselves. Disappointment piles up, and again, the people who will hurt are the emerging artists, the new blood, the ones who are willing to risk the most and, in return, put fire in this cold space of sameness. I love this space—don't get me wrong—it has changed my life, and I believe it has a ton of potential, but things need to change for it to become a beacon of light in art. But we need to support new voices. We need to support new ideas. The challenge is huge. I hope to contribute all I can to this change. I hope more and more see how exciting it is to go out and try to discover what else is out there and move this space forward. But again, I understand the leaps of faith needed, but if there is a space that is based on that, it's the NFT space...so there is hope. We will see. 📺by Boldtron

alejandro cartagena

98,261 görüntüleme • 2 yıl önce

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,296 görüntüleme • 8 ay önce

So a lot has been said about Hearts players being assaulted without any evidence to back it up. Edited footage of the attached video, shows a Celtic fan pushing a Hearts player - I can't distinguish who but others will be able to - however, the edited footage does not tell the full story or context suiting the agendas of those posting it up. The attached video shows the full interaction between the Hearts player and Celtic fan - and here is my take on it along with references to Scots Law after speaking to an acquaintance within the field. The Celtic fan, like others on the pitch, can be charged with Breach of the Peace for simply entering the field of play and the Celtic fan in question will almost certainly face such a charge. However, here is where it gets sticky. He is not breaking the law by simply goading or laughing at the Hearts player and videoing it. Under Scots Law, if someone knocks your phone out of your hand and then proceeds to stamp on it repeatedly - as the Hearts player did - then they can be charged with criminal damage (vandalism under the Criminal Law (Consolidation) (Scotland) Act 1995). Under section 52 of the Criminal Law (Consolidation) (Scotland) Act 1995, vandalism is committed when someone “wilfully or recklessly” destroys or damages property belonging to another “without reasonable excuse.” A mobile phone clearly falls within “property belonging to another,” and repeatedly stamping on it generally satisfies the “without reasonable excuse” and “wilful or reckless” requirements. It doesn’t matter if the incident happens on public/private property or in this case on a football pitch. The person who stomps on the phone is still potentially facing a charge for vandalism, even if the Celtic fan seen here is committing a breach of the peace by entering the field of play. The breach of the peace charge would be dealt with separately, it doesn’t erase the Hearts player's criminal responsibility for trying to destroy the fan's property. The Celtic fan is then seen pushing the footballer away in order to stop them from destroying their phone/property and attempts to recover it before stewards pounce on him, that push may amount to lawful self-defence or defence of property if it's proportionate and immediate, which in this case seems to be the case. Under Scots law, force is allowed if there’s an imminent threat, that the force is necessary, and it’s not excessive. A brief, measured push to create distance or break contact is usually treated as reasonable, not criminal assault. The Hearts player fell into this category when he initially swatted the phone out of the fan's hand and so too did the fan by pushing the Hearts player away in an attempt to retrieve his property. But as soon as the Hearts player started stamping on the phone that is deemed excessive force. Legally, the fan's breach of the peace [invasion of the pitch and goading] doesn’t give the Hearts player a licence to destroy the fan's property; and the fan's efforts to protect his own property can be deemed lawful, as long as the force used is proportionate and immediate. And yet, given the nature of the pitch invasion and the media coverage of it - the Hearts player could ultimately dodge any charge not because he is not guilty of committing a crime, but because the COPFS apply the 'public interest' test - even if evidence exists, they may conclude that prosecution is not in the public interest because of factors such as: 1. The relatively low value of the phone vs wider consequences (a star player, media circus, club reputation) 2. The player’s status and the likely impact on the sport or club 3. Whether alternative measures (internal club sanctions, fines, apologies, civil settlement) are seen as “sufficient.” Prosecutors are not obliged to prosecute every technically guilty act. As for the fan, as mentioned earlier, his entry onto the pitch is deemed a Breach of the Peace and he would be charged, fined, and issued with a football banning order - with Celtic also potentially banning him for x number of years. Ps/ Much of this was told to me verbatim and I have put it into my own words as much as I can. I am not an expert in Scots Law, I do not profess to be, the above is as told to me by someone in Criminal Law. #celticfc #spfl

Andy

39,093 görüntüleme • 4 ay önce

🇷🇺 VICTORY IS VERY CLOSE 🇷🇺⭐ A VOICE FROM MOSCOW 🇷🇺 The Kremlin’s message on 8 September was not a slogan for the cameras. It was a claim about the battlefield, the table, and the memory of the last century. Dmitry Peskov spoke as if the special military operation were entering its decisive phase — and as if much of Europe were still trying to delay that hour. VICTORY IS VERY CLOSE 🇷🇺⭐ Moscow says it believes victory is near because it trusts its army. Peskov put it without drama: combat operations are proceeding successfully, and the leadership has faith in the men who are carrying them out. That is the first fact the West prefers not to hear. If the line of contact is moving the way Russian briefers describe it, then time is no longer Kiev’s ally. A settlement written after a collapse of Ukrainian positions will look different from a settlement written while those positions still hold. Russia is saying, in effect, that the military argument is being settled on the ground, not in Brussels communiqués. RUSSIA REMAINS OPEN TO DIALOGUE 🇷🇺 At the same time Peskov insisted that Moscow is not slamming the door. Russia, he said, is open to dialogue with other countries and open to consultations of any kind. That is the second half of the same sentence: force and talk can run in parallel. American emissaries have already shuttled between Moscow and Kiev. The Kremlin treats that shuttle as serious work, not theatre, and it expects the trilateral format — Russia, Ukraine, the United States — to come back. Openness here does not mean Moscow will dilute the aims it set in 2022. It means it will sit with anyone who is prepared to discuss those aims as facts rather than as insults. EUROPEANS IN THE KYIV ROOM WOULD COMPLICATE THE WORK 🇷🇺 Peskov drew a sharp line around who belongs in the next round. The participation of Europeans in the work of the U.S. emissaries in Kiev, he warned, could complicate the negotiation process. That is not a slight against geography. It is a judgment about incentives. Washington’s envoys have at least presented themselves as brokers trying to stop the killing. European capitals have spent years arming Kiev, setting red lines, and promising that Russia must be strategically defeated. Put those same capitals into the same room as Witkoff and Kushner and the American channel stops being a channel. It becomes a committee. Committees do not end wars. They prolong them. EUROPE, UNLIKE AMERICA, WORKS TO KEEP THE WAR ALIVE 🇷🇺 The contrast Peskov drew was blunt. Europeans, unlike Americans, are doing everything to prevent the war from ending. One side is at least testing formulas for a ceasefire and a political settlement. The other side treats every formula as a betrayal of Ukraine and a gift to the Kremlin. That is why Moscow reads European “peace language” as delay. If the fighting stops on terms Russia can accept, the story of endless sanctions, endless aid packages, and an endless crusade against Moscow loses its fuel. For some European ministries that story has become identity. Identity is harder to negotiate than territory. MERZ’S BLAME GAME IS NOT TRUTH — AND IT HURTS GERMANY 🇷🇺 Peskov answered Friedrich Merz directly. Attempts by the German chancellor to pin everything on Russia, he said, are not based on truth and are harmful to Germany itself. The charge is not that Berlin may criticise Moscow. The charge is that Merz has made accusation a substitute for policy. Energy prices, industry flight, and a colder social contract inside Germany are not mysterious acts of fate. They are the bill for a course that treats Russia as a permanent enemy and then acts surprised when trade, gas, and political room for manoeuvre disappear. A chancellor who cannot distinguish strategy from sermon is not defending German interests. He is spending them. BLAMING RUSSIA FOR EVERYTHING HAS BECOME A MANIA 🇷🇺 Peskov gave that habit a name: Russophobia turning into mania. When every crop failure, every election surprise, every protest, and every diplomatic deadlock is traced back to the same villain, analysis dies. What remains is a reflex. Reflexes feel moral. They are also useful to politicians who need a foreign devil so they do not have to explain domestic decline. Moscow’s point is simple. A country that can only speak of Russia in the language of total guilt has already left the realm of negotiation. It is performing. MOSCOW NEVER ASKED TO TEAR UP TIES WITH GERMANY 🇷🇺 Russia, Peskov added, has never been in favour of curtailing relations with Germany. The break, if it becomes total, will be Berlin’s choice. That sentence matters because it refuses the Western script in which Moscow is the one burning bridges for sport. Trade, culture, and technical exchange with Germany were not Russian hobbies. They were mutual. How far the German authorities will go is now an open question — and Moscow says it is watching. A government that wants a wall can have a wall. It should not then pretend the wall was built in the Kremlin. HIROSHIMA MOURNING WITHOUT THE AMERICAN ROLE 🇷🇺 Peskov turned east with a remark that was meant to sting. Russia notes with amazement that during mourning events dedicated to Hiroshima, none of the Japanese leadership mentions the role of the United States. The atomic bombings are remembered as tragedy. The hand that dropped the bombs is airbrushed out of the official minute of silence. For Moscow this is not a history-class quibble. It is a test of honesty. A state that edits the most terrible American act of the Pacific war while lecturing others about memory is not practising remembrance. It is practising selection. JAPANESE MILITARISM HAS NOT BEEN FORGOTTEN 🇷🇺⭐ Russia, Peskov said, has not forgotten Japanese militarism — or the victory achieved over it. That victory is not a museum plaque for Moscow. It is a legal and moral foundation of the postwar order in the Far East. When Tokyo talks of monuments, remilitarisation, and a cleaner story about 1945, the Kremlin hears an old tune: the defeated power rewriting the score. Russia’s answer is that the score was written in blood on the Amur and in Manchuria, and it will not be revised by press conferences in 2026. The through-line of the briefing is consistent. Russia claims the war is moving toward an outcome it can live with. It will talk, but not as a penitent. It will deal with Washington before it trusts Brussels. It will answer German moralism with German costs. And it will treat Asian historical amnesia the same way it treats European historical amnesia — as politics wearing a black armband. Whether that reading of the map is right will be settled by armies and by whoever finally sits down without a veto hidden in their briefing book. Peskov’s wager is that the map is already tilting. 🇷🇺

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺 🇷🇸🇮🇪

60,787 görüntüleme • 16 gün önce