Loading video...
Video Failed to Load
Daily #Blender Tip: Vector Displacement Maps, for years an amazing feature in ZBrush, are now available in a Patch Build of Blender 3.5. For sculpting this is huge news. #B3D All relevant links: Go upvote the RightClickSelect post by @FrancisJasmin2!
147,980 views • 3 years ago •via X (Twitter)
10 Comments

I also wanted to mention the official "Blender Chat" has a sculpting-dedicated channel: (you can log in with your Blender ID)

@FrancisJasmin2 Thanks for the post! Progress of the patch can be seen here

@FrancisJasmin2 Thank you, Robin, for your amazing contribution. I will be sure to mention it in the VDM video about baking VDM's that's coming next week.

*Don't forget to mention @RobinHohnsbeen. The patch is from him ! Without his work this would not exist ;D

@FrancisJasmin2 I have made a vector displacement brush baker. This new feature could be a great future.

@FrancisJasmin2 Please make it to an official build Please make it to an official build Please make it to an official build Please make it to an official build Please make it to an official build Please make it to an official build

@FrancisJasmin2 Blender getting there, just needs the performance and a more flexible layer system and it would be pretty close to a zbrush replacement

@FrancisJasmin2 Jan, let me ask you something off the topic. Do you know if it's possible to have the same result as "shift released smooth" that we see in Zbrush? I thought we could get the same result using "surface" in deformation option of the tool, but it's kinda different.

@FrancisJasmin2 Yes, I made a video about it

@FrancisJasmin2 @TheRoyalSkies check this out!
