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DAMAGE CAP YARELI: Stack at least 4700% crit chance bonus with secondary enervate (you can do this using sicarus incarnon with king's gambit perk) by landing body shots. Then, ride merulina and shoot heads. Evolve sicarus incarnon and enjoy! You're welcome. 😊 Full build breakdown here: #warframe #tennocreate

38,813 views • 4 months ago •via X (Twitter)

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Jordan Mazer

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99% of AI applications are cool-looking demos. Impressive, but don't get fooled by the hype. It takes a lot to build enterprise-grade products that deliver real value. I have at least three weekly conversations with companies that want to use a Large Language Model with their data. The demand is huge! Here is one idea about what you can do to help. The use cases that most of these companies want to solve are similar: They have an extensive knowledge base and want to build a simple application that uses that information to answer questions. In other words, they need help building Retrieval Augmented Generation (RAG) applications they can use in many different scenarios: 1. To train new employees 2. To help their support team 3. To search old meetings and documents 4. To help with their research However, building these systems is not straightforward. Yes, there's a lot of information online, but there aren't enough people who know how to create solutions that work. Here is the idea: Today, you can build an enterprise-grade RAG application without writing code. A couple of MIT PhDs with 10+ years of experience building AI applications created . It's a no-code platform for building applications using Large Language Models. They are partnering with me on this post. You can use Stack AI to create, test, and deploy an end-to-end production-ready AI system. It's SOC-2, HIPAA, and GDPR compliant and offers SSO, role management, access control, and on-premise deployments. Of course, you can use the platform with any LLM on the market now. It's the whole nine yards for building AI applications. Check them out here: 2023 was about models. 2024 is about the tools using these models to build production-ready applications. That's where I'd start.

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Introducing Anything Max: Vibe Coding that's leaps above Lovable and Bolt We've raised money at a $100M valuation and built what we believe is the future of vibe coding. We asked 100 vibe coders to build their apps side by side on Lovable, Bolt, and Anything Max and they rated Anything Max the winner across all 3 categories - accuracy, design, and 'overall'. Here's why: • Full-stack control: Max can test backend hooks, branch database states, and debug issues, because Anything owns the full infrastructure. • Max can load up your app in its own browser and click on all buttons like a human tester to find all edge case bugs, then trace the bug across the stack - could be a frontend, backend, or a database issue (only we can do this, read #1) and autonomously fix it with 97% accuracy. Lovable and Bolt build prototypes, but Max users are building production-ready apps and already charging money for them. Blake built a gut biome app to $10K run rate Anthony built a referral tool to $20k in revenue Yuri built a suite of apps doing $40K Build your app with Max: -------------------------------------------- We're hosting a $100K Hackathon to help people grow their app to $10K MRR. - We'll teach you everything we know about growing to 1M users. - You'll have 30 days to build a real product in public and get paying customers for it. If you do it well, you can start the New Year with a functioning business. Retweet and comment “LFG”, and we’ll send you a $100 discount code and the link to participate

Anything

778,277 views • 8 months ago

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This woman gets her nails and pedicure done at a salon, then refuses to pay—insisting the services were "illegal" and she's not committing theft because she "hasn't left yet." The cop shuts it down: "They can lock you in. It's like Walmart tackling a shoplifter in the parking lot. It's their stuff. You're committing theft by getting the services and not paying." She fires back: "I have not committed theft because I haven't left yet." Cop: "Okay, then pay and we're done. You're saying paying isn't an issue, so let's do that." Woman: "So you're going to have me pay for illegal services?" Cop drops the mic: "You think you're going to come here, get illegal services done, then walk out because 'oh, it's illegal'? That's like going to someone, getting a joint, smoking it, and saying 'hey this is illegal, I'm not paying.' It doesn't work that way." She claims: "I didn't know illegal services were being done here, otherwise I wouldn't have entered." Cop: "At what point did you decide it was illegal?" Woman: "When they started to use things that were illegal." Cop: "At that point you should have gotten up and said 'hey, this is illegal'." Woman: "It was already done! All my service were done." Cop: "You can report them, but if you had the services done, you still have to pay for the services. Why don't you give me your ID." She finally heads to the desk for a full breakdown of costs but keeps pushing back. This is straight-up small-business nightmare: deliver the service, customer benefits, then pulls the "illegal!" card to dodge the bill. Look, if you suspect something shady (like banned tools for callus removal—common in these disputes), walk out before it's done—not after your nails are fresh and you're demanding a freebie.

End3of6Days9 (Helen) 🇺🇸

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Shinobi602

197,972 views • 2 years ago

Cursed Tier 3 appears to have a higher-than-normal Zombie Health Cap. Shoutout TheMCZombieSlayer for asking me to test this! - This is Cursed Tier 3 (No Bus Relic). On Standard, Zombies have (last I checked) a health cap at Round 55, with 50,000 Health. The VS Recon I'm using is Triple Pack-A-Punched, Legendary Rarity, combined with "Dead Head" from Deadshot, which results in 54,595 Damage to critical spots. This means it will one-shot Zombies forever at the expected Standard Health Cap. If it ever STOPS one-shotting zombies after Round 55, it means the health cap is not 50,000 at Round 55 like we expected. As you can see, the VS Recon acts as expected up until Round 55; one-shotting zombies in the face. It's not until Round 58 or so that you notice zombies start to become headless zombies. Indicating you haven't done enough damage to kill it, but close enough. Then, at Round 60 or so, the VS Recon stops one-shotting altogether, indicating that, yes, zombies DO seem to increase in health after Round 55 and 50,000 Health. - How high does it go? I have no idea. And I don't plan on testing it myself. Personally, without Damage Numbers or Health Bars... It seems too tedious to figure out. I know it's possible, I just don't want to do it 😂 I'd love to extend the conversation to you. Have you experienced this? What Tier of Cursed did you experience? Has someone gotten to 999 on Tier 3 Cursed? If so, that could be a good sign that this is just a minor increase to compensate for Tier 4 Pack and Ultra Rarity. Honestly, I really hope Treyarch comes out and just tells us the exact numbers (if this is intended). Knowing the number is so much more valuable for further content and strategy! TL;DR - It appears, at least in Tier 3 Cursed, the Zombie Health does not cap at 50,000 Health at Round 55. It seems to increase, but I'm not sure what Round or Number it stops at, and would love to see clarification of this from Treyarch!

Doughnuts

28,691 views • 6 months ago