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Damn just look at this

248,018 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Master Alacrate profil fotoğrafı
Master Alacrate1 yıl önce

Does it require fake frame-generation and a $2000 card?

Vinícius Medeiros profil fotoğrafı
Vinícius Medeiros1 yıl önce

The only thing needed was the smartness of the game devs to achieve it

Solar Heavy profil fotoğrafı
Solar Heavy1 yıl önce

whoa have you heard this yet?

Raphael_Hatake profil fotoğrafı
Raphael_Hatake1 yıl önce

Tomb Raider Legend (Xbox 360, 2006)

spy profil fotoğrafı
spy1 yıl önce

planar reflections... old tech that worked well with old hardware because all it involved back then is rendering a static mesh with one (diffuse) texture and pre-baked vertex lighting you try doing that today with complex, deferred renderers and you will bring the graphics card to it's knees ray tracing is a more efficient solution with how complex modern renderers are tl;dr you are looking at an orange and wondering why apples are different

ShinMechaX 🇻🇳 profil fotoğrafı
ShinMechaX 🇻🇳1 yıl önce

TECHNOLOGY DEVOLVES OVER TIME FUCK ALL THIS SHIT ABOUT UNREAL 5 OR SHIT WE NEED TO GO BACK Sorry for yelling, too excited.

Adriano profil fotoğrafı
Adriano1 yıl önce

2000s era water was such a vibe

Raeng(曹赫) profil fotoğrafı
Raeng(曹赫)1 yıl önce

NG is generally very well made, especially Black. Lots of clever tricks used, they really knew the hardware. DoA2U is also like that (same dev)

Alexraptor profil fotoğrafı
Alexraptor1 yıl önce

I just cannot comprehend the hard push for ray-tracing, yeah it's cool but rasterized graphics will always have better performance, simply by virtue of pure mathematics. Not to mention, lightmapping and light probes gives the artist more direct control.

Æthelstan profil fotoğrafı
Æthelstan1 yıl önce

Check out the Baldur's Gate games on the OG Xbox. You'll love the water effects.

Ryan Kamins profil fotoğrafı
Ryan Kamins1 yıl önce

Doing planar reflections in my volleyball game now, no fancy hardware needed :)

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