Video yükleniyor...
Video Yüklenemedi
Day 23 of how I vibe code my game engine in Cursor: Unit Sprites Like I mentioned in my buildings post: units hit the same wall once the animation steps outside the sprite’s inner silhouette. That’s where the pain starts: pixel bleeding, halos, and PBR maps becoming impossible to... show more
121,234 görüntüleme • 7 ay önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek
