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Debug visualization of the stress simulation
10,338 Aufrufe • vor 1 Monat •via X (Twitter)
9 Kommentare

I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.

@datgame Someone has to huff and puff…

I dare you to recreate a certain well known and no longer-existing building from lower Manhattan, and test your system on it...

Could this be implemented into teardown? Also I’ve been following your work for a while every since that 2klicksphilp (I think that’s his name) did a video on the early development of teardown

That looks like a fun puzzle game on its own 😄

Teardown 2 ?

So good

Each micro-cube has it's own mass & adhesive properties that are constantly calculated?

Super impressive wow
