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Debug visualization of the stress simulation

10,338 Aufrufe • vor 1 Monat •via X (Twitter)

9 Kommentare

Profilbild von Dennis Gustafsson
Dennis Gustafssonvor 1 Monat

I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.

Profilbild von John Leidegren
John Leidegrenvor 1 Monat

@datgame Someone has to huff and puff…

Profilbild von A
Avor 1 Monat

I dare you to recreate a certain well known and no longer-existing building from lower Manhattan, and test your system on it...

Profilbild von wacko broa ❁
wacko broa ❁vor 1 Monat

Could this be implemented into teardown? Also I’ve been following your work for a while every since that 2klicksphilp (I think that’s his name) did a video on the early development of teardown

Profilbild von Brian Jordan
Brian Jordanvor 1 Monat

That looks like a fun puzzle game on its own 😄

Profilbild von WKPLAYS1
WKPLAYS1vor 1 Monat

Teardown 2 ?

Profilbild von Jeremy Cowles
Jeremy Cowlesvor 1 Monat

So good

Profilbild von BAM Studios
BAM Studiosvor 1 Monat

Each micro-cube has it's own mass & adhesive properties that are constantly calculated?

Profilbild von Sami
Samivor 1 Monat

Super impressive wow

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