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Debug visualization of the stress simulation

10,338 görüntüleme • 1 ay önce •via X (Twitter)

9 Yorum

Dennis Gustafsson profil fotoğrafı
Dennis Gustafsson1 ay önce

I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.

John Leidegren profil fotoğrafı
John Leidegren1 ay önce

@datgame Someone has to huff and puff…

A profil fotoğrafı
A1 ay önce

I dare you to recreate a certain well known and no longer-existing building from lower Manhattan, and test your system on it...

wacko broa ❁ profil fotoğrafı
wacko broa ❁1 ay önce

Could this be implemented into teardown? Also I’ve been following your work for a while every since that 2klicksphilp (I think that’s his name) did a video on the early development of teardown

Brian Jordan profil fotoğrafı
Brian Jordan1 ay önce

That looks like a fun puzzle game on its own 😄

WKPLAYS1 profil fotoğrafı
WKPLAYS11 ay önce

Teardown 2 ?

Jeremy Cowles profil fotoğrafı
Jeremy Cowles1 ay önce

So good

BAM Studios profil fotoğrafı
BAM Studios1 ay önce

Each micro-cube has it's own mass & adhesive properties that are constantly calculated?

Sami profil fotoğrafı
Sami1 ay önce

Super impressive wow

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