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[ Demo Test ] Effects: B-Toon-Shader - ikClut - LightBloom - Autoluminous Motion: Un Deux Trois by つん

24,942 次观看 • 3 个月前 •via X (Twitter)

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HE BUILT A $35,000-TIER ANIMATED WEBSITE WITH CLAUDE CODE + HIGGSFIELD - FOR A SUBSCRIPTION AND A FEW DOLLARS OF CREDITS What’s on screen isn’t a basic landing page. It’s a fully animated, scroll-driven site generated end to end in one agentic session. What’s actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - no hand-coded keyframes → 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scrolling the demo is one question: did Claude really assemble all of this? For boutique studios billing $100-149/hr, that lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 separate systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It’s what justified the invoice. Here’s the part studios and their clients won’t enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Your cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One creator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it was built in the article below. Save it & read today 👇

ZEUS⚡️

103,944 次观看 • 3 个月前

THIS SITE COST AROUND $12 IN CREDITS TO BUILD. STUDIOS QUOTE $35,000 FOR THE SAME THING. What's on screen isn't a basic landing page. It's a fully animated, scroll-driven site, generated end to end in one agentic session with Claude Code + Higgsfield. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - zero hand-coded keyframes → 6 cinematic effects baked in with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question won't go away: did Claude really assemble all of this in a single pass? For boutique studios billing $100-149/hr, that question lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part studios and their clients won't enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Delivery cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One operator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it's built in the article below. Save it & read today 👇

ZEUS⚡️

480,444 次观看 • 3 个月前

A SOLO CREATOR JUST SHIPPED A $35,000-TIER ANIMATED SITE IN ONE WEEKEND - WITH CLAUDE CODE + HIGGSFIELD, FOR THE COST OF A SUBSCRIPTION. What you're looking at isn't a template. It's a fully animated, scroll-driven site, generated end to end in a single agentic session. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - not a single hand-coded keyframe → 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question keeps surfacing: a person didn't build this by hand… did they? For studios billing $100-149/hr, that question lands like a verdict. What this normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between all three → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part the agency won't put in its pitch deck. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Your cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → one session One operator now runs all six systems in a single pass and ships a working site - without opening a frame extractor or writing one CSS keyframe. Full breakdown of how it's built in the article below. Save it & read today 👇

ZEUS⚡️

21,779 次观看 • 3 个月前

FABLE 5 + HIGGSFIELD CAN BUILD A $35,000 ANIMATED WEBSITE. IN ONE AGENTIC SESSION. FOR ~$12 IN CREDITS. stop paying a web studio $6,000-$35,000. stop wiring GSAP, Lenis, and frame extraction by hand. Claude Code writes it. Higgsfield renders it. WHAT THE BUILD PRODUCES: → a fully animated, scroll-driven site → cinematic motion clips from 30+ generative models → GSAP ScrollTrigger timelines - zero hand-coded keyframes → Lenis smooth-scroll, tuned pacing → automated frame extraction + asset optimization → six cinematic effects baked in: film grain, particles, vignette, glass cards, color tints, scroll pacing → responsive layout + copy THE STACK: → Claude Code - concept, scaffolding, scroll code, QA → Higgsfield (MCP) - hero clips, transitions, ambient loops, thumbnails → GSAP + Lenis - the motion layer, written for you CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. done. now Claude can generate and pull clips directly - no manual exporting. WHAT TO PROMPT: concept + scroll: "read this brief, script the scroll - what the visitor feels at second 3, 15, 40. scaffold the site with GSAP ScrollTrigger + Lenis." motion assets: "generate the hero sting and one b-roll clip per section from the story. 3–5s, high-res." polish pass: "bake in film grain, particles, vignette, glass cards, color tints, scroll pacing. no config." QA: "check load speed, mobile breakpoints, and whether the scroll actually lands. rewrite whatever doesn't." WHAT THIS REPLACES: → web studio build: $6,000-$35,000+ → motion artist: $800-2,000/project → front-end dev: $2,000-10,000/project → weeks of handoffs: gone Fable 5 + Higgsfield: a subscription + a few dollars of credits. one session. SETUP IN 10 MINUTES: - install Claude Code - add the Higgsfield MCP + authenticate - drop your brief + references - let it scaffold, generate, and animate in one pass - preview, send fixes in plain English, ship the pipeline was the moat. it just became a prompt. Follow me, comment "WEB" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

568,733 次观看 • 2 个月前

FABLE 5 + HIGGSFIELD TURN A $35,000 ANIMATED SITE INTO A ONE-SESSION, $12 BUILD. HERE'S EXACTLY HOW. a studio runs this across four people and three weeks. you run it across one chat window and one afternoon. THE BUILD, STAGE BY STAGE: STAGE 1 - THE CONCEPT Claude reads your brief and scripts the scroll before a line of code exists - what the visitor feels at second 3, 15, 40. prompt: "read this brief. script the scroll beat by beat, then scaffold the project with GSAP ScrollTrigger + Lenis." STAGE 2 - THE VISUALS (Higgsfield) every hero shot, transition, and ambient loop comes out of 30+ generative models - matched to the story, not pulled from a stock library. prompt: "generate the hero sting and one b-roll clip per section. 3-5s, high-res, cinematic." STAGE 3 - THE MOTION (Claude Code) Claude writes the ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. zero hand-coded keyframes. prompt: "wire the scroll: pin the hero, scrub the video, reveal each section on scroll. keep it 60fps on mobile." STAGE 4 - THE POLISH six cinematic effects baked in, no config: film grain, particles, vignette, glass cards, color tints, scroll pacing. prompt: "bake in the cinematic layer, then QA load speed, mobile breakpoints, and whether the scroll actually lands - rewrite what doesn't." CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. Claude generates and pulls clips directly - no exporting by hand. THE MATH: → what a studio charges: $6,000-$35,000+ → what it costs you: a Claude sub + a few dollars of Higgsfield credits → what it takes: 4 people + 3 weeks → 1 operator + 1 session the pipeline was the moat. it just became four prompts. Follow me, comment "MATH" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

47,174 次观看 • 2 个月前

Quelle honte ! Mais quelle honte ! Apparemment ces 3 personnes passent leur live à m'insulter ainsi que mes amis et je ne vais comme d'habitude même pas leur donner l'heure. Et si un jour je leur réponds, s'il vous plaît, faudra vraiment pas me dire oui Mehdi t'es méchant pourquoi tu fais une vidéo sur eux quand il y en a eu 50 sur moi avant sans réponse de ma part. Il y a deux types de personnes, ceux qui créent et ceux qui commentent, vous trois, et les gros youtubeurs vous soutenant ne faites partie d'aucune des deux catégories, vous êtes des sous merdes humaines. Je ne vais même pas parler de moi parce que, peut etre, penserez vous, que j'ai un agenda personnel alors que je suis juste outré par des propos inadmissibles, ceux où ils font preuve de racisme et misogynie envers des gens que je n'apprécie même pas : "ta gueule [Carole]" "tu n'es pas facile à satisfaire c'est pour ça que Julien t'a divorcé" "J'en peux plus de ce jeu, j'en peux plus de ce noir, j'en peux plus d'Ubisoft" (Le 17x5 =\= 85 n'est pas un propos haineux mais prouve l'étendue du problème quand on donne la parole à un imbécile incapable de poser un calcul élémentaire) A Julien, toi qui discute ouvertement avec ces gens et te félicitent des vidéos qu'ils font sur moi (cf dernière vidéo de slapp a mon sujet) vas tu continuer de soutenir leur comportement extrêmement toxique ou vas tu avoir un peu de dignité et défendre la mère de ton enfant ? Soyons honnêtes, si j'avais dit le dixième de ce qu'ils ont dit sur Carole, vous deux auriez déjà tweeter depuis la salle d'attente des urgences du CHU le plus proche. A Bugland, vas tu continuer de soutenir et participer activement a leur campagne de harcèlement en étant dans le chat de leur live, aux commentaires des vidéos qu'ils font sur les gens pour obtenir la sympathie, les vues et les likes de leur communauté cancérigène pour "finir en top tendance test youtube" ou vas tu enfin avoir une race ? A mes frères et soeurs à la peau noire, jamais on ne laissera ce genre de propos haineux devenir acceptables. Aux joueuses, jamais on ne laissera ces propos misogynes passer. Aux autres, allez vous commencer à voir le problème avec ces gens racistes et misogynes et prendre position ou bien allez-vous continuer de fermer les yeux pour ne pas dire les baisser lâchement devant ces propos nauséabonds ? Ces gens n'ont aucune force, le test qu'ils mettent en avant dans l'extrait publié par Tony Boy ne fait pas le 1/4 des vues du mien alors que je suis pris pour cible et disliké en masse depuis des mois. Alors que je suis tout petit. Imaginez les deux secondes aller harceler et disliker IGN ou JV, ce sera une goutte d'eau. Zéro force, ils ont, alors n'ayez pas peur, ils ne sont rien. La grandeur médiatique de la licence Assassin's Creed a constitué une aubaine pour eux, ils ont surfé dessus pendant des mois, ont rempli leur panse au détriment de la santé mentale de centaines de développeurs, le jeu étant sorti ils vont se rabattre sur South of Midnight et voyant que tout le monde s'en tape, leur truc va s'essouffler et face au frigo vide, ils finiront par faire du fait divers comme leur maitre. Ils ne sont pas passionnés. Et à ce propos : aux développeurs de Bioware et Ubisoft, l'industrie vous a lâché. J'en suis sincèrement désolé. Ca ne devrait pas être possible d'en venir à créer une cellule anti harcèlement, d'avoir des devs qui tombent en dépression parce qu'ils ont eu l'audace de faire leur travail et de sortir un jeu. Deux jeux extrêmement polish d'ailleurs, signe que le travail a techniquement et factuellement bien été fait. On peut d'ailleurs ne pas aimer le rendu de ce travail et même le dire. C'est mon cas avec Dragon Age. Mais en aucun arriver à de telles extrêmes poussés par ces gens et validés par de gros youtubeurs qui vont avoir beaucoup de mal à se regarder dans un miroir. Ici, on sera resté droit dans nos bottes, sans lâcher personne ni faire de mal à qui que ce soit. Al hamdoulilah.

Critix

570,093 次观看 • 1 年前

Seedance 2.0 prompt + workflow below 👇 Intense fast-paced 80s B-movie transformation sequence with campy disco energy, vibrant pink neon club lighting mixed with explosive golden power effects, rapid-fire editing full of quick cuts and jump cuts for maximum intensity, dynamic handheld camera with constant movement and energy, practical effects focused, over-the-top yet grounded in cheap 80s low-budget aesthetic. Use the provided reference image as the exact visual reference for the main muscular warrior’s face, wild blonde hair, body, gold sequined outfit with red cross emblem, pink feather details and jewelry. In the final transformed state he additionally wears cheap tacky 80s disco sunglasses with colorful horizontal stripes. 0-4s: Rapid-fire opening montage - quick successive cuts: close-up of warrior’s intense face, cut to hands gripping the glowing power device, cut to his large yellow cat companion looking nervous, cut to surrounding crowd of 80s extras and background actors in flashy outfits reacting with surprise, cut back to warrior beginning to raise the device with raw building power. 4-8s: Rapid-fire power-up sequence - fast montage of quick cuts: warrior dramatically raises the device overhead, energy starts surging, cut to him pulling out and putting on the cheap disco striped sunglasses, cut to his muscles visibly swelling and gold sequins activating with intense sparkle, cut to pink feathers whipping wildly, multiple angles of wind and sparks hitting him, background secondary actors moving and watching in awe. 8-12s: Peak rapid-fire transformation montage - series of intense quick cuts: golden-pink lightning exploding around warrior (hair becoming even more voluminous, full outfit glitter activation), cut to sunglasses reflecting the dramatic light, cut to the cat companion undergoing organic photorealistic transformation into a large majestic tiger (natural fur texture shifting, real muscle and bone structure expanding organically, authentic animal movement and eye reflections, no CGI appearance), cut to crowd gasping and cheering, cut to red cross emblem blazing brightly. 12-15s: Rapid-fire climax and settle - fast final cuts: warrior in full powered heroic pose wearing the disco sunglasses, commanding stance, cut to the photorealistic tiger standing powerfully beside him with natural fur and real presence, cut to surrounding 80s secondary actors cheering and reacting, quick wide shots of the duo side-by-side as energy and glitter settle, ending on a strong held composition with crowd in frame. Photorealistic, hyper-realistic tiger with authentic fur texture, organic animal physics and natural muscle movement (no CGI look), ultra-detailed sequin reflections and feather physics, realistic practical energy effects, perfect motion blur on all rapid cuts, flawless character consistency, coherent 80s lighting and color grading, stable intense action, professional cinematic quality.

TechHalla

27,200 次观看 • 2 个月前

『METAL SLUG 3』に登場するマルクス大統領です。 こういった演出キャラは、思いついた時に描くので、スケジュール上で作業時間を確保してるわけではありません。 忙しいさなかに… 「あ、良い小ネタ思いついた!」 頭に絵が浮かんでしまったら仕方がありません。 現行の仕事をなんとか前倒しで仕上げ、そこから小ネタに取り組む時間をひねり出すのですが、これがもう大変…。 ゲームに絶対必要というわけでもないキャラに時間を割く余裕なんて無いのに、思いついてしまったら、もう描きたくて我慢できないんです。 その結果、小ネタを描きたすぎて、ゲーム上で重要なキャラをちょっと手抜きしてしまうこともしばしば。 軟禁生活が続く中で、こうした小ネタを描くのは本当に楽しくて、いつまでも描いていたい気持ちでした。 スタッフのみんなに笑ってもらえるような長尺の小芝居を仕込むのも好きで、こっそり入れては楽しんでいたんです。 今見ると少し荒いアニメですが、あの過酷なスケジュールの中でここまで無駄に動かしていた自分を、今ではちょっと褒めてあげたくなります。 ただ当時、ロケテストでは誰にもこの大統領を見てもらえなかったのが、少し寂しかったですね。 あわよくば、プレイ中にSPがテレポートして現れるところに気を取られて、敵弾に当たってコンティニューしてもらえないかな…なんて思っていました。 いつもそこにいるのに、誰にも気づいてもらえない…。 ある意味、イースターエッグ的な小ネタとなったのが、このマルクス大統領でした。 Here is President Marx from METAL SLUG 3. Characters like this, created purely for a bit of fun, were always drawn whenever the idea struck me, so I never actually had any time set aside for them in the schedule. In the middle of a busy day… “Oh, I just came up with a great little gag!” Once the image popped into my head, there was no stopping it. I would try to finish my current tasks ahead of time just to squeeze out a little room to work on the gag, and that alone was already a real struggle. Even though there was never really any room to spend time on characters that weren’t essential to the game, once an idea came to me, I just couldn’t hold back from drawing it. As a result, I often ended up putting too much effort into these little gags and cutting corners here and there on the more important characters. During those long days of being practically locked up at work, creating these little gags was truly fun for me, and I always felt like I could just keep drawing them forever. I especially enjoyed slipping in longer skits that would make the staff laugh, and I had fun secretly adding them into the game. Looking at it now, the animation feels a little rough, but considering how harsh the schedule was back then, I almost want to praise myself for making him move around so unnecessarily. What made me a little sad back then was that during the location test, nobody ever seemed to notice this president at all. If I was lucky, I hoped that players might get distracted by the SPs teleporting in, take a hit from enemy fire, and end up continuing because of it. Always there, yet never noticed… In a way, this President Marx ended up becoming a sort of Easter-egg style gag. #METALSLUG #PixelArt #RetroGaming #GameDevelopment #ArcadeGames

akio

702,125 次观看 • 1 年前

Seedance 2.0 Walking Home in the Rain, created using Seedance 2.0 Prompt: Main Subject: Young Korean woman, early 20s. Natural appearance. Black wavy hair loosely tied into a slightly messy ponytail with wispy bangs. Light grey zip hoodie worn open over a faded white tank top. Relaxed blue jeans. Black canvas sneakers. Natural skin texture, minimal makeup, ordinary everyday look. Consistent appearance throughout the video. Location: Authentic Korean residential neighborhood during a light summer rain shower. Narrow concrete alleys, low-rise houses, small gardens, potted plants, bicycles, utility poles, overhead cables, wet pavement, puddles, rain-darkened walls, leafy trees. Camera Style Early-2000s consumer DV camcorder. Friend casually filming. Heavy handheld shake. Imperfect framing. Subject frequently drifts toward frame edges. Late reframing. Autofocus hunting. Lens breathing. Exposure pumping. Motion blur. Rolling shutter. Digital compression artifacts. Slight sensor noise. Soft detail. Faded colors. Low contrast. Occasional blown highlights. No stabilization. No cinematic movements. No modern color grading. The camera operator behaves like a real friend with no filmmaking experience. 00:00–00:02 Standing beneath a small apartment awning while rain falls across the street. She leans forward and extends her hand into the rain to test how heavy it is. A passing vehicle somewhere off-frame splashes water nearby. She immediately laughs and pulls her hand back. The camera misses part of the reaction because the operator reframes too slowly. Rain droplets briefly appear on the lens. Autofocus hunts between her face and the rainy street. 00:02–00:04 She steps into the drizzle and starts walking down the narrow alley. The camera follows unevenly from behind. Her sneakers splash through shallow puddles. Wet strands of hair begin sticking to her cheek and neck. Wind moves her hoodie slightly. The operator almost loses her from frame while turning a corner. 00:04–00:06 Passing a row of potted plants outside a house. She casually brushes rainwater from a large leaf. The camera unexpectedly focuses on the leaf instead of her face. Exposure shifts as the scene moves from open sky into tree shade. She continues walking before camera catches up. 00:06–00:08 A neighborhood cat shelters beneath a parked bicycle. She crouches down briefly and says a few friendly words. The cat sniffs her hand. Camera focus repeatedly jumps between the bicycle wheel, the cat, and her face. One moment is partially blocked by the operator's movement. 00:08–00:10 Walking again. Rainwater drips from overhead branches onto her shoulder. She reacts naturally and laughs to herself. The camera is slightly too close and awkwardly reframes. A gust of wind moves nearby leaves and loose hair strands. 00:10–00:12 Near a small intersection. She pauses while waiting for a scooter to pass in the distance. The camera drifts toward the wet road before finding her again. She wipes rain from her forehead using her sleeve. Her clothing shows subtle dampness from the weather. 00:12–00:15 Walking away down the rain-darkened street. The camera trails several steps behind. She suddenly realizes she is still being filmed. She glances back over her shoulder. A small genuine smile appears. She looks away again and keeps walking. The operator lowers the camcorder slightly. Recording abruptly cuts to black mid-motion as if the camera was accidentally switched off. Audio (Natural only) Light rainfall. Water dripping from roofs and leaves. Footsteps on wet concrete. Distant neighborhood traffic. Occasional scooter passing far away. Birds sheltering in trees. Rustling leaves. Faint residential chatter. Cat sounds. Subtle wind. No music. No narration. No sound design. No added effects. Generation Priority Authenticity > Beauty Believability > Cinematics Natural Imperfections > Technical Perfection The final result should look indistinguishable from a real early-2000s camcorder scene.

Johnn

20,267 次观看 • 2 个月前

【ヴォーギングっぽいダンス動画プロンプトテンプレ】 有名ファッション雑誌『VOGUE』に由来するヴォーギング。70年代〜80年代のニューヨークのクラブシーンで、ダンサーたちが雑誌のモデルたちの華麗なポーズや手の動きを真似て踊り始めたことからその名がつきましたとさ。 AIでの再現が難しいジャンルなんですが、Seedance2.0で少し近づいた気がする! #Dreaminacpp #Dreamina Dreamina AI 以下、キャラクターシートを参照しての動画プロンプトですー!(Seedance2.0 15秒) ※たまに弾かれます🙏 👇 [Prompt] The exact same character from the reference image @画像1 — 100% identical face, hairstyle, outfit, body proportions, no changes whatsoever, clean high-quality skin with subtle glow. She performs a fierce ballroom Vogue Fem dance break in an ultra-stylish environment that perfectly matches her specific aesthetic and original vibe. She executes rapid hand performance, complex geometric arm framing, striking precise poses, and sudden dramatic death drops, projecting explosive diva energy. Mind-blowing music video multi-cut camera work: starts with a rapid 360-degree orbit tracking shot around her, transitions with a fast whip-pan to an extreme low Dutch-angle looking up at her poses, followed by dynamic push-and-pull dolly movements tightly synced to her intricate hand frames. High-energy rapid editing. Cinematic color grading: dramatic high-contrast lighting designed to make her exact outfit pop, sleek environmental reflections, cinematic anamorphic lens flares, subtle film grain, high-end music video style. 4K, photorealistic, ultra-sharp skin and fabric details, intense rhythmic speed ramps synced to an imaginary heavy bass beat, hyper-fast whip transitions mixed with buttery slow-motion on her sharpest voguing poses, "ultra-dynamic high-end fashion music video masterpiece" optional, 24fps

Zeto

16,244 次观看 • 2 个月前

Not every hero wears a cape. Some just share their bread. Created with Seedance 2.0 + GPT Image 2 on OpenArt Prompt: TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from behind, showing the woman and cat sitting together with a cloth bag and water bottle beside them. ENVIRONMENT Quiet city sidewalk beside a low wall, soft urban background, cloth shoulder bag, small water bottle, warm golden sunset lighting, peaceful atmosphere, and an emotional mood. FINAL GOAL Create a dense, clean, production-ready anime pre-production board combining a character design sheet and storyboard in a single 16:9 horizontal image, conveying a heartfelt story of compassion and kindness through completely original character designs.

Zara

22,997 次观看 • 2 个月前

Claude CodeにMiniMax H3のプロンプトを丸投げしたら、この動画ができました😃 Claude Codeに投げたプロンプト↓ ------------------- MiniMax H3を使ってモーショングラフィックスをバリバリ使った15秒のCMを作りたい。 どんな内容が良いと思う? 条件は以下 ・モーショングラフィックスを多用 ・人物も登場させる(実写・アニメーションは問わない) ・アスペクト比は16:9 ------------------- すると、Claude Codeが3つCM案を提案。 そのうちの1つを選んだら↓のプロンプトができました。 MiniMax H3を利用したツールはMiniMax Design。 #MiniMaxH3 on #MiniMaxDesign Claude Codeが作ったMiniMax H3向けのプロンプト↓ ---------------------- integrated_multimodal_description: 2D-animated, a bold graphic-design motion-graphics commercial in 16:9 with exactly 13 distinct cuts at 24fps. This film is 85% kinetic graphic design and 15% character action: giant kinetic Japanese typography, hard-edged flat shapes, split screens, halftone, speed lines, torn-paper reveals and shutter flashes. Palette, strictly four colors: fluorescent orange, deep black, off-white, silver grey. The recurring character is a young anime street dancer with a black chin-length bob and blunt bangs, sharp confident eyes, an oversized off-white track jacket with fluorescent-orange sleeve stripes, black cargo shorts, and chunky white sneakers with fluorescent-orange lines. Preserve her exact face, proportions, hairstyle, outfit, materials and colors throughout; never redesign her. Every graphic element moves fast and snaps hard on the beat. [Shot 1] On a deep black field, a massive off-white circle slams into frame left of center, then two fluorescent-orange bars wipe across the upper and lower thirds, then the Japanese kanji "烈" builds itself stroke by stroke in off-white at the center until it is complete. The camera shakes slightly with small amplitude at fast speed on each impact. [Shot 2] At 00:01.000, the camera cuts to an off-white field where four black squares rotate into the center one at a time. The largest square opens as a porthole revealing an extreme close-up of the dancer's ice-sharp eye glancing up, then a red-and-cyan split flash tears across the edges and the squares shatter into flat shards. The camera pushes in with small amplitude at fast speed. [Shot 3] At 00:02.000, the camera cuts to an off-white field filled by an enormous black kanji "烈". The dancer sprints in from frame left, power-slides along the baseline of the typography, and fluorescent-orange ink splatter trails behind her as speed lines streak past. The camera trucks left with large amplitude at fast speed. The kanji stays fully readable before she crosses in front of it. [Shot 4] At 00:03.100, the camera cuts to a vertical triptych of fluorescent-orange, deep black and off-white panels. Her flat silhouette appears in each panel in stroboscopic freeze, one after another — takeoff, mid-air tuck, landing — while giant vertical silver text "全速" scrolls upward behind the panels. Static shot. [Shot 5] At 00:04.000, the camera cuts to a black field where a giant tilted ring of fluorescent-orange Japanese characters reading "止マルナ" rotates. The dancer leaps through the center of the ring, spins once in mid-air, and the characters break off and scatter outward as flat shards. The camera arcs with large amplitude at fast speed, then snap-zooms onto her confident face. [Shot 6] At 00:05.100, the camera cuts to a clean off-white editorial card holding a huge black kanji "跳" with one orange diagonal slash. She vaults over the word itself, plants her palm on its left radical, the character compresses like a spring under her hand, then rebounds as her legs whip across the frame. Static shot. [Shot 7] At 00:06.000, the camera cuts to a full fluorescent-orange field crossed by one thick black diagonal stripe. She back-flips along the stripe in three stroboscopic ghost frames tinted black, off-white and silver grey, while a large outlined kanji "回" rotates 180 degrees in sync with her rotation. The camera rolls clockwise with small amplitude at fast speed. [Shot 8] At 00:07.000, the camera cuts to an off-white field with a hard black band. Four bold black kanji slam in one at a time at different scales and angles — "速", then "鋭", then "静", then "烈" — each landing with a white shutter flash and an orange impact mark, while she slides on her knees across the foreground, jacket flaring. The camera shakes slightly with small amplitude at fast speed. [Shot 9] At 00:08.000, the camera cuts to a black frame where a white wireframe grid tilts away in 3D. She runs up the grid like a wall, kicks off it, and hangs frozen in mid-air as a fluorescent-orange circle stamps around her pose like a target lock with silver UI brackets and tick marks. The camera tilts up with small amplitude at slow speed. [Shot 10] At 00:09.000, the freeze releases and the camera cuts to layered flat-color panes stacked toward the lens. She dives straight at the camera, the panes tear open one at a time like thick paper, and each tear reveals a larger portion of the black kanji "烈" behind, before her sneaker wipes across the foreground. The camera pulls out with large amplitude at fast speed. [Shot 11] At 00:10.100, the camera cuts to a rapid-fire montage of four full-screen graphic posters of her in different action poses — mid-flip, sliding, landing, hands in pockets — snapping past with hard cuts, each with an oversized silver number 01 to 04, a black barcode strip and thick diagonal slashes. Static shot. [Shot 12] At 00:11.100, the camera cuts to a clean off-white cyclorama for the hero moment. She lands a final backflip dead center in slow motion, straightens with both hands in her pockets, and a shockwave of concentric fluorescent-orange rings blasts outward from her feet carrying shattered fragments of the kanji "烈" with it, then the frame overexposes toward white. The camera pushes in with small amplitude at slow speed. [Shot 13] At 00:13.000, the camera cuts to the final identity card on a pale off-white field. An enormous black kanji "烈" dominates the frame with translucent orange rings and thin technical arcs behind it, the silver-grey word "RETSU" sits directly beneath the kanji, and she stands relaxed at the lower center overlapping the bottom of the strokes with her jacket rippling. One thin orange pulse sweeps horizontally through the typography and holds cleanly until exactly 15.000 seconds. Static shot. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, split flashes and impact shakes. Every cut must feel compositionally different. All Japanese typography is always fully readable before the character overlaps it. No weapons, no combat, no fire, no explosions; all energy comes from motion design, ink, torn paper, wind and her street-dance athleticism. No photorealism, no 3D rendering, no gradients, no browser interface, no player controls, no subtitles, no captions, and no text other than the Japanese characters named above. Exactly 13 cuts. overall_soundscape: Sneaker impacts, knee slides and landings hit hard against a clean room tone. Ink splatters burst, thick paper tears open, and flat panels shatter like glass. Sharp whooshes carry the color wipes and typography slams, with small shutter clicks on each flash. No dialogue. non_diegetic_music: An original 15-second drum-heavy breakbeat with a deep sub bass, hard snare hits, risers and glitch fills locked to every cut. Begin with a single impact, build tightly through the middle, peak at the landing at 00:11.100, and end with a cold electronic logo sting that resolves at 15.000 seconds.

タナベ | AI動画 × マーケティング

58,531 次观看 • 1 个月前

MiniMax H3で清涼飲料水のCM動画を生成。 映像スタイルはモーショングラフィックス。 もちろん、プロンプトはClaude Codeに全部書いてもらっています。 プロンプトを書いてもらう方法は引用元で紹介しています😃 今回使用したプロンプト↓ ----------------- integrated_multimodal_description: Create a complete 15-second Japanese flat-illustration motion-graphics commercial for a bottled mineral water in a clean 16:9 composition. The bottle is the hero of every shot: it appears within the first second, stays large and centred, and its pale blue label reading the exact Latin characters "AOI WATER" is sharp and readable in every frame it occupies. Use friendly 2D vector illustration, thick navy outlines, flat solid colour fills, and springy cutout animation with snappy overshoot easing. Compact palette of warm white, deep navy, bright aqua, deep blue and saturated yellow, where yellow carries the summer heat and aqua carries the cold refreshment. A fictional young Japanese actress supports the product, drawn as a flat vector icon with a round friendly face, simple dot eyes, a curved smile, a glossy black chin-length bob, a white short-sleeved shirt over a navy tank top; she keeps the same design in every shot. No photorealism, no 3D rendering, no gradients, no drop shadows, no browser interface, no screen-recording artifacts, no player controls. [Shot 1] Begin on a saturated yellow field. A large white sun pulses twice at the top of the frame and wavy heat-haze lines rise from the bottom edge. At 00:00.800 a tall white bottle of AOI WATER shoots up from the bottom edge into the centre of the frame, overshooting and settling at eighty percent of the frame height, and a single white flash frame fires on the impact. Three aqua ripple rings expand from the bottle and the small navy headline assembles word by word at the top: "この夏、あつい。" [Shot 2] At 00:02.400, a wave of bright aqua water sweeps across the frame from the left and washes the yellow away. The bottle stays centred and rotates a quarter turn to show its side. Its pale blue label assembles letter by letter into "AOI WATER" with a thin white underline drawing beneath, six round condensation drops pop onto the glass one after another, and two flat ice cubes tumble down past it. [Shot 3] At 00:05.000, a deep blue field wipes in from the right. The bottle tilts on the left and a clear aqua stream pours in a smooth arc into a tall glass on the right; three flat ice cubes drop into the glass one at a time and bounce, throwing a radial burst of white droplets on the third. Two white snowflake marks pop in beside the glass and the kinetic word "キンッ。" stamps in with a small shake. [Shot 4] At 00:07.600, the deep blue flips to aqua in a hard shape wipe. The actress stands centre frame holding the bottle high, tips it and drinks; a column of aqua fills her outlined body from top to bottom in three quick pulses, one per gulp, and white radial speed-lines snap outward on the third. The kinetic word "ごくっ" pops in beside her cheek and the bottle stays fully visible in her hand. [Shot 5] At 00:10.200, a saturated yellow field wipes in from the bottom. The actress jumps once with the bottle raised above her head, her bob and shirt lifting, while flat aqua and white circles, triangles and arcs burst outward from her in a ring and three ripple rings expand from her landing point. The headline assembles in two stages: "夏に、" then "負けない。" A thick yellow underline strikes beneath the second phrase. [Shot 6] At 00:12.600, cut to a calm warm-white end card with generous negative space. The bottle slides to the centre and scales up slightly, its "AOI WATER" label square to the viewer and perfectly readable, with a ring of six aqua droplets popping outward around it one by one. The logotype "AOI WATER" reveals in deep navy beside the bottle with a small aqua droplet mark, and the smaller line "アオイ・ウォーター" fades in beneath it. A calm, bright young Japanese woman (S1) says in an off-screen voiceover: [Japanese] 夏に、負けない。 The end card holds sharp, centred and readable until exactly 15.000 seconds. Throughout: flat vector motion graphics only, one palette and one line weight, the same bottle design and the same character design in every shot, and something on screen is always moving. All Japanese text in clean gothic type and the label and logotype in clean geometric capitals, correctly formed and static once placed, with no subtitles of the spoken line and no other lettering. overall_soundscape: A deep whoosh and a short impact thud land as the bottle shoots up into frame, followed by three soft ripple taps. An airy whoosh runs under each colour wipe and a liquid sweep carries the aqua water across the frame. Rounded pops mark the sun pulses and each condensation drop, two ice cubes clink as they tumble, and a bottle cap cracks open before a clear pouring stream and three ice cubes landing in a glass. Three deep gulps and a quick refreshed exhale carry the drink, a light whoosh and landing thud carry the jump, and a clean shimmering chime rings on the logotype. non_diegetic_music: Generate an original 15-second bright Japanese commercial cue at 128 BPM using marimba, ukulele upstrokes, hand claps, a warm round bass and a light drum kit, playing without a gap from the first frame to the last. Open with a single accent hit as the bottle lands at 00:00.800, add the full kit as the water sweeps in, thin to marimba and claps under the pour, push to the loudest point with a rising fill under the jump, drop under the spoken line, and resolve on one clean sustained chord at 15.000 seconds. No singing and no lyrics.

タナベ | AI動画 × マーケティング

62,960 次观看 • 1 个月前