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DenBravo 90 (Detachment 90) Indo Airforce SF specializing in Anti-Terror/Hijacking operations, going down on them seppies with Flo Rida - Low playing loudly in the background at Halim AFB, Jakarta, 2013.

58,039 görüntüleme • 1 yıl önce •via X (Twitter)

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RealFarzet profil fotoğrafı
RealFarzet1 yıl önce

Apparently, there may have been a specific unit specializing in dance operations as the amount of old 2010s era videos of them dancing pops up a lot in YT

ꑭ 𒂓𒁈𒀻ꖦ ▐┛ك🔻 profil fotoğrafı
ꑭ 𒂓𒁈𒀻ꖦ ▐┛ك🔻1 yıl önce

when you logged into Ghost Recon Breakpoint online base and found out everyone is doing their silly dance emoji button

payannn profil fotoğrafı
payannn1 yıl önce

I remember I used to watch it live on TV concert (Inbox SCTV). Yes, they were just a bunch of bored soldiers.

GanGan profil fotoğrafı
GanGan1 yıl önce

Kepencet emot

Nobody profil fotoğrafı
Nobody1 yıl önce

Ketika di lobby bareng temen (Saling adu emot njirrr)

Left4Ban profil fotoğrafı
Left4Ban1 yıl önce

this is peak

Istinersss (COMMS CLOSED) profil fotoğrafı
Istinersss (COMMS CLOSED)1 yıl önce

DenBussin 90

Resaldi profil fotoğrafı
Resaldi1 yıl önce

@kamto_adi bisa joget gni jga gak?

ً profil fotoğrafı
ً1 yıl önce

min @RWWReborn

Ggggg profil fotoğrafı
Ggggg1 yıl önce

Den Dancer 90 Bravo

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Explaining the Ash Nerf confusion: Patchnotes say: "Dash gives less of a boost when not dashing in the direction you're moving" What does that mean ? I dug into it. TLDR: Redirects above 90° are only really possible at normal Slidejump velocities. Angle and speed of your dash will deviate further and further from where you wanna go based on speed and angle change. 90°: Dash seems to work fairly well all the way up to 90° up to a certain velocity. - At Slidejump velocities it works in all directions. - At Superjump velocities you can still dash full 90°. - Above 90° your final direction deviates more and more from your desired direction as the angle increases. - Backwards dash seems to straight up subtract with whatever current velocity you have. Velocity: - As velocity increases even 90° changes are no longer possible. - And as your speed goes above the speed of the dash, dashing backwards will drop you straight down or you'll even continue traveling forward. Nerd yap: I feels like it's not just a straight vector addition but it does in fact have some velocity/angle thresholds in place. My assumption is that >90° changes stop applying the full dash boost at around the velocity of the dash itself so 600-700hu/s. And that above 90° it is a straight up dot product no matter the velocity. You just don't really notice cus of the low initial speed. But players will adjust to it based on feeling and experience anyways so i currently don't care enough to dig deeper🤷‍♂️

Mokey

67,397 görüntüleme • 9 ay önce